Compare Square Heroes prices across 50+ stores and find the best deal. Developed by Gnomic Studios. Published by Gnomic Studios. Released on 4/9/2015. Available on PC, Mac, Linux. Genres: Action, Indie.

Bring three friends, plug in controllers, and watch a quiet evening turn into a very loud one. Square Heroes earns its party-game reputation honestly.

I have a soft spot for the kind of small indie game that does exactly one thing and refuses to blink. Square Heroes from Perth-based Gnomic Studios is that game. It is a 2D arena twin-stick shooter built almost entirely around the chaos of shared-screen competition, and the moment you understand its central arms-race mechanic, the whole thing clicks into place with a satisfying snap. The core loop is smarter than it first appears. Every round opens in melee range, each player clutching a starter weapon, and loot drops progressively unlock your pre-chosen loadout as the match runs. Rounds cycle through weapon categories, starting with melee brawling, then light ranged, then heavy, explosive, and special items like Proximity Mines or the gloriously absurd Chicken launcher. You pick your full set at the start and chase the drops that arm you. That design means you are never a passive observer waiting for the good gear to fall. You are constantly making micro-decisions: hold position, push a fight, or retreat and wait for your next category to unlock. One reviewer described the experience as knowing when to turn tail versus when to fight, and that tension is real and present in almost every match. The mode list is generous for a budget title. Deathmatch, Team Deathmatch, Last Alive, Gnome Hunt (a gnome-capture variant that plays a bit like territory control), King Slayer, and Survival co-op are all here. Up to four players can share a couch without split screen, and up to six can play online, with the added trick of multiple local players joining the same online lobby for true couch-versus-couch matches across the internet. Cross-platform play between PC and other versions was a genuine engineering commitment from the studio. The netcode was reportedly built to hold up across high-ping international connections, which for a fast-paced shooter is not a small boast. The levelling system feeds over thirty weapons and thirty stat-buffing hats into your build, so there is a light progression hook keeping solo sessions purposeful while you wait for friends to log on. Honestly, the cracks show if you come in solo with no lobby to join. The online population in 2025 is thin, and bot matches only carry the magic so far. Staying power was always the acknowledged weak point. Once the novelty of each weapon tier settles in, matches start to rhyme with each other, and without a consistent group of four the experience flattens. The sniper-type weapon that unlocks in the early mid-range felt clumsy to more than a few players, a rarity in an otherwise well-tuned arsenal. And the 2.5D flat aesthetic, which reads as charming on a couch, can feel slight on a solo desktop session where you have time to notice the arenas are not especially elaborate. What Square Heroes actually is, though, is one of those rare budget titles that found its design ceiling and filled it perfectly. The originally scored music punches well above its weight for a game this small, giving matches a kinetic energy that a library of stock tracks never would. The character customisation, hats included, is light but personal enough that people will argue about loadout choices. Gnomic Studios built this with real craft and a clear vision: fast, funny, deliberately approachable, and rewarding for anyone who bothers to learn it. If you have even one reliable co-op partner, it earns its place in the library. Kai, Scout Team

Square Heroes
ActionIndie

Square Heroes

Apr 9, 2015Gnomic Studios
GamerScout Says

Bring three friends, plug in controllers, and watch a quiet evening turn into a very loud one. Square Heroes earns its party-game reputation honestly.

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About Square Heroes

I have a soft spot for the kind of small indie game that does exactly one thing and refuses to blink. Square Heroes from Perth-based Gnomic Studios is that game. It is a 2D arena twin-stick shooter built almost entirely around the chaos of shared-screen competition, and the moment you understand its central arms-race mechanic, the whole thing clicks into place with a satisfying snap. The core loop is smarter than it first appears. Every round opens in melee range, each player clutching a starter weapon, and loot drops progressively unlock your pre-chosen loadout as the match runs. Rounds cycle through weapon categories, starting with melee brawling, then light ranged, then heavy, explosive, and special items like Proximity Mines or the gloriously absurd Chicken launcher. You pick your full set at the start and chase the drops that arm you. That design means you are never a passive observer waiting for the good gear to fall. You are constantly making micro-decisions: hold position, push a fight, or retreat and wait for your next category to unlock. One reviewer described the experience as knowing when to turn tail versus when to fight, and that tension is real and present in almost every match. The mode list is generous for a budget title. Deathmatch, Team Deathmatch, Last Alive, Gnome Hunt (a gnome-capture variant that plays a bit like territory control), King Slayer, and Survival co-op are all here. Up to four players can share a couch without split screen, and up to six can play online, with the added trick of multiple local players joining the same online lobby for true couch-versus-couch matches across the internet. Cross-platform play between PC and other versions was a genuine engineering commitment from the studio. The netcode was reportedly built to hold up across high-ping international connections, which for a fast-paced shooter is not a small boast. The levelling system feeds over thirty weapons and thirty stat-buffing hats into your build, so there is a light progression hook keeping solo sessions purposeful while you wait for friends to log on. Honestly, the cracks show if you come in solo with no lobby to join. The online population in 2025 is thin, and bot matches only carry the magic so far. Staying power was always the acknowledged weak point. Once the novelty of each weapon tier settles in, matches start to rhyme with each other, and without a consistent group of four the experience flattens. The sniper-type weapon that unlocks in the early mid-range felt clumsy to more than a few players, a rarity in an otherwise well-tuned arsenal. And the 2.5D flat aesthetic, which reads as charming on a couch, can feel slight on a solo desktop session where you have time to notice the arenas are not especially elaborate. What Square Heroes actually is, though, is one of those rare budget titles that found its design ceiling and filled it perfectly. The originally scored music punches well above its weight for a game this small, giving matches a kinetic energy that a library of stock tracks never would. The character customisation, hats included, is light but personal enough that people will argue about loadout choices. Gnomic Studios built this with real craft and a clear vision: fast, funny, deliberately approachable, and rewarding for anyone who bothers to learn it. If you have even one reliable co-op partner, it earns its place in the library. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopcross-platformachievementscontroller-supporttrading-cardstier:sub-5Arena ShooterTwin-Stick ShooterCouch Co-opArms-Race MechanicParty GameCross-Platform MultiplayerBot SupportLoadout Builder

System Requirements

Minimum

OS
Windows: XP (SP3), Vista, 7, 8 or 10
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
256 MB available space
Graphics
ATI or NVIDIA with at least 256MB, Intel GMA 950 and above
Processor
Any with 2 or more Cores

Recommended

OS
Windows: XP (SP3), Vista, 7, 8 or 10
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
ATI or NVIDIA with at least 512MB, Intel HD 4000 and above
Processor
Any with 2 or more Cores

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Game Info

Developer
Gnomic Studios
Publisher
Gnomic Studios
Release Date
Apr 9, 2015

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Frequently asked questions about Square Heroes

Where can I buy Square Heroes cheapest?

Compare Square Heroes prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Square Heroes available on?

Square Heroes is available on PC, Mac, Linux.

When was Square Heroes released?

Square Heroes was released on 9 April 2015.

Who developed Square Heroes?

Square Heroes was developed by Gnomic Studios.