Compare Square's Route prices across trusted key stores and find the best deal. Developed by Black Death Apps Limited. Published by Green Man Gaming Publishing. Released on 3/18/2016. Available on PC, Mac. Genres: Indie.

A compact isometric cube-roller that starts gentle and quietly escalates into a move-counting obsession across 100 garden-themed puzzle levels.

My first hour with Square's Route felt like finding a small, hand-assembled puzzle box at a charity shop. The presentation is modest, the concept is stripped back, and the first ten or so levels are so elementary they border on patronising. Stick with it. The game is a grid-based, isometric cube-roller where you guide a coloured cube across garden environments, crushing mutant weeds by landing on them with the matching face of your cube. That single constraint, making sure the right face hits the right target within a fixed move budget, is where almost all the tension lives. The learning curve is more considered than it first appears. Those breezy early stages are quietly teaching you to think in three dimensions: which face is pointing where after each roll, and how a sequence of moves compounds. By the mid-game the puzzle space opens up with moving platforms, teleporters, and fire bugs that trigger chain-reaction clears when you splat them. Spread across four distinct environments, the 100 levels vary in difficulty in a way that feels deliberate rather than arbitrary. Harder stages are interleaved with breathers, which keeps the rhythm from becoming a grind. Community voices who dug into the game noted that the difficulty ramps meaningfully after roughly level fourteen, and that chasing the three-star minimum-move completion on each stage provides a second, more demanding pass through the whole game. There are genuine rough edges. Enemies mostly operate in real time while the rest of the puzzle is turn-based, which makes them feel like intrusions rather than integrated mechanics. There is no undo button, a notable omission for an isometric puzzler where a misread direction key can waste a run and force a full restart. Colour-blind players will find later levels actively hostile: certain colour pairs used to code cube faces and weeds are difficult to distinguish, and the game offers no accessibility alternative. A bug in level 81 prevents a perfect completion there, which matters if chasing a full three-star run is your goal. What Square's Route has going for it is restraint and focus. It does not try to be more than one thing. The isometric visuals are clean and functional, and the audio sits quietly underneath without demanding attention. It knows what it is: a sub-five-dollar puzzler built around one tightly scoped mechanic, delivering enough content to justify an afternoon or two, with replay value for completionists willing to hunt down minimum-move solutions. It is not trying to compete with the bigger names in the puzzle genre. Whether that self-awareness reads as charm or limitation will depend entirely on what you bring to it. Kai, Scout Team

Square's Route

Square's Route

Mar 18, 2016Black Death Apps LimitedGreen Man Gaming Publishing
GamerScout Says

A compact isometric cube-roller that starts gentle and quietly escalates into a move-counting obsession across 100 garden-themed puzzle levels.

PCMac
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€0.00
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Historical low: €0.41

GamerScout Verdict

Worth it for patient puzzle fans who can overlook missing quality-of-life features in exchange for a focused, escalating cube-rolling challenge.

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Price History

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About Square's Route

My first hour with Square's Route felt like finding a small, hand-assembled puzzle box at a charity shop. The presentation is modest, the concept is stripped back, and the first ten or so levels are so elementary they border on patronising. Stick with it. The game is a grid-based, isometric cube-roller where you guide a coloured cube across garden environments, crushing mutant weeds by landing on them with the matching face of your cube. That single constraint, making sure the right face hits the right target within a fixed move budget, is where almost all the tension lives. The learning curve is more considered than it first appears. Those breezy early stages are quietly teaching you to think in three dimensions: which face is pointing where after each roll, and how a sequence of moves compounds. By the mid-game the puzzle space opens up with moving platforms, teleporters, and fire bugs that trigger chain-reaction clears when you splat them. Spread across four distinct environments, the 100 levels vary in difficulty in a way that feels deliberate rather than arbitrary. Harder stages are interleaved with breathers, which keeps the rhythm from becoming a grind. Community voices who dug into the game noted that the difficulty ramps meaningfully after roughly level fourteen, and that chasing the three-star minimum-move completion on each stage provides a second, more demanding pass through the whole game. There are genuine rough edges. Enemies mostly operate in real time while the rest of the puzzle is turn-based, which makes them feel like intrusions rather than integrated mechanics. There is no undo button, a notable omission for an isometric puzzler where a misread direction key can waste a run and force a full restart. Colour-blind players will find later levels actively hostile: certain colour pairs used to code cube faces and weeds are difficult to distinguish, and the game offers no accessibility alternative. A bug in level 81 prevents a perfect completion there, which matters if chasing a full three-star run is your goal. What Square's Route has going for it is restraint and focus. It does not try to be more than one thing. The isometric visuals are clean and functional, and the audio sits quietly underneath without demanding attention. It knows what it is: a sub-five-dollar puzzler built around one tightly scoped mechanic, delivering enough content to justify an afternoon or two, with replay value for completionists willing to hunt down minimum-move solutions. It is not trying to compete with the bigger names in the puzzle genre. Whether that self-awareness reads as charm or limitation will depend entirely on what you bring to it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Cube-RollingIsometric PuzzlerMove-LimitedColor-MatchingCompletionist-FriendlyGarden ThemeShort-Session

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
Storage
400 MB available space
Graphics
GeForce 7200 GS (512 MB), Radeon HD 3200 Graphics (384 MB) or equivalent
Processor
Intel Celeron S 440 (2.0 GHz), AMD Athlon Neo MV-40 (1.6 GHz) or equivalent

Recommended

OS
Windows 7 or above
Memory
2 GB RAM
Storage
400 MB available space
Graphics
GeForce 8600 GT (512 MB), Radeon HD 3650 (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (1.8 GHz), AMD Athlon 64 X2 4450e (2.3) or equivalent

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Game Info

Developer
Black Death Apps Limited
Publisher
Green Man Gaming Publishing
Release Date
Mar 18, 2016

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Frequently asked questions about Square's Route

How much does Square's Route cost?

Square's Route pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Square's Route available on?

Square's Route is available on PC, Mac.

When was Square's Route released?

Square's Route was released on 18 March 2016.

Who developed Square's Route?

Square's Route was developed by Black Death Apps Limited and published by Green Man Gaming Publishing.