Compare Star Wars: X-Wing Bundle prices across 50+ stores and find the best deal. Developed by Lucasfim / Totally Games. Published by LucasArts. Released on 3/28/1999. Available on PC. Genres: Action, Single Player, Multiplayer, Local Co-op, Third Person, First Person, Simulation.

Three landmark PC space sims in one package: X-Wing, TIE Fighter, and X-Wing Alliance cover the full arc of the Galactic Civil War from the cockpit, with real power-management depth that still holds up.

The Star Wars: X-Wing Bundle is a collection of PC combat flight simulators developed by Totally Games under Lawrence Holland, covering the original trilogy era from multiple vantage points. The bundle packages X-Wing, TIE Fighter, and X-Wing Alliance together, each updated with the X-Wing vs. TIE Fighter graphics engine, texture mapping, and Windows compatibility. Think of it less as three separate purchases and more as a single, very long campaign across factions, eras, and escalating mechanical complexity. The core loop across all three titles is mission-based starfighter combat with genuine resource management underneath. You are constantly deciding where to pipe your ship's limited power: dump everything into engines to close distance, bleed it into shields when you are eating laser fire, or charge your lasers for burst damage on a capital ship run. X-Wing introduced this as a counterweight to the arcade simplicity of its rivals at the time, and the approach only deepened across sequels. TIE Fighter flips the faction to the Imperial side, adds the TIE Interceptor, TIE Bomber, TIE Defender, and Cygnus Assault Gunboat to the flyable roster, and wraps everything in a more ambitious, morally layered single-player campaign that many fans consider the high point of the series. Mission types cover dogfights, escort duty, convoy interdiction, capital ship assault, and reconnaissance runs, all laid out linearly within tours of duty that you can replay from the historical simulator after clearing them. X-Wing Alliance, the 1999 closer, brings the most mechanical evolution. Multi-part missions with mid-mission hyperspace jumps, a custom mission builder, mid-mission hangar returns for rearming, and the Millennium Falcon as a late-campaign flyable ship push the sim further than either predecessor. The Pilot Proving Ground returns with obstacle courses to sharpen your reflexes before heading into the increasingly punishing late-game operations. Situational awareness is the stat that matters most: larger battles involve dozens of fighters simultaneously, and the game will punish you for watching your shield gauge instead of your six o'clock. The Alliance campaign caps with the Battle of Endor and a run on the second Death Star, bookending the narrative that X-Wing started at Yavin. The caveats are real and worth pricing in. The Collector Series versions of X-Wing and TIE Fighter replaced the original iMUSE adaptive music system with looping CD audio tracks, and some longtime fans consider the dynamic score one of the originals' best features. The reworked cutscenes and concourse art have a colder visual tone than the DOS originals. X-Wing vs. TIE Fighter, present here in demo or limited form depending on the exact bundle edition, was the series low point at launch, criticized for ditching story campaigns in favor of a multiplayer arena that most solo players found hollow. If the full Balance of Power expansion is not included in your specific version, that criticism lands harder. Getting these titles to run smoothly on modern hardware also requires some configuration work, so budget time for that before your first launch. For newcomers nervous about the sim label: the difficulty curve is not vertical. X-Wing starts you in basic tours and lets you grind the Pilot Proving Ground until your reflexes are calibrated. The mission-retry system means death is an inconvenience, not a progression wall. If you can manage resource allocation in an RTS or read a minimap under pressure in an action game, you already have the cognitive habits that X-Wing rewards. The bundle is the most efficient entry point into a series that defined what Star Wars felt like as a PC game for an entire generation, and there is nothing else quite like TIE Fighter's campaign for depth of single-player starfighter storytelling. Diego, Scout Team

Star Wars: X-Wing Bundle
ActionSingle PlayerMultiplayerLocal Co-opThird PersonFirst PersonSimulation

Star Wars: X-Wing Bundle

Mar 28, 1999Lucasfim / Totally GamesLucasArts
GamerScout Says

Three landmark PC space sims in one package: X-Wing, TIE Fighter, and X-Wing Alliance cover the full arc of the Galactic Civil War from the cockpit, with real power-management depth that still holds up.

