Compare Steel Storm: Burning Retribution prices across 50+ stores and find the best deal. Developed by Kot in Action Creative Artel. Published by Kot in Action Creative Artel. Released on 5/11/2011. Available on PC, Linux. Genres: Action, Indie. Metacritic score: 55/100.

Old-school hovertank carnage built on a Quake-derived engine, split across two campaigns with co-op and deathmatch for up to 16. Honest budget arcade fun, repetition tax included.

I went in expecting to bounce off Steel Storm: Burning Retribution within the first twenty minutes, and I almost did. The launcher drops you into a configuration screen bristling with options, the loading sequence flashes raw file names at you like a 2002 mod install, and the first couple of missions feel indistinguishable from each other. Stick with it past that friction and something quietly satisfying clicks into place. At its core this is a top-down arcade shooter running on the DarkPlaces engine, essentially a muscled-up Quake rework, which gives the whole thing a slightly chunky, mid-2000s energy that is either charming or off-putting depending on how you feel about that era. You pilot a hovertank across 3D terrain, strafing with WASD, aiming with the mouse, and hammering left click on your primary weapon while right click cycles in secondaries: missiles, shockwave bursts, beam weapons picked up mid-mission. The destructible scenery does crunch satisfyingly under all of it. The game draws obvious spiritual comparisons to old shareware shooters like Raptor and Tyrian, and it wears that debt openly. There is no story to speak of, no cutscenes, no character. You are a tank, aliens exist, go. The campaign spans two episodes totalling around 25 missions, with objectives that mostly boil down to destroying ammo crates, cooling pipes, supply depots, and the occasional boss unit. The structural problem, and critics and community reviewers alike flag it consistently, is that the missions start blurring together. Level geometry reuses itself a little too freely, and the objective loop of "shoot thing, open force field, backtrack, shoot next thing" wears thin around the midpoint of episode two. There are no mid-mission checkpoints either, so a cheap death from enemies teleporting in around you can erase a half-hour of careful play. That difficulty spike is old-school in the least flattering sense. What rescues the package from pure frustration is the multiplayer side, which is more complete than most games in this price range bother to build. Deathmatch, capture the flag, and full co-op campaign support are all present, with room for up to 16 players. Co-op in particular smooths out the difficulty considerably and transforms the repetitive mission loop into something more social and forgiving. The included level editor, which lets players build missions and share them, is straightforward enough that it adds genuine longevity, provided someone in your circle is willing to fire it up. The game also hides a first-person camera mode behind the completion of episode two, a small but genuinely fun reward for finishing the campaign. Controller support is present via Xbox pad, though mouse and keyboard handle the twin-stick-style aiming with more precision. Steam's community sits at a mixed-to-positive reception, and the Metacritic score of 55 reflects the split between critics who found the monotony hard to forgive and players who bought it cheaply, fired it up with friends, and had a decent time. That gap is the whole story here. As a solo atmospheric experience it runs dry. As a weekend co-op session with a friend who also remembers Raptor: Call of Shadows, it has a scrappy, no-fuss energy that is hard to replicate. The Linux native build is a genuine plus for that audience, and the DarkPlaces engine still runs clean on modern hardware. Kai, Scout Team

Steel Storm: Burning Retribution
ActionIndie

Steel Storm: Burning Retribution

May 11, 2011Kot in Action Creative Artel
GamerScout Says

Old-school hovertank carnage built on a Quake-derived engine, split across two campaigns with co-op and deathmatch for up to 16. Honest budget arcade fun, repetition tax included.

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Screenshots & Media

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About Steel Storm: Burning Retribution

I went in expecting to bounce off Steel Storm: Burning Retribution within the first twenty minutes, and I almost did. The launcher drops you into a configuration screen bristling with options, the loading sequence flashes raw file names at you like a 2002 mod install, and the first couple of missions feel indistinguishable from each other. Stick with it past that friction and something quietly satisfying clicks into place. At its core this is a top-down arcade shooter running on the DarkPlaces engine, essentially a muscled-up Quake rework, which gives the whole thing a slightly chunky, mid-2000s energy that is either charming or off-putting depending on how you feel about that era. You pilot a hovertank across 3D terrain, strafing with WASD, aiming with the mouse, and hammering left click on your primary weapon while right click cycles in secondaries: missiles, shockwave bursts, beam weapons picked up mid-mission. The destructible scenery does crunch satisfyingly under all of it. The game draws obvious spiritual comparisons to old shareware shooters like Raptor and Tyrian, and it wears that debt openly. There is no story to speak of, no cutscenes, no character. You are a tank, aliens exist, go. The campaign spans two episodes totalling around 25 missions, with objectives that mostly boil down to destroying ammo crates, cooling pipes, supply depots, and the occasional boss unit. The structural problem, and critics and community reviewers alike flag it consistently, is that the missions start blurring together. Level geometry reuses itself a little too freely, and the objective loop of "shoot thing, open force field, backtrack, shoot next thing" wears thin around the midpoint of episode two. There are no mid-mission checkpoints either, so a cheap death from enemies teleporting in around you can erase a half-hour of careful play. That difficulty spike is old-school in the least flattering sense. What rescues the package from pure frustration is the multiplayer side, which is more complete than most games in this price range bother to build. Deathmatch, capture the flag, and full co-op campaign support are all present, with room for up to 16 players. Co-op in particular smooths out the difficulty considerably and transforms the repetitive mission loop into something more social and forgiving. The included level editor, which lets players build missions and share them, is straightforward enough that it adds genuine longevity, provided someone in your circle is willing to fire it up. The game also hides a first-person camera mode behind the completion of episode two, a small but genuinely fun reward for finishing the campaign. Controller support is present via Xbox pad, though mouse and keyboard handle the twin-stick-style aiming with more precision. Steam's community sits at a mixed-to-positive reception, and the Metacritic score of 55 reflects the split between critics who found the monotony hard to forgive and players who bought it cheaply, fired it up with friends, and had a decent time. That gap is the whole story here. As a solo atmospheric experience it runs dry. As a weekend co-op session with a friend who also remembers Raptor: Call of Shadows, it has a scrappy, no-fuss energy that is hard to replicate. The Linux native build is a genuine plus for that audience, and the DarkPlaces engine still runs clean on modern hardware. Kai, Scout Team

Tags

singleplayermultiplayercooptrading-cardstier:sub-5Top-Down ShooterHovertankOld-School Arcade16-Player MultiplayerCo-op CampaignLevel EditorDarkPlaces EngineLinux NativeCheckpoint-Free

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7+
Sound
Windows Supported Sound Card
Memory
1 Gb RAM (2 Gb or greater recommended)
Graphics
NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). latest OpenGL video drivers must be installed
DirectX®
n/a
Processor
2.0+ GHz Single Core Processor (Dual-Core Processor recommended)
Hard Drive
900Mb

Community Discussion

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Reviews & Ratings

Metacritic
55

Game Info

Developer
Kot in Action Creative Artel
Publisher
Kot in Action Creative Artel
Release Date
May 11, 2011

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What platforms is Steel Storm: Burning Retribution available on?

Steel Storm: Burning Retribution is available on PC, Linux.

When was Steel Storm: Burning Retribution released?

Steel Storm: Burning Retribution was released on 11 May 2011.

Who developed Steel Storm: Burning Retribution?

Steel Storm: Burning Retribution was developed by Kot in Action Creative Artel.

Is Steel Storm: Burning Retribution worth buying?

Steel Storm: Burning Retribution holds a Metacritic score of 55/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.