
Spider Wars
A micro-budget indie shooter where you play as an armoured spider with high-tech weapons - the novelty of full surface traversal and web-building is real, but a near-dead multiplayer scene makes this a hard sell in 2024.
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About Spider Wars
I went into Spider Wars expecting a junk-tier asset flip and came out mildly surprised - and then immediately ran into the wall that defines this game's entire value proposition: almost nobody is online. CarVin Interactive's first Steam release is a fast-paced third-person shooter built around one genuinely interesting mechanical hook: your spider can walk on any solid surface at any angle. Ceilings, walls, vertical pipes - the movement system attaches your character freely across geometry, which opens up positioning angles that flat-floor shooters simply cannot offer. For a sub-two-dollar indie from 2016, that traversal idea punches above its weight class. The web mechanics are the second pillar. You can string webs strand by strand on any surface, using them for either movement - swinging around corners to get the drop on opponents - or as rudimentary defensive structures. In a live match with actual players, the combination of multi-angle movement and improvised web fortifications would create genuinely chaotic tactical situations. The current playable mode is Deathmatch, with team-based modes listed as available alongside solo play. Complementary spider abilities are also referenced for team modes, though the specifics of the ability roster are not well-documented anywhere outside the game itself. Here is the problem that no amount of interesting design ideas can paper over: the multiplayer population is effectively zero. The developer's own store page notes the very low player base and mentions bots are in the works - a note that has been sitting there since at least the early days of the game's life. Community threads show players organising external Discord-style scheduling events just to find a single match. If you cannot field a group of friends to play with on a coordinated basis, the online component of this game is not functional as a spontaneous experience. From a strategy-and-depth standpoint, there is not much to analyse. Spider Wars is a casual-tier shooter, not a tactics game despite carrying the Strategy tag. The decision-making in web placement and surface exploitation is interesting in theory but shallow in practice given the limited mode variety and the absence of a documented ability system, ranked play, or meaningful progression. The game has five Steam trading cards, which may be the most consistent reason people pick it up today. No mod support, no workshop, no tutorial of note - newcomers are dropped in without ceremony. Who is this for, then. It fits a very narrow profile: someone who wants to goof around in a genuinely odd movement sandbox for an hour, has a couple of friends willing to install a cheap game, and goes in with zero expectation of a polished product. Treat it as a curiosity experiment rather than a multiplayer shooter, and you will extract most of what it offers in a single session. Anyone hoping for a sustainable online game with healthy matchmaking should look elsewhere without hesitation. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 64bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 5 GB available space
- Graphics
- Nvidia Gtx 800 (2 Gig Vram)
- Processor
- i3-6100T 3.20 GHz
- Sound Card
- Any
- Additional Notes
- internet connection required
Recommended
- OS
- Windows 10 64bit
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 20 GB available space
- Graphics
- Nvidia Gtx 970
- Processor
- i7-4770 3.40 GHz
- Sound Card
- Any
- Additional Notes
- internet connection required
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Game Info
- Developer
- CarVin Interactive
- Publisher
- CarVin Interactive
- Release Date
- Nov 18, 2016