
Spinner Invaders
Retro arcade wave shooting with a couch co-op twist - worth a look if you grew up feeding quarters to Space Invaders clones and want a compact, modern riff on that feeling.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Spinner Invaders
I went into Spinner Invaders expecting five minutes and a shrug. What I found instead was something quietly earnest, the kind of small-studio arcade shooter that exists purely because someone really loves this genre and wanted to build their own version of it. Wobi Games put together a 2D bullet-hell shoot-em-up structured around 120 waves spread across 12 stages, each stage capped by a boss encounter. That is more content than most weekend arcade sessions demand, and the progression loop - clearing waves, leveling up, spending upgrade points on skills - has a satisfying mechanical rhythm that keeps you pushing forward rather than bouncing off. The four game modes are where the design ambition shows itself. Story Mode walks you through the full campaign at a measured pace. Arcade Mode layers in score multipliers and a currency the game calls candies, which shifts the focus from survival to chasing high numbers. Classic Mode removes extra lives, turning every stage into a tight one-shot affair. Then there is YOLO - complete the entire game without dying once - which is the kind of mode a developer adds when they want to see how serious you really are. Ten additional Challenges round things out, and there are 80 Steam achievements to chase if that is your motivation. The breadth here is genuinely surprising for an indie at this scale. The local co-op is the strongest pitch for impulse consideration. Spinner Invaders supports split-screen co-op on the same machine, with controller support for player two added post-launch. Sitting next to someone and working through wave enemies together elevates what could be a mechanical solo grind into something livelier. The enemy roster includes more than 20 distinct types across 12 boss encounters, so the variety holds up longer than you might expect from a retro-adjacent shooter. The game was built in Construct 2, which gives it that clean, lightweight 2D feel that runs on practically anything. Honest caveats: the game carries almost no community footprint. No Steam reviews, no critical coverage, no real word-of-mouth trail. That cuts both ways. It means I cannot tell you whether the later wave sets stay fresh or whether the upgrade system has enough depth to matter past the midpoint. What the structure suggests is a game designed for short-burst play - an hour at a time, alone or with a friend nearby, not a multi-day commitment. The aesthetic leans deliberately retro, which will either feel cozy or forgettable depending on your tolerance for that register. If you are expecting a handcrafted audio landscape or layered narrative, Spinner Invaders is not that game. It is an arcade shooter with a checklist of modes and the honest confidence of a dev who knew exactly what they were making. For the right person - someone who wants a no-fuss couch co-op shooter they can pick up without onboarding, or a solo score-chaser who enjoys hunting achievements across arcade-style modes - this one quietly earns its place. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista, 7, 8, 10
- Memory
- 4 GB RAM
- Storage
- 500 MB available space
- Graphics
- Nvidia Geforce or AMD Radeon, 1 GB
- Processor
- Dual Core
Reviews & Ratings
No ratings available
Game Info
- Developer
- Wobi Games
- Publisher
- Wobi Games
- Release Date
- Sep 28, 2021