Compare Spyro Reignited Trilogy prices across 50+ stores and find the best deal. Developed by Toys for Bob. Published by Activision. Released on 9/3/2019. Available on PC, Xbox. Genres: Action, Adventure.

Three fully rebuilt PS1 classics in one package: if collect-a-thon platforming and Pixar-level visuals sound good to you, this is exactly what it says on the tin.

I grew up completely skipping the original Spyro trilogy, which put me in a useful spot for this one: no nostalgia goggles, just the games as they stand today. What I found is a trio of open-world 3D platformers that are genuinely breezy and charming, built around a small purple dragon who can run, dash, jump, glide, and breathe fire. That is basically the whole toolkit, and for the most part it is enough. Toys for Bob rebuilt all three titles from scratch in Unreal Engine 4, and the results look startlingly close to a Pixar short film running on your PC. The visual jump from the original PS1 polygon soup is so extreme it is almost funny. The core loop across all three games is collect-a-thon platforming. In the first game you are rescuing imprisoned dragons and hoovering up gems across colorful hub worlds. Spyro 2: Ripto's Rage shifts the currency to green orbs and adds more NPC quest tasks per level. Year of the Dragon goes back to rescuing characters, this time in egg form, and brings in extra playable characters alongside minigames like skateboarding and flying challenges. The progression across the three is real, even if it is incremental. Each sequel adds a handful of mechanics and widens the world without reinventing anything. A unified control scheme is available across all three, with a modern layout that maps camera to the right stick, and both original and reimagined Stewart Copeland soundtracks are selectable at any time. Here is where the honest stuff lives. The PC port has a known issue where some physics and animations are tied to framerate, which can produce odd jumping behavior at high frame rates. The camera earns its mixed reputation too, most visibly underwater sections and tight corridors where it jerks into unhelpful angles. Loading times between stages were criticized at launch as longer than they have any right to be on modern hardware. Hardened fans of the originals have also noted that the rebuilt hitboxes and physics differ subtly from the PS1 versions, occasionally causing glides and jumps that felt reliable before to clip or fall short. None of these issues are fatal, but if you are a speedrunner or a purist chasing 100 percent completion, they will surface. For newcomers, the games do feel like artifacts of their era. The challenge is low outside of a handful of stubborn collectibles, objectives are mostly fetch-and-clear, and enemies fold to a single flame or charge. If your diet is Hollow Knight or Celeste, the simplicity will read as dull. If you want something colorful, low-stress, and pleasant to look at for twenty to thirty hours of total content across all three games, the trilogy delivers that cleanly. It sits in the same comfort-food category as the Crash N. Sane Trilogy, just a bit gentler in its difficulty curve. The Steam reception sits at 94 percent positive across over 21,000 reviews, which reflects who is actually buying this: people who loved the originals and want to see them looking this good. That audience will get exactly what they came for. Everyone else should go in with eyes open about the age of these designs, but even cold, the trilogy has enough warmth and craft in its remake work to be worth the time. Alex, Scout Team

Spyro Reignited Trilogy
ActionAdventure

Spyro Reignited Trilogy

Sep 3, 2019Toys for BobActivision
GamerScout Says

Three fully rebuilt PS1 classics in one package: if collect-a-thon platforming and Pixar-level visuals sound good to you, this is exactly what it says on the tin.

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About Spyro Reignited Trilogy

I grew up completely skipping the original Spyro trilogy, which put me in a useful spot for this one: no nostalgia goggles, just the games as they stand today. What I found is a trio of open-world 3D platformers that are genuinely breezy and charming, built around a small purple dragon who can run, dash, jump, glide, and breathe fire. That is basically the whole toolkit, and for the most part it is enough. Toys for Bob rebuilt all three titles from scratch in Unreal Engine 4, and the results look startlingly close to a Pixar short film running on your PC. The visual jump from the original PS1 polygon soup is so extreme it is almost funny. The core loop across all three games is collect-a-thon platforming. In the first game you are rescuing imprisoned dragons and hoovering up gems across colorful hub worlds. Spyro 2: Ripto's Rage shifts the currency to green orbs and adds more NPC quest tasks per level. Year of the Dragon goes back to rescuing characters, this time in egg form, and brings in extra playable characters alongside minigames like skateboarding and flying challenges. The progression across the three is real, even if it is incremental. Each sequel adds a handful of mechanics and widens the world without reinventing anything. A unified control scheme is available across all three, with a modern layout that maps camera to the right stick, and both original and reimagined Stewart Copeland soundtracks are selectable at any time. Here is where the honest stuff lives. The PC port has a known issue where some physics and animations are tied to framerate, which can produce odd jumping behavior at high frame rates. The camera earns its mixed reputation too, most visibly underwater sections and tight corridors where it jerks into unhelpful angles. Loading times between stages were criticized at launch as longer than they have any right to be on modern hardware. Hardened fans of the originals have also noted that the rebuilt hitboxes and physics differ subtly from the PS1 versions, occasionally causing glides and jumps that felt reliable before to clip or fall short. None of these issues are fatal, but if you are a speedrunner or a purist chasing 100 percent completion, they will surface. For newcomers, the games do feel like artifacts of their era. The challenge is low outside of a handful of stubborn collectibles, objectives are mostly fetch-and-clear, and enemies fold to a single flame or charge. If your diet is Hollow Knight or Celeste, the simplicity will read as dull. If you want something colorful, low-stress, and pleasant to look at for twenty to thirty hours of total content across all three games, the trilogy delivers that cleanly. It sits in the same comfort-food category as the Crash N. Sane Trilogy, just a bit gentler in its difficulty curve. The Steam reception sits at 94 percent positive across over 21,000 reviews, which reflects who is actually buying this: people who loved the originals and want to see them looking this good. That audience will get exactly what they came for. Everyone else should go in with eyes open about the age of these designs, but even cold, the trilogy has enough warmth and craft in its remake work to be worth the time. Alex, Scout Team

Tags

steamCollect-a-ThonRemaster3D PlatformerUnlocked FramerateDual SoundtrackFamily FriendlyLow DifficultyHub World

System Requirements

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Reviews & Ratings

Steam
94%(21,739)

Game Info

Developer
Toys for Bob
Publisher
Activision
Release Date
Sep 3, 2019

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