Compare SPRAWL prices across trusted key stores and find the best deal. Developed by MAETH. Published by Rogue Games Inc. Released on 8/23/2023. Available on PC. Genres: Action, Indie.

SPRAWL is a brutal, fast-moving cyberpunk shooter built around wall-running, slow-motion, and guns that actually feel heavy. Old-school attitude, modern execution.

SPRAWL drops you into a neon-drenched, decaying cyberpunk city and hands you a shotgun with the implicit instruction to never stop moving. Developed solo by MAETH, this is a first-person action shooter that wears its inspirations openly - think DOOM Eternal's resource pressure and ULTRAKILL's momentum obsession, filtered through a grimy, lo-fi aesthetic that feels deliberately handmade rather than AAA-polished. If you are the kind of player who reloads a level just to improve your flow state, this is probably already on your wishlist. The core loop is built around adrenaline, a slow-motion mechanic that refills when you land kills. That single design decision pulls everything else into shape. You are punished for hiding, rewarded for aggression, and constantly chasing the next kill to keep your bullet-time window open. Wall-running threads the combat arenas together in ways that feel intentional rather than bolted-on. The guns - shotguns, SMGs, and a few nastier tools - carry real impact feedback. These are not hitscan toys. Every weapon feels like it has weight, and learning which one suits a particular enemy cluster is a quiet skill layer that reveals itself over time. The setting deserves more credit than it typically gets. SPRAWL is not interested in high-gloss cyberpunk aesthetics. The city feels genuinely rotting - brutalist architecture, flickering signage, streets that seem designed to make you feel small and surveilled. The soundtrack does something similar, sitting somewhere between industrial and synthwave without fully committing to either, which suits the mood better than a cleaner genre pick would. For a one-person project, the atmosphere is cohesive in a way that larger studios sometimes miss entirely. Where things get uneven is in the pacing across the campaign's later sections. A handful of encounters lean heavily on enemy density without introducing proportional arena complexity, and those moments can feel like friction rather than challenge. The narrative framing is minimal - you are given enough context to care but not enough to feel deeply invested. If story is your primary draw, SPRAWL will underserve you. But if the question you are asking is whether the movement and gunplay hold up from first level to last, the answer is mostly yes, with the caveat that the opening hour is slower to click than what follows. Steam reviews sit at a strong 87 percent positive across nearly 2,500 votes, which for an indie action game with this level of mechanical specificity is a meaningful signal. Players who bounce off it tend to want more content or a higher narrative ceiling. Players who stay tend to chase completion runs. That split tells you almost everything about whether you are the audience. SPRAWL is a tightly constructed, single-developer shooter that understands what it is trying to be and builds toward that goal with real discipline. It is not the longest game you will play this year, but it is one of the more satisfying ones to move through on its own terms. Kai, Scout Team

SPRAWL

SPRAWL

Aug 23, 2023MAETHRogue Games Inc
GamerScout Says

SPRAWL is a brutal, fast-moving cyberpunk shooter built around wall-running, slow-motion, and guns that actually feel heavy. Old-school attitude, modern execution.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.71

GamerScout Verdict

Best for players who want a mechanically sharp, fast-moving shooter with real indie craft behind every corner.

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Price History

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Screenshots & Media

About SPRAWL

SPRAWL drops you into a neon-drenched, decaying cyberpunk city and hands you a shotgun with the implicit instruction to never stop moving. Developed solo by MAETH, this is a first-person action shooter that wears its inspirations openly - think DOOM Eternal's resource pressure and ULTRAKILL's momentum obsession, filtered through a grimy, lo-fi aesthetic that feels deliberately handmade rather than AAA-polished. If you are the kind of player who reloads a level just to improve your flow state, this is probably already on your wishlist. The core loop is built around adrenaline, a slow-motion mechanic that refills when you land kills. That single design decision pulls everything else into shape. You are punished for hiding, rewarded for aggression, and constantly chasing the next kill to keep your bullet-time window open. Wall-running threads the combat arenas together in ways that feel intentional rather than bolted-on. The guns - shotguns, SMGs, and a few nastier tools - carry real impact feedback. These are not hitscan toys. Every weapon feels like it has weight, and learning which one suits a particular enemy cluster is a quiet skill layer that reveals itself over time. The setting deserves more credit than it typically gets. SPRAWL is not interested in high-gloss cyberpunk aesthetics. The city feels genuinely rotting - brutalist architecture, flickering signage, streets that seem designed to make you feel small and surveilled. The soundtrack does something similar, sitting somewhere between industrial and synthwave without fully committing to either, which suits the mood better than a cleaner genre pick would. For a one-person project, the atmosphere is cohesive in a way that larger studios sometimes miss entirely. Where things get uneven is in the pacing across the campaign's later sections. A handful of encounters lean heavily on enemy density without introducing proportional arena complexity, and those moments can feel like friction rather than challenge. The narrative framing is minimal - you are given enough context to care but not enough to feel deeply invested. If story is your primary draw, SPRAWL will underserve you. But if the question you are asking is whether the movement and gunplay hold up from first level to last, the answer is mostly yes, with the caveat that the opening hour is slower to click than what follows. Steam reviews sit at a strong 87 percent positive across nearly 2,500 votes, which for an indie action game with this level of mechanical specificity is a meaningful signal. Players who bounce off it tend to want more content or a higher narrative ceiling. Players who stay tend to chase completion runs. That split tells you almost everything about whether you are the audience. SPRAWL is a tightly constructed, single-developer shooter that understands what it is trying to be and builds toward that goal with real discipline. It is not the longest game you will play this year, but it is one of the more satisfying ones to move through on its own terms.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamCyberpunkWall-RunningBullet-TimeSolo DeveloperFast MovementAtmospheric SoundtrackHigh Skill CeilingMomentum-Based Combat

System Requirements

Minimum

OS
Windows 7+
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster.
Memory
8 GB RAM
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or high…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
87%(2,499)

Game Info

Developer
MAETH
Publisher
Rogue Games Inc
Release Date
Aug 23, 2023

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Frequently asked questions about SPRAWL

How much does SPRAWL cost?

SPRAWL pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy SPRAWL cheapest?

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What platforms is SPRAWL available on?

SPRAWL is available on PC.

When was SPRAWL released?

SPRAWL was released on 23 August 2023.

Who developed SPRAWL?

SPRAWL was developed by MAETH and published by Rogue Games Inc.