Compare STAR WARS™: Squadrons prices across trusted key stores and find the best deal. Developed by MOTIVE. Published by Electronic Arts. Released on 10/1/2020. Available on PC, Xbox. Genres: Action, Simulation. Metacritic score: 79/100.

Power management, cockpit-locked dogfighting, and zero microtransactions make Squadrons the most honest Star Wars game EA has shipped. Just know the multiplayer population thinned out years ago.

I went into Squadrons expecting the usual EA compromise, and instead got something that felt like a genuine simulation product with a Star Wars skin on top. The flight model is built around real-time power diversion between engines, weapons, and shields, and that single mechanic is responsible for everything interesting that happens in the game. Shoving power to engines to charge a speed burst out of a furball, then flipping everything to lasers the moment a TIE Defender lines up in your crosshairs, then dumping it all into rear shields as you run for cover, all while tracking two capital ships trading fire in the background. That loop, once internalized, is genuinely satisfying and closer to the 90s X-Wing and TIE Fighter simulators than anything in the past two decades. The single-player campaign runs roughly ten hours and alternates between New Republic Vanguard Squadron and the Imperial Titan Squadron in the post-Return of the Jedi era, letting you fly both factions' ship rosters. You get four classes per side, including the fragile but terrifying A-Wing, the sturdy X-Wing, the shieldless TIE Fighter, and the slower support-oriented U-Wing and TIE Reaper. The campaign acts as a long tutorial for multiplayer, which is smart structuring, and the difficulty ramp respects the player enough to introduce advanced maneuvers like drifting gradually rather than front-loading everything. The story itself is serviceable without being memorable. Critics noted weak character development, and that assessment is fair. The missions, though, do a solid job of showcasing setpieces and making you feel like a participant in a larger conflict rather than a protagonist watching cutscenes. Multiplayer launched with just two modes: Dogfight, a 5v5 team deathmatch, and Fleet Battles, the more interesting offering where both teams coordinate fighters, bombers, and support ships across attack and defense phases to destroy an enemy capital ship. Fleet Battles is where the asymmetric faction design matters most, because TIE ships without shields require completely different power management habits than their New Republic counterparts, and a coordinated team that mixes roles correctly will dismantle one that treats it like a simple deathmatch. Post-launch, free updates added the B-Wing and TIE Defender to the ship roster, which was a welcome gesture. The bad news is that Motive treated the game as a complete product at launch and did not build a content pipeline around it. Queue times as of 2025 and 2026 are long, the remaining player base is experienced and min-maxed, and jumping into multiplayer cold today means getting run over by veterans who have refined their loadouts for years. If multiplayer is your primary reason for buying, manage your expectations accordingly. The hardware support deserves a mention because it is unusually thorough. Full HOTAS support is present on PC from launch, VR headsets are compatible on PC, and the cockpit-only first-person perspective, which some players find claustrophobic, transforms into something extraordinary with a headset on. The sound design throughout is authentic to the franchise, and the visual design of the maps, filled with nebulae, wreckage, and capital ships exchanging fire, holds up well. For players approaching this as primarily a single-player or co-op versus AI experience, the game delivers more than its Mixed Steam rating suggests. For players hoping to find a thriving ranked 5v5 scene today, the math is harder to justify. Diego, Scout Team

STAR WARS™: Squadrons

STAR WARS™: Squadrons

Oct 1, 2020MOTIVEElectronic Arts
GamerScout Says

Power management, cockpit-locked dogfighting, and zero microtransactions make Squadrons the most honest Star Wars game EA has shipped. Just know the multiplayer population thinned out years ago.

