Compare Star Wars: Battlefront II (2005) prices across trusted key stores and find the best deal. Developed by Pandemic Studios. Published by LucasArts. Released on 7/8/2009. Available on PC. Genres: Action. Metacritic score: 78/100.

The classic 2005 third-person Star Wars shooter that lets you fight as the 501st Legion across iconic films and maps. Still one of the most content-packed Star Wars games ever made.

Star Wars: Battlefront II from Pandemic Studios is a third-person (and optional first-person) shooter built around large-scale infantry battles across land and space. You pick a class, you spawn into the chaos, and you fight over control points until one side runs out of reinforcement tickets. That ticket-bleed system is simple on the surface but creates genuine tactical pressure: spawn trade decisions, hero unit timing, and vehicle control all feed into it in ways that reward attentive players. The campaign follows the 501st Legion across key moments from the prequel trilogy through to the original trilogy, told with dry, soldier-level narration that cuts through the usual Star Wars reverence in a way that actually works. Now, I know what you're thinking: this is an action game, not a strategy title. Fair point. But Battlefront II has more decision-making per match than most people give it credit for. Class selection matters. The four core classes - Assault, Heavy, Pilot, and Sniper - each fill distinct roles, and knowing when to switch mid-spawn is a legitimate skill. Hero units like Darth Vader, Yoda, and Boba Fett are unlocked mid-match by accumulating points, and deploying them at the right choke point rather than just as soon as they're available is where matches are actually won. The space combat mode adds another layer, giving you both dogfighting and the option to board enemy capital ships and destroy them from within. For a game released in 2005, the content volume is still impressive. Dozen of maps spanning Hoth, Geonosis, Mustafar, Coruscant, and more. Galactic Conquest mode functions as a light strategic layer where you spend battle points to purchase unit upgrades and buffs before committing to a planet assault - it's no grand strategy, but it scratches that campaign-map itch in an approachable way. Instant Action lets you configure skirmishes against AI on any map with any faction, and the AI, while not sophisticated by modern standards, provides enough resistance to make solo play functional. The mod community on PC has kept the game alive with new maps, eras, and balance tweaks, so if you want to extend the lifespan well beyond vanilla content, that ecosystem is there. What doesn't hold up: the PC version's multiplayer infrastructure is unofficial and dependent on community servers and fan-made patches. If you want online play, expect some setup friction. The single-player AI pathfinding can be embarrassing on certain maps - units pile up, ignore flanks, and occasionally stare at walls. And the hero unit balance is uneven; some heroes are decisively stronger than others in ways the game never acknowledges. None of this breaks the experience, but it's worth knowing going in. For a PC gamer approaching this for the first time, the on-ramp is gentle. The tutorial covers the basics, the class loadouts are fixed so there's no gear confusion, and matches have enough respawns that early deaths don't punish you too hard. The Galactic Conquest mode is a good place to start before jumping into Instant Action with harder AI settings. If you're the kind of player who wants to understand every system before scaling up, Battlefront II is actually more accommodating than its age might suggest. Diego, Scout Team

Star Wars: Battlefront II (2005)

Star Wars: Battlefront II (2005)

Jul 8, 2009Pandemic StudiosLucasArts
GamerScout Says

The classic 2005 third-person Star Wars shooter that lets you fight as the 501st Legion across iconic films and maps. Still one of the most content-packed Star Wars games ever made.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€5.91
at Eneba
Lowest tracked: €5.91
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GamerScout Verdict

A content-rich Star Wars shooter that rewards tactical awareness and holds up well for solo play, especially with community mods installed.

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EnebaBest price
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€5.91
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Buy
StandardEurope (EU)Steam KeyKey
€9.50
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StandardEurope (EU)Steam KeyKey
€9.75
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StandardGlobalSteam KeyKey
€10.06
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StandardGlobalSteam KeyKey
€10.19
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StandardEurope (EU)Steam KeyKey
€10.56
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StandardLatin AmericaSteam KeyKey
€11.69
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StandardUnited StatesSteam KeyKey
€11.69
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Price History

Lowest tracked
€5.918 Aug 2026
Current best
€5.91
Lowest since we started tracking
Keyshops
€5.35€7.27€9.19€11.115 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Star Wars: Battlefront II (2005)