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About Star Wars: X-Wing Bundle

The Star Wars: X-Wing Bundle is a collection of PC combat flight simulators developed by Totally Games under Lawrence Holland, covering the original trilogy era from multiple vantage points. The bundle packages X-Wing, TIE Fighter, and X-Wing Alliance together, each updated with the X-Wing vs. TIE Fighter graphics engine, texture mapping, and Windows compatibility. Think of it less as three separate purchases and more as a single, very long campaign across factions, eras, and escalating mechanical complexity. The core loop across all three titles is mission-based starfighter combat with genuine resource management underneath. You are constantly deciding where to pipe your ship's limited power: dump everything into engines to close distance, bleed it into shields when you are eating laser fire, or charge your lasers for burst damage on a capital ship run. X-Wing introduced this as a counterweight to the arcade simplicity of its rivals at the time, and the approach only deepened across sequels. TIE Fighter flips the faction to the Imperial side, adds the TIE Interceptor, TIE Bomber, TIE Defender, and Cygnus Assault Gunboat to the flyable roster, and wraps everything in a more ambitious, morally layered single-player campaign that many fans consider the high point of the series. Mission types cover dogfights, escort duty, convoy interdiction, capital ship assault, and reconnaissance runs, all laid out linearly within tours of duty that you can replay from the historical simulator after clearing them. X-Wing Alliance, the 1999 closer, brings the most mechanical evolution. Multi-part missions with mid-mission hyperspace jumps, a custom mission builder, mid-mission hangar returns for rearming, and the Millennium Falcon as a late-campaign flyable ship push the sim further than either predecessor. The Pilot Proving Ground returns with obstacle courses to sharpen your reflexes before heading into the increasingly punishing late-game operations. Situational awareness is the stat that matters most: larger battles involve dozens of fighters simultaneously, and the game will punish you for watching your shield gauge instead of your six o'clock. The Alliance campaign caps with the Battle of Endor and a run on the second Death Star, bookending the narrative that X-Wing started at Yavin. The caveats are real and worth pricing in. The Collector Series versions of X-Wing and TIE Fighter replaced the original iMUSE adaptive music system with looping CD audio tracks, and some longtime fans consider the dynamic score one of the originals' best features. The reworked cutscenes and concourse art have a colder visual tone than the DOS originals. X-Wing vs. TIE Fighter, present here in demo or limited form depending on the exact bundle edition, was the series low point at launch, criticized for ditching story campaigns in favor of a multiplayer arena that most solo players found hollow. If the full Balance of Power expansion is not included in your specific version, that criticism lands harder. Getting these titles to run smoothly on modern hardware also requires some configuration work, so budget time for that before your first launch. For newcomers nervous about the sim label: the difficulty curve is not vertical. X-Wing starts you in basic tours and lets you grind the Pilot Proving Ground until your reflexes are calibrated. The mission-retry system means death is an inconvenience, not a progression wall. If you can manage resource allocation in an RTS or read a minimap under pressure in an action game, you already have the cognitive habits that X-Wing rewards. The bundle is the most efficient entry point into a series that defined what Star Wars felt like as a PC game for an entire generation, and there is nothing else quite like TIE Fighter's campaign for depth of single-player starfighter storytelling. Diego, Scout Team

Tags

steamSpace SimPower ManagementTour of DutyCapital Ship CombatMission BuilderFaction ChoiceJoystick-FriendlyHistorical MissionsCockpit ViewDifficulty Curve

System Requirements

Minimum

Memory
1 GB RAM
Storage
927 MB
Graphics
3D DirectX 7 (DirectX 9)
Processor
1.8 GHz
System requirements
Windows XP/Vista/7/8

Reviews & Ratings

No ratings available

Game Info

Developer
Lucasfim / Totally Games
Publisher
LucasArts
Release Date
Mar 28, 1999

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