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Screenshots & Media

About STAR WARS™: Squadrons

I went into Squadrons expecting the usual EA compromise, and instead got something that felt like a genuine simulation product with a Star Wars skin on top. The flight model is built around real-time power diversion between engines, weapons, and shields, and that single mechanic is responsible for everything interesting that happens in the game. Shoving power to engines to charge a speed burst out of a furball, then flipping everything to lasers the moment a TIE Defender lines up in your crosshairs, then dumping it all into rear shields as you run for cover, all while tracking two capital ships trading fire in the background. That loop, once internalized, is genuinely satisfying and closer to the 90s X-Wing and TIE Fighter simulators than anything in the past two decades. The single-player campaign runs roughly ten hours and alternates between New Republic Vanguard Squadron and the Imperial Titan Squadron in the post-Return of the Jedi era, letting you fly both factions' ship rosters. You get four classes per side, including the fragile but terrifying A-Wing, the sturdy X-Wing, the shieldless TIE Fighter, and the slower support-oriented U-Wing and TIE Reaper. The campaign acts as a long tutorial for multiplayer, which is smart structuring, and the difficulty ramp respects the player enough to introduce advanced maneuvers like drifting gradually rather than front-loading everything. The story itself is serviceable without being memorable. Critics noted weak character development, and that assessment is fair. The missions, though, do a solid job of showcasing setpieces and making you feel like a participant in a larger conflict rather than a protagonist watching cutscenes. Multiplayer launched with just two modes: Dogfight, a 5v5 team deathmatch, and Fleet Battles, the more interesting offering where both teams coordinate fighters, bombers, and support ships across attack and defense phases to destroy an enemy capital ship. Fleet Battles is where the asymmetric faction design matters most, because TIE ships without shields require completely different power management habits than their New Republic counterparts, and a coordinated team that mixes roles correctly will dismantle one that treats it like a simple deathmatch. Post-launch, free updates added the B-Wing and TIE Defender to the ship roster, which was a welcome gesture. The bad news is that Motive treated the game as a complete product at launch and did not build a content pipeline around it. Queue times as of 2025 and 2026 are long, the remaining player base is experienced and min-maxed, and jumping into multiplayer cold today means getting run over by veterans who have refined their loadouts for years. If multiplayer is your primary reason for buying, manage your expectations accordingly. The hardware support deserves a mention because it is unusually thorough. Full HOTAS support is present on PC from launch, VR headsets are compatible on PC, and the cockpit-only first-person perspective, which some players find claustrophobic, transforms into something extraordinary with a headset on. The sound design throughout is authentic to the franchise, and the visual design of the maps, filled with nebulae, wreckage, and capital ships exchanging fire, holds up well. For players approaching this as primarily a single-player or co-op versus AI experience, the game delivers more than its Mixed Steam rating suggests. For players hoping to find a thriving ranked 5v5 scene today, the math is harder to justify.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportsteamSpace CombatFlight SimVR Compatible5v5 MultiplayerPower ManagementFleet BattlesHOTAS SupportAsymmetric FactionsCockpit ViewPower Diversion MechanicsCockpit-Only PerspectiveHOTAS RecommendedPost-Endor SettingSim-Arcade HybridVR ShowcaseNo MicrotransactionsDead Multiplayer

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Ryzen 3 1300X or better/i5 6600k or better
Memory
8 GB RAM
Graphics
Radeon HD 7850 or better/GeForce GTX 660 or better Di…

Recommended

OS
Windows 10 64-bit
Processor
Ryzen 7 2700X or better/ i7-7700 or better
Memory
16 GB RAM
Graphics
Radeon RX 480 (Non-VR/Minimum VR) or Radeon RX 57…

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Community Discussion

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Reviews & Ratings

Metacritic
79
Steam
65%(27,917)

Game Info

Developer
MOTIVE
Publisher
Electronic Arts
Release Date
Oct 1, 2020
Age Rating
PEGI 12

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (4)
EnglishFrenchGermanSpanish - Spain
Subtitles (13)
EnglishFrenchItalianGermanSpanish - SpainJapanese+7 more

Features

AchievementsController Support

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How much does STAR WARS™: Squadrons cost?

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What platforms is STAR WARS™: Squadrons available on?

STAR WARS™: Squadrons is available on PC, Xbox.

When was STAR WARS™: Squadrons released?

STAR WARS™: Squadrons was released on 1 October 2020.

Who developed STAR WARS™: Squadrons?

STAR WARS™: Squadrons was developed by MOTIVE and published by Electronic Arts.

Is STAR WARS™: Squadrons worth buying?

STAR WARS™: Squadrons holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.