Star Wars: Battlefront II from Pandemic Studios is a third-person (and optional first-person) shooter built around large-scale infantry battles across land and space. You pick a class, you spawn into the chaos, and you fight over control points until one side runs out of reinforcement tickets. That ticket-bleed system is simple on the surface but creates genuine tactical pressure: spawn trade decisions, hero unit timing, and vehicle control all feed into it in ways that reward attentive players. The campaign follows the 501st Legion across key moments from the prequel trilogy through to the original trilogy, told with dry, soldier-level narration that cuts through the usual Star Wars reverence in a way that actually works. Now, I know what you're thinking: this is an action game, not a strategy title. Fair point. But Battlefront II has more decision-making per match than most people give it credit for. Class selection matters. The four core classes - Assault, Heavy, Pilot, and Sniper - each fill distinct roles, and knowing when to switch mid-spawn is a legitimate skill. Hero units like Darth Vader, Yoda, and Boba Fett are unlocked mid-match by accumulating points, and deploying them at the right choke point rather than just as soon as they're available is where matches are actually won. The space combat mode adds another layer, giving you both dogfighting and the option to board enemy capital ships and destroy them from within. For a game released in 2005, the content volume is still impressive. Dozen of maps spanning Hoth, Geonosis, Mustafar, Coruscant, and more. Galactic Conquest mode functions as a light strategic layer where you spend battle points to purchase unit upgrades and buffs before committing to a planet assault - it's no grand strategy, but it scratches that campaign-map itch in an approachable way. Instant Action lets you configure skirmishes against AI on any map with any faction, and the AI, while not sophisticated by modern standards, provides enough resistance to make solo play functional. The mod community on PC has kept the game alive with new maps, eras, and balance tweaks, so if you want to extend the lifespan well beyond vanilla content, that ecosystem is there. What doesn't hold up: the PC version's multiplayer infrastructure is unofficial and dependent on community servers and fan-made patches. If you want online play, expect some setup friction. The single-player AI pathfinding can be embarrassing on certain maps - units pile up, ignore flanks, and occasionally stare at walls. And the hero unit balance is uneven; some heroes are decisively stronger than others in ways the game never acknowledges. None of this breaks the experience, but it's worth knowing going in. For a PC gamer approaching this for the first time, the on-ramp is gentle. The tutorial covers the basics, the class loadouts are fixed so there's no gear confusion, and matches have enough respawns that early deaths don't punish you too hard. The Galactic Conquest mode is a good place to start before jumping into Instant Action with harder AI settings. If you're the kind of player who wants to understand every system before scaling up, Battlefront II is actually more accommodating than its age might suggest.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamClass-Based CombatHero UnitsGalactic ConquestSpace CombatTicket-Based ObjectivesModdableOffline AI SkirmishCapital Ship BoardingClassic Era

System Requirements

Minimum

Processor
Intel Pentium 4 1.5 GHz or Athlon XP 1500+
Memory
256 MB
Graphics
64MB 3d Graphics card with Vertex Shader and Pixel Shader (VS/PS) Capability DirectX®: 9.0c Har…

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Reviews & Ratings

Metacritic
78
Steam
95%(54,057)

Game Info

Developer
Pandemic Studios
Publisher
LucasArts
Release Date
Jul 8, 2009

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Frequently asked questions about Star Wars: Battlefront II (2005)

How much does Star Wars: Battlefront II (2005) cost?

As of 7 September 2026, the cheapest in-stock offer for Star Wars: Battlefront II (2005) is €5.91 at Eneba, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Star Wars: Battlefront II (2005) cheapest?

The lowest in-stock price we track for Star Wars: Battlefront II (2005) is €5.91 at Eneba (7 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Star Wars: Battlefront II (2005) available on?

Star Wars: Battlefront II (2005) is available on PC.

When was Star Wars: Battlefront II (2005) released?

Star Wars: Battlefront II (2005) was released on 8 July 2009.

Who developed Star Wars: Battlefront II (2005)?

Star Wars: Battlefront II (2005) was developed by Pandemic Studios and published by LucasArts.

Is Star Wars: Battlefront II (2005) worth buying?

Star Wars: Battlefront II (2005) holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.