Compare STATIC: Investigator Training prices across 50+ stores and find the best deal. Developed by Ethereal Darkness Interactive. Published by Strategy First. Released on 4/14/2015. Available on PC. Genres: Adventure, Casual, Indie.

A short, rough-edged FMV ghost hunt through a real haunted mansion that has more atmosphere on paper than in execution - approach as a curiosity, not a polished adventure.

I went in with genuine warmth for this one. A small indie studio, a real-world haunted location (the Houghton Mansion in North Adams, Massachusetts), a ghost-hunting premise with actual gadget selection - on paper, STATIC: Investigator Training has everything I root for. The reality is more complicated, and honesty demands I say so. The setup places you in the shoes of Julie Masters, a rookie trying to earn her spot with the Berkshire Paranormal Society. Before heading into the mansion, you pick three tools from a pool of six - detection gear, recording equipment, monitoring devices - and that loadout choice shapes what evidence you can gather. It is the game's single most interesting design decision, and it hints at a more layered experience than the rest of the runtime delivers. The mansion itself is navigated through FMV footage and static point-and-click screens, and there is a ghost story buried here involving a spirit named Mary whose tragedy you piece together room by room. The lore is decent enough, and a handful of atmospheric moments land with quiet effectiveness. The problems accumulate quickly after that. Julie's emotional register barely moves across encounters that should rattle a first-time investigator. Shadowy figures run straight through her and she carries on unmoved, which hollows out any tension the setting earns. Her partner Lindsey communicates almost entirely through an earpiece while sitting in one spot for the entire game, alternating between coffee and nail polish - a co-investigator relationship that never materialises into anything the player can feel. The story climaxes and then stops, leaving the ghost's fate unresolved in a way that feels less like restraint and more like an unfinished draft. Technically, the Steam version carries real baggage. Community threads document save-load failures, a DirectX error that terminates the program, and performance issues on modern Windows machines that have no business struggling with this engine. The developer's web presence has gone quiet and the domains have lapsed, so do not expect a patch. The game self-describes as an alpha build in places, which is a fair warning in hindsight. A single playthrough runs just a few hours, and while some replay exists in choosing a different gadget trio, the story beats underneath do not change enough to justify a second run. Who is this actually for? Paranormal fiction collectors who want to tick off every ghost-hunting game in the catalogue, or players who can treat an unpolished indie relic as a kind of interactive B-movie. If you squint past the rough edges, there is a genuine love of the subject matter coming through - Ethereal Darkness Interactive clearly cared about the Houghton Mansion's real history, and that sincerity shows in flashes. But STATIC asks you to do a lot of squinting, and with only a mixed reception from the small pool of Steam players who found it, the squinting is mostly your job to supply. Kai, Scout Team

STATIC: Investigator Training
AdventureCasualIndie

STATIC: Investigator Training

Apr 14, 2015Ethereal Darkness InteractiveStrategy First
GamerScout Says

A short, rough-edged FMV ghost hunt through a real haunted mansion that has more atmosphere on paper than in execution - approach as a curiosity, not a polished adventure.

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About STATIC: Investigator Training

I went in with genuine warmth for this one. A small indie studio, a real-world haunted location (the Houghton Mansion in North Adams, Massachusetts), a ghost-hunting premise with actual gadget selection - on paper, STATIC: Investigator Training has everything I root for. The reality is more complicated, and honesty demands I say so. The setup places you in the shoes of Julie Masters, a rookie trying to earn her spot with the Berkshire Paranormal Society. Before heading into the mansion, you pick three tools from a pool of six - detection gear, recording equipment, monitoring devices - and that loadout choice shapes what evidence you can gather. It is the game's single most interesting design decision, and it hints at a more layered experience than the rest of the runtime delivers. The mansion itself is navigated through FMV footage and static point-and-click screens, and there is a ghost story buried here involving a spirit named Mary whose tragedy you piece together room by room. The lore is decent enough, and a handful of atmospheric moments land with quiet effectiveness. The problems accumulate quickly after that. Julie's emotional register barely moves across encounters that should rattle a first-time investigator. Shadowy figures run straight through her and she carries on unmoved, which hollows out any tension the setting earns. Her partner Lindsey communicates almost entirely through an earpiece while sitting in one spot for the entire game, alternating between coffee and nail polish - a co-investigator relationship that never materialises into anything the player can feel. The story climaxes and then stops, leaving the ghost's fate unresolved in a way that feels less like restraint and more like an unfinished draft. Technically, the Steam version carries real baggage. Community threads document save-load failures, a DirectX error that terminates the program, and performance issues on modern Windows machines that have no business struggling with this engine. The developer's web presence has gone quiet and the domains have lapsed, so do not expect a patch. The game self-describes as an alpha build in places, which is a fair warning in hindsight. A single playthrough runs just a few hours, and while some replay exists in choosing a different gadget trio, the story beats underneath do not change enough to justify a second run. Who is this actually for? Paranormal fiction collectors who want to tick off every ghost-hunting game in the catalogue, or players who can treat an unpolished indie relic as a kind of interactive B-movie. If you squint past the rough edges, there is a genuine love of the subject matter coming through - Ethereal Darkness Interactive clearly cared about the Houghton Mansion's real history, and that sincerity shows in flashes. But STATIC asks you to do a lot of squinting, and with only a mixed reception from the small pool of Steam players who found it, the squinting is mostly your job to supply. Kai, Scout Team

Tags

singleplayertier:sub-5FMV AdventureParanormal InvestigationPoint-and-ClickGhost HuntingLoadout SelectionShort PlaythroughAtmospheric HorrorSingle Sitting

System Requirements

Minimum

OS
Windows XP/Vista/Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
128 MB video card
Processor
1 GHz Processor
Sound Card
DirectX compatible sound card

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Game Info

Developer
Ethereal Darkness Interactive
Publisher
Strategy First
Release Date
Apr 14, 2015

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What platforms is STATIC: Investigator Training available on?

STATIC: Investigator Training is available on PC.

When was STATIC: Investigator Training released?

STATIC: Investigator Training was released on 14 April 2015.

Who developed STATIC: Investigator Training?

STATIC: Investigator Training was developed by Ethereal Darkness Interactive and published by Strategy First.