Compare Sphinx and the Cursed Mummy prices across trusted key stores and find the best deal. Developed by Eurocom. Published by THQ Nordic. Released on 11/10/2017. Available on PC, Mac, Linux. Genres: Action, Adventure, RPG. Metacritic score: 78/100.

A cult-favourite PS2 action-platformer gets its PC second life, and if you can stomach the camera and the silence where voice acting should be, there is a genuinely clever dual-protagonist structure underneath.

I came to this one as someone who missed it the first time around, which means I had no rose-tinted PS2 memories to carry me through the rougher patches. What I found was a game that is smarter than its modest reputation suggests, built around a core concept that still works: you play as two characters with completely opposite skill sets, and the tension between those styles is where the game earns its keep. Sphinx is your combat half - a demigod who swings the Blade of Osiris, fires a blowpipe loaded with acid, ice, or bouncing darts, captures weakened enemies using beetles to weaponize their abilities later, and gradually unlocks tools like the double-jump Wings of Ibis and the hookshot. The Mummy, meanwhile, is Prince Tutankhamun in his newly-undead form, and his sections flip the game into something closer to a deadpan stealth-puzzle experience. He cannot fight, cannot permanently die, and can exploit his own cursed state - walking through fire, getting flattened, surviving traps that would end Sphinx instantly - to solve problems that pure combat could never touch. The rhythm of swapping between the two keeps things from going stale, and the Mummy's dark-comedy physics puzzles provide genuine breathing room when Sphinx's platforming sections get irritating. The world is a fictionalized Egypt with its own internal mythology: multiple kingdoms connected by Solar Disc portals, a conspiracy involving the god Set disguised as a prince, and Anubis playing a morally ambiguous role in the middle chapters that adds some welcome complexity. The narrative has more layers than the genre typically bothers with, and the structure of collecting the four Sacred Crowns while both protagonists' stories converge gives the pacing a real shape. The scarab-beetle currency system, the Canopic Vases that power Tutankhamun's temporary revivals, and the creature-capture mechanic all interlock in ways that feel intentional rather than padded. There are no filler fetch quests in the traditional sense; the game is focused and clocks in at around ten to twelve hours, which for this kind of action-platformer is exactly the right length. That said, the friction points are real and they are old. The camera is uncooperative with regularity, particularly during precise platforming sections where Sphinx's slightly floaty physics already demand full cooperation from the control scheme. Save points are infrequent, and the system punishes you for saving with low health - if you commit to a bad checkpoint, you are locked into it. Cutscenes cannot be skipped. There is no voice acting at all, which is a jarring omission given how much dialogue the game contains; characters talk in text while their mouths move silently, which reads as unfinished rather than stylistic. Visually, the PC remaster bumps up the resolution and restores original HD textures, but the environmental geometry is still unmistakably early 2000s - flat surfaces, sparse NPC detail, worlds that feel slightly underpopulated. The PC version has continued to receive updates from its solo developer-maintainer, and a Steam beta branch now includes improved character lighting and bug-fixed levels that mirror the later PS4 release. There is also a community mod that restores the two cut worlds - Akaria and Sakkara - that were dropped before the original 2003 launch, which is a remarkable bonus for anyone curious about what the full game was supposed to be. Steam players have rated the remaster positively at a strong majority, suggesting that people who go in with clear expectations tend to come out satisfied. This is not a game for players who need a modern action-platformer's smoothness or handholding. There are no waypoint markers, puzzle solutions require genuine lateral thinking, and you will probably consult a walkthrough at least once. For anyone who grew up with Zelda-adjacent mid-tier PS2 games and wants a compact, Egyptian-mythology-flavored adventure with a genuinely funny undead co-protagonist, it punches well above its obscure reputation. Monika, Scout Team

Sphinx and the Cursed Mummy

Sphinx and the Cursed Mummy

Nov 10, 2017EurocomTHQ Nordic
GamerScout Says

A cult-favourite PS2 action-platformer gets its PC second life, and if you can stomach the camera and the silence where voice acting should be, there is a genuinely clever dual-protagonist structure underneath.

