
Spitkiss
Precision platforming wrapped in a hand-drawn polyamorous love story that lives inside someone's organs. Weird, intentional, and over before it wears out its welcome.
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About Spitkiss
My first instinct with Spitkiss was skepticism: a mobile port, a strange bodily-fluid premise, a runtime measured in hours rather than days. But Triple Topping, the small Swedish studio behind it, made something that knows exactly what it is and refuses to apologize for any of it. The core mechanic is a swipe-to-launch system where you fling a gob of spit from one character to another across 80 levels set inside the body of Ymer, a non-binary protagonist navigating the messiness of an open relationship. You are, literally, piloting a love note through lungs, a stomach, and whatever else the body has going on. Each level is a small arena of spikes, walls, and organic obstacles. You pull back, aim, release. A subtle bullet-time kicks in while you're aiming, giving you just enough control to feel skilled without removing the sting of failure. The difficulty curve is patient at first and genuinely demanding by the back half, introducing wall-bouncing, mid-air direction changes, and heart collectables that give completionists a second pass at every stage. The narrative layer is told through silent comic strips between level clusters, drawn with a loose, high-contrast style that mixes anime-adjacent character work with something that feels pulled from a zine. The story covers polyamory and gender-fluid identity without being preachy about either. It treats its subject as ordinary life, which is rarer in games than it should be. One quiet passage midway through, where Ymer sits with jealousy rather than resolving it neatly, stuck with me in the way small honest moments do. The honest caveat here is that Spitkiss was designed for touchscreens. On PC with a mouse or touchpad it mostly holds together, and controller support is present, but some of the tactile magic that players on mobile rave about does translate differently with a cursor. The audio rewards headphones: the sound design leans into its wet, comic premise in a way that is both gross and oddly charming, while the music stays ambient and warm without demanding your attention. The whole thing runs about two to three hours on a first pass, longer if you chase timed challenges and the post-story bonus levels. That runtime is a feature, not a deficit. The developers clearly understood how long their mechanic could breathe. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- Storage
- 100 MB available space
- Graphics
- Intel HD Graphics 4400
- Processor
- Intel core i5-4210 1.7ghz
- Sound Card
- Onboard soundcard or better
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Game Info
- Developer
- Triple Topping
- Publisher
- Dear Villagers
- Release Date
- Nov 6, 2018
