Compare Spitkiss prices across 50+ stores and find the best deal. Developed by Triple Topping. Published by Dear Villagers. Released on 11/6/2018. Available on PC. Genres: Action, Indie.

Precision platforming wrapped in a hand-drawn polyamorous love story that lives inside someone's organs. Weird, intentional, and over before it wears out its welcome.

My first instinct with Spitkiss was skepticism: a mobile port, a strange bodily-fluid premise, a runtime measured in hours rather than days. But Triple Topping, the small Swedish studio behind it, made something that knows exactly what it is and refuses to apologize for any of it. The core mechanic is a swipe-to-launch system where you fling a gob of spit from one character to another across 80 levels set inside the body of Ymer, a non-binary protagonist navigating the messiness of an open relationship. You are, literally, piloting a love note through lungs, a stomach, and whatever else the body has going on. Each level is a small arena of spikes, walls, and organic obstacles. You pull back, aim, release. A subtle bullet-time kicks in while you're aiming, giving you just enough control to feel skilled without removing the sting of failure. The difficulty curve is patient at first and genuinely demanding by the back half, introducing wall-bouncing, mid-air direction changes, and heart collectables that give completionists a second pass at every stage. The narrative layer is told through silent comic strips between level clusters, drawn with a loose, high-contrast style that mixes anime-adjacent character work with something that feels pulled from a zine. The story covers polyamory and gender-fluid identity without being preachy about either. It treats its subject as ordinary life, which is rarer in games than it should be. One quiet passage midway through, where Ymer sits with jealousy rather than resolving it neatly, stuck with me in the way small honest moments do. The honest caveat here is that Spitkiss was designed for touchscreens. On PC with a mouse or touchpad it mostly holds together, and controller support is present, but some of the tactile magic that players on mobile rave about does translate differently with a cursor. The audio rewards headphones: the sound design leans into its wet, comic premise in a way that is both gross and oddly charming, while the music stays ambient and warm without demanding your attention. The whole thing runs about two to three hours on a first pass, longer if you chase timed challenges and the post-story bonus levels. That runtime is a feature, not a deficit. The developers clearly understood how long their mechanic could breathe. Kai, Scout Team

Spitkiss
ActionIndie

Spitkiss

Nov 6, 2018Triple ToppingDear Villagers
GamerScout Says

Precision platforming wrapped in a hand-drawn polyamorous love story that lives inside someone's organs. Weird, intentional, and over before it wears out its welcome.

PC
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Screenshots & Media

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About Spitkiss

My first instinct with Spitkiss was skepticism: a mobile port, a strange bodily-fluid premise, a runtime measured in hours rather than days. But Triple Topping, the small Swedish studio behind it, made something that knows exactly what it is and refuses to apologize for any of it. The core mechanic is a swipe-to-launch system where you fling a gob of spit from one character to another across 80 levels set inside the body of Ymer, a non-binary protagonist navigating the messiness of an open relationship. You are, literally, piloting a love note through lungs, a stomach, and whatever else the body has going on. Each level is a small arena of spikes, walls, and organic obstacles. You pull back, aim, release. A subtle bullet-time kicks in while you're aiming, giving you just enough control to feel skilled without removing the sting of failure. The difficulty curve is patient at first and genuinely demanding by the back half, introducing wall-bouncing, mid-air direction changes, and heart collectables that give completionists a second pass at every stage. The narrative layer is told through silent comic strips between level clusters, drawn with a loose, high-contrast style that mixes anime-adjacent character work with something that feels pulled from a zine. The story covers polyamory and gender-fluid identity without being preachy about either. It treats its subject as ordinary life, which is rarer in games than it should be. One quiet passage midway through, where Ymer sits with jealousy rather than resolving it neatly, stuck with me in the way small honest moments do. The honest caveat here is that Spitkiss was designed for touchscreens. On PC with a mouse or touchpad it mostly holds together, and controller support is present, but some of the tactile magic that players on mobile rave about does translate differently with a cursor. The audio rewards headphones: the sound design leans into its wet, comic premise in a way that is both gross and oddly charming, while the music stays ambient and warm without demanding your attention. The whole thing runs about two to three hours on a first pass, longer if you chase timed challenges and the post-story bonus levels. That runtime is a feature, not a deficit. The developers clearly understood how long their mechanic could breathe. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Precision PlatformerSwipe-to-LaunchNarrative-DrivenShort-FormComic Art StyleMobile PortInclusive StorytellingBullet-Time Mechanic

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
100 MB available space
Graphics
Intel HD Graphics 4400
Processor
Intel core i5-4210 1.7ghz
Sound Card
Onboard soundcard or better

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Game Info

Developer
Triple Topping
Publisher
Dear Villagers
Release Date
Nov 6, 2018

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What platforms is Spitkiss available on?

Spitkiss is available on PC.

When was Spitkiss released?

Spitkiss was released on 6 November 2018.

Who developed Spitkiss?

Spitkiss was developed by Triple Topping and published by Dear Villagers.