Compare Spirit Hunter: NG prices across 50+ stores and find the best deal. Developed by EXPERIENCE. Published by Aksys Games. Released on 10/10/2019. Available on PC. Genres: Adventure.

Ninety percent of Steam reviewers can't be wrong about this one: if you want Japanese horror that actually unsettles rather than just startles, NG earns every bit of that goodwill.

I went in expecting a straightforward horror visual novel and came out genuinely rattled by how well it weaponizes ordinary spaces. Spirit Hunter: NG sets its story in 1999 Tokyo, following Akira Kijima, a former street-fighting delinquent dragged into a cursed supernatural game by a fox-like spirit named Kakuya. His young cousin Ami is spirited away as collateral, and the only way to get her back is to investigate and pacify a series of vengeful ghosts, each one rooted in local urban legend. The setup is tight, the stakes are personal from chapter one, and the slow-burn opening, which takes an hour or two to really ignite, is doing deliberate work to make you care before it starts breaking things you care about. The genre label of visual novel undersells what is actually going on mechanically. Each chapter opens with gathering rumors, then shifts into Detective Mode, a flashlight-driven first-person investigation where you sweep haunted environments for clues and items while wading through red herrings. That feeds into spirit confrontations, which function like item-use puzzles: you need to understand what the ghost actually wants, not just overpower it. Purifying a spirit frees your partner from its curse; destroying it transfers that curse to someone close to you. Killing a spirit you could have saved can kill a party member, and the game absolutely follows through on that threat. The Bloodmetry mechanic, where Akira touches bloodstains to receive psychic visions from the dead, both accelerates investigation pacing and deepens the sympathy you feel toward the ghosts themselves. Rounding it out are crisis choice sequences that hit like quick-time events with narrative consequences, D-mail side quests that reward thorough exploration, and a Judging System for reacting to companion dialogue that shapes bonds without drastically rerouting the story. What separates NG from its predecessor Death Mark is the shift in atmosphere. Where Death Mark haunted derelict buildings and sewers, NG haunts an office building still in daily use, a popular lakefront park, a suburban neighborhood. The familiarity is the point. Artist Fumiya Sumio's illustrations swing between something close to photorealistic backgrounds and grotesquely detailed spirit designs, and that tonal whiplash lands hard. The body horror here is noticeably more graphic than Death Mark: on-screen decapitations, gore-heavy visions through Bloodmetry, imagery that lingers. The jump scare intensity is also adjustable, which is a practical and underappreciated accessibility option. Audio is mostly effective, though the Japanese voice acting applies inconsistently across scenes, breaking immersion in the quieter chapters. A full playthrough runs roughly 20 to 25 hours, and multiple endings plus a fast-skip option make a second run feasible. The game is also fully standalone, prior Death Mark knowledge is appreciated but not required. The weak links are modest: Detective Mode clue order can be opaque enough to stall progress without hinting fairly, the reaction scale in the Judging System rarely feels consequential, and some later chapters rush their pacing. None of that meaningfully disrupts what is otherwise an unusually well-constructed horror experience. Critics in 2019 singled out the writing, characterization, and gradual horror escalation. The 90 percent positive Steam score reflects that consensus holding over time. Alex, Scout Team

Spirit Hunter: NG
Adventure

Spirit Hunter: NG

Oct 10, 2019EXPERIENCEAksys Games
GamerScout Says

Ninety percent of Steam reviewers can't be wrong about this one: if you want Japanese horror that actually unsettles rather than just startles, NG earns every bit of that goodwill.

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About Spirit Hunter: NG

I went in expecting a straightforward horror visual novel and came out genuinely rattled by how well it weaponizes ordinary spaces. Spirit Hunter: NG sets its story in 1999 Tokyo, following Akira Kijima, a former street-fighting delinquent dragged into a cursed supernatural game by a fox-like spirit named Kakuya. His young cousin Ami is spirited away as collateral, and the only way to get her back is to investigate and pacify a series of vengeful ghosts, each one rooted in local urban legend. The setup is tight, the stakes are personal from chapter one, and the slow-burn opening, which takes an hour or two to really ignite, is doing deliberate work to make you care before it starts breaking things you care about. The genre label of visual novel undersells what is actually going on mechanically. Each chapter opens with gathering rumors, then shifts into Detective Mode, a flashlight-driven first-person investigation where you sweep haunted environments for clues and items while wading through red herrings. That feeds into spirit confrontations, which function like item-use puzzles: you need to understand what the ghost actually wants, not just overpower it. Purifying a spirit frees your partner from its curse; destroying it transfers that curse to someone close to you. Killing a spirit you could have saved can kill a party member, and the game absolutely follows through on that threat. The Bloodmetry mechanic, where Akira touches bloodstains to receive psychic visions from the dead, both accelerates investigation pacing and deepens the sympathy you feel toward the ghosts themselves. Rounding it out are crisis choice sequences that hit like quick-time events with narrative consequences, D-mail side quests that reward thorough exploration, and a Judging System for reacting to companion dialogue that shapes bonds without drastically rerouting the story. What separates NG from its predecessor Death Mark is the shift in atmosphere. Where Death Mark haunted derelict buildings and sewers, NG haunts an office building still in daily use, a popular lakefront park, a suburban neighborhood. The familiarity is the point. Artist Fumiya Sumio's illustrations swing between something close to photorealistic backgrounds and grotesquely detailed spirit designs, and that tonal whiplash lands hard. The body horror here is noticeably more graphic than Death Mark: on-screen decapitations, gore-heavy visions through Bloodmetry, imagery that lingers. The jump scare intensity is also adjustable, which is a practical and underappreciated accessibility option. Audio is mostly effective, though the Japanese voice acting applies inconsistently across scenes, breaking immersion in the quieter chapters. A full playthrough runs roughly 20 to 25 hours, and multiple endings plus a fast-skip option make a second run feasible. The game is also fully standalone, prior Death Mark knowledge is appreciated but not required. The weak links are modest: Detective Mode clue order can be opaque enough to stall progress without hinting fairly, the reaction scale in the Judging System rarely feels consequential, and some later chapters rush their pacing. None of that meaningfully disrupts what is otherwise an unusually well-constructed horror experience. Critics in 2019 singled out the writing, characterization, and gradual horror escalation. The 90 percent positive Steam score reflects that consensus holding over time. Alex, Scout Team

Tags

steamJ-HorrorPoint-and-Click InvestigationMultiple EndingsBloodmetryCrisis ChoicesPartner Bond SystemAdjustable Jump ScaresUrban LegendsBody HorrorStandalone Entry

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Reviews & Ratings

Steam
90%(281)

Game Info

Developer
EXPERIENCE
Publisher
Aksys Games
Release Date
Oct 10, 2019

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