Star Wars Outlaws: Wild Card (DLC)
If you've been on the fence about returning to Kay Vess after the base game's rocky launch, Wild Card is probably the nudge you needed, just don't go in expecting a blockbuster expansion.
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About Star Wars Outlaws: Wild Card (DLC)
My first instinct when Wild Card launched was to check whether it fixed the things that frustrated me about Star Wars Outlaws at release, and the honest answer is: partly yes, partly by association. The DLC shipped alongside Title Update 1.4, which quietly transformed several core systems. Forced stealth fail states are gone from most missions, enemy detection now shows clear meters when you cross a guard's field of vision, and two-handed scavenged weapons like the A300 Blaster Rifle can finally be carried through vents and up ladders without being auto-dropped. These aren't DLC features specifically, they're patch features, but they define how Wild Card plays and they make the whole thing feel noticeably tighter than launch Outlaws ever did. The story itself drops Kay into a blackmail job: an Imperial Governor has leverage over her, and winning a high-stakes Kessel Sabacc tournament aboard a secret luxury cruise liner called the Morenia is the price of staying solvent in the underworld. The setup has a genuine Ocean's Eleven-meets-Casino Royale energy. You scout competitors, plant evidence to get rivals disqualified, use a new sabacc cheat mechanic to frame other players during the tournament itself, and eventually cross paths with Lando Calrissian, who becomes a co-conspirator for the back half of the DLC. The banter between Kay and Lando lands well, and there are a couple of set pieces, including a vertical tower infiltration from base to rooftop without triggering a single alarm, and a chase sequence out of the Morenia, that rank among the best moments in the full Outlaws package. Here is where expectations need calibrating. Reviewers across the board flagged the same tension: if you came hoping Wild Card would be Outlaws' Phantom Liberty, a story expansion that recontextualizes the whole game, you are going to find the runtime somewhere between three and seven hours depending on how thoroughly you play the side contracts. The sabacc tournament, despite being the centerpiece of all the marketing, amounts to roughly one complete game before the plot accelerates past it. Some revisited locations feel like filler, the Toshara side missions especially, and the final confrontation is notably weak after the strong middle section. The cosmetic rewards you take home, a full outfit for Kay on the ship, some gear for Nix, and speeder decorations, are fine but are not meaningful progression. All that said, Wild Card does one thing exceptionally well: it concentrates the best Outlaws has to offer into a focused run. The stealth sections are tense, the blaster combat flows better than it ever did at launch, the new Mirogana location is a solid addition, and Lando's presence gives the story a hook that casual Star Wars fans will appreciate. It sits best as a package deal for players who already own or plan to own the Season Pass. As a standalone purchase for lapsed players still undecided on the base game, it will not change your mind. For everyone already invested in Kay's story, it is a compact, enjoyable chapter that leaves the universe in a better place than it found it. Alex, Scout Team
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Game Info
- Developer
- Massive Entertainment – A Ubisoft Studio
- Publisher
- Ubisoft
- Release Date
- Nov 21, 2024