PCMacLinux
Steam Deck VerifiedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €1.80

GamerScout Verdict

Worth it for PS2-era action-adventure fans who want a focused, mythology-rich platformer with a genuinely clever dual-character puzzle hook.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.806 Jul 2026
Keyshops
€1.78€1.84€1.89€1.955 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Sphinx and the Cursed Mummy

I came to this one as someone who missed it the first time around, which means I had no rose-tinted PS2 memories to carry me through the rougher patches. What I found was a game that is smarter than its modest reputation suggests, built around a core concept that still works: you play as two characters with completely opposite skill sets, and the tension between those styles is where the game earns its keep. Sphinx is your combat half - a demigod who swings the Blade of Osiris, fires a blowpipe loaded with acid, ice, or bouncing darts, captures weakened enemies using beetles to weaponize their abilities later, and gradually unlocks tools like the double-jump Wings of Ibis and the hookshot. The Mummy, meanwhile, is Prince Tutankhamun in his newly-undead form, and his sections flip the game into something closer to a deadpan stealth-puzzle experience. He cannot fight, cannot permanently die, and can exploit his own cursed state - walking through fire, getting flattened, surviving traps that would end Sphinx instantly - to solve problems that pure combat could never touch. The rhythm of swapping between the two keeps things from going stale, and the Mummy's dark-comedy physics puzzles provide genuine breathing room when Sphinx's platforming sections get irritating. The world is a fictionalized Egypt with its own internal mythology: multiple kingdoms connected by Solar Disc portals, a conspiracy involving the god Set disguised as a prince, and Anubis playing a morally ambiguous role in the middle chapters that adds some welcome complexity. The narrative has more layers than the genre typically bothers with, and the structure of collecting the four Sacred Crowns while both protagonists' stories converge gives the pacing a real shape. The scarab-beetle currency system, the Canopic Vases that power Tutankhamun's temporary revivals, and the creature-capture mechanic all interlock in ways that feel intentional rather than padded. There are no filler fetch quests in the traditional sense; the game is focused and clocks in at around ten to twelve hours, which for this kind of action-platformer is exactly the right length. That said, the friction points are real and they are old. The camera is uncooperative with regularity, particularly during precise platforming sections where Sphinx's slightly floaty physics already demand full cooperation from the control scheme. Save points are infrequent, and the system punishes you for saving with low health - if you commit to a bad checkpoint, you are locked into it. Cutscenes cannot be skipped. There is no voice acting at all, which is a jarring omission given how much dialogue the game contains; characters talk in text while their mouths move silently, which reads as unfinished rather than stylistic. Visually, the PC remaster bumps up the resolution and restores original HD textures, but the environmental geometry is still unmistakably early 2000s - flat surfaces, sparse NPC detail, worlds that feel slightly underpopulated. The PC version has continued to receive updates from its solo developer-maintainer, and a Steam beta branch now includes improved character lighting and bug-fixed levels that mirror the later PS4 release. There is also a community mod that restores the two cut worlds - Akaria and Sakkara - that were dropped before the original 2003 launch, which is a remarkable bonus for anyone curious about what the full game was supposed to be. Steam players have rated the remaster positively at a strong majority, suggesting that people who go in with clear expectations tend to come out satisfied. This is not a game for players who need a modern action-platformer's smoothness or handholding. There are no waypoint markers, puzzle solutions require genuine lateral thinking, and you will probably consult a walkthrough at least once. For anyone who grew up with Zelda-adjacent mid-tier PS2 games and wants a compact, Egyptian-mythology-flavored adventure with a genuinely funny undead co-protagonist, it punches well above its obscure reputation.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Dual ProtagonistCreature CaptureStealth PuzzleZelda-likeEgyptian MythologyNo Voice ActingMod SupportPoint-and-Click Puzzle DifficultyOld-School Save Points

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8 / 10 32 or 64 bit
Memory
1 GB RAM
Storage
1 GB available space
Graphics
OpenGL 3.0 Core Profile compatible like GeForce 8600
Processor
Intel or AMD 1.5 GHz supporting SSE2 instructions

Recommended

OS
Windows XP / Vista / 7 / 8 / 10 32 or 64 bit
Memory
2 GB RAM
Storage
2 GB available space
Graphics
OpenGL 3.0 Core Profile compatible like GeForce 8800
Processor
Intel or AMD 2 GHz supporting SSE2 instructions

Keep exploring

Community Discussion

Be the first to comment on Sphinx and the Cursed Mummy.

Reviews & Ratings

Metacritic
78

Game Info

Developer
Eurocom
Publisher
THQ Nordic
Release Date
Nov 10, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Eurocom

Buy smarter: helpful guides

Looking for more? See games like Sphinx and the Cursed Mummy →

Frequently asked questions about Sphinx and the Cursed Mummy

How much does Sphinx and the Cursed Mummy cost?

Sphinx and the Cursed Mummy pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Sphinx and the Cursed Mummy cheapest?

Compare Sphinx and the Cursed Mummy prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Sphinx and the Cursed Mummy available on?

Sphinx and the Cursed Mummy is available on PC, Mac, Linux.

When was Sphinx and the Cursed Mummy released?

Sphinx and the Cursed Mummy was released on 10 November 2017.

Who developed Sphinx and the Cursed Mummy?

Sphinx and the Cursed Mummy was developed by Eurocom and published by THQ Nordic.

Is Sphinx and the Cursed Mummy worth buying?

Sphinx and the Cursed Mummy holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.