Compare SpellForce 3: Soul Harvest prices across trusted key stores and find the best deal. Developed by Grimlore Games. Published by THQ Nordic. Released on 5/28/2019. Available on PC. Genres: RPG, Strategy. Metacritic score: 80/100.

SpellForce 3: Soul Harvest blends real-time strategy base-building with party-based RPG combat in a dark fantasy world, and mostly pulls it off.

SpellForce 3: Soul Harvest is a standalone expansion to SpellForce 3, set three years after the Purity Wars in the continent of Nortander. It sits in a genuinely odd genre corner: part CRPG, part real-time strategy, asking you to care about your hero's skill tree one minute and then zoom out to manage lumber yards and troop formations the next. That hybrid identity is still the most polarizing thing about the series, and Soul Harvest does not smooth all the rough edges. But if you can get on its wavelength, there is a lot to like here. The campaign introduces two new factions, the Dwarves and the Dark Elves, each with distinct playstyles that hold up well past the early hours. The Dwarves lean into heavily fortified, technology-assisted warfare with siege equipment and defensive chokepoint strategies. The Dark Elves are built around sacrifice mechanics and soul-harvesting (yes, the title is literal), which means you are constantly making tactical trade-offs about spending your own units for power spikes. These are not cosmetic differences. The faction design filters into both the RTS layer and the RPG layer in ways that feel considered, not bolted on. On the RPG side, your hero party gets a reworked skill and ability system compared to the base SpellForce 3. Build variety is real. A melee-focused character with crowd control support options plays very differently from a glass-cannon caster, and the companion interactions add enough personality to keep the downtime between battles from feeling like dead air. The writing is not Disco Elysium, but it is competent and occasionally clever. Some of the companion banter rewards attention. The main narrative has genuine stakes around loyalty and power, even if a few side quests exist purely to pad your playtime with fetch objectives that go nowhere interesting. Those are the filler quests I mentioned. You will recognize them immediately. Skip the guilt and use a guide. The RTS segments are where opinions tend to split. Veterans of the genre will find the base-building fairly shallow compared to dedicated RTS titles. Newcomers to strategy games might find those same segments a jarring gear-shift mid-narrative. Soul Harvest does not fully resolve this tension, but it adds enough tactical nuance through its faction mechanics that the strategy layer feels more purposeful than in earlier entries. The campaign is substantial, clocking in at 20-plus hours, and the new factions give it genuine replay incentive if you want to approach the story from a different strategic angle. Performance on modern hardware is stable. The interface has some dated quirks, particularly around army control and camera handling, and anyone coming from a pure CRPG background will need patience in the early hours while the dual-system tutorial does its work. The game does not hold your hand gently, which I respect, but it can also feel abrupt when it drops you into a base-management crisis while your RPG brain is still processing a plot reveal. Soul Harvest is the kind of game that rewards players willing to meet it halfway. If you have zero tolerance for RTS mechanics, this is not your entry point into the series. If you are burned out on pure strategy games and want narrative texture wrapped around your troop management, this scratches a niche that almost nothing else on PC does. It is imperfect, occasionally padded, and the UI could use another pass, but the faction design is genuinely smart and the campaign has enough character moments to keep a story-focused player invested. Monika, Scout Team

SpellForce 3: Soul Harvest

SpellForce 3: Soul Harvest

May 28, 2019Grimlore GamesTHQ Nordic
GamerScout Says

SpellForce 3: Soul Harvest blends real-time strategy base-building with party-based RPG combat in a dark fantasy world, and mostly pulls it off.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.40

GamerScout Verdict

Best for players who want narrative RPG texture wrapped around real-time strategy - rough edges included, no apologies.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€2.405 Jun 2026
Keyshops
€2.21€2.34€2.46€2.595 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About SpellForce 3: Soul Harvest

SpellForce 3: Soul Harvest is a standalone expansion to SpellForce 3, set three years after the Purity Wars in the continent of Nortander. It sits in a genuinely odd genre corner: part CRPG, part real-time strategy, asking you to care about your hero's skill tree one minute and then zoom out to manage lumber yards and troop formations the next. That hybrid identity is still the most polarizing thing about the series, and Soul Harvest does not smooth all the rough edges. But if you can get on its wavelength, there is a lot to like here. The campaign introduces two new factions, the Dwarves and the Dark Elves, each with distinct playstyles that hold up well past the early hours. The Dwarves lean into heavily fortified, technology-assisted warfare with siege equipment and defensive chokepoint strategies. The Dark Elves are built around sacrifice mechanics and soul-harvesting (yes, the title is literal), which means you are constantly making tactical trade-offs about spending your own units for power spikes. These are not cosmetic differences. The faction design filters into both the RTS layer and the RPG layer in ways that feel considered, not bolted on. On the RPG side, your hero party gets a reworked skill and ability system compared to the base SpellForce 3. Build variety is real. A melee-focused character with crowd control support options plays very differently from a glass-cannon caster, and the companion interactions add enough personality to keep the downtime between battles from feeling like dead air. The writing is not Disco Elysium, but it is competent and occasionally clever. Some of the companion banter rewards attention. The main narrative has genuine stakes around loyalty and power, even if a few side quests exist purely to pad your playtime with fetch objectives that go nowhere interesting. Those are the filler quests I mentioned. You will recognize them immediately. Skip the guilt and use a guide. The RTS segments are where opinions tend to split. Veterans of the genre will find the base-building fairly shallow compared to dedicated RTS titles. Newcomers to strategy games might find those same segments a jarring gear-shift mid-narrative. Soul Harvest does not fully resolve this tension, but it adds enough tactical nuance through its faction mechanics that the strategy layer feels more purposeful than in earlier entries. The campaign is substantial, clocking in at 20-plus hours, and the new factions give it genuine replay incentive if you want to approach the story from a different strategic angle. Performance on modern hardware is stable. The interface has some dated quirks, particularly around army control and camera handling, and anyone coming from a pure CRPG background will need patience in the early hours while the dual-system tutorial does its work. The game does not hold your hand gently, which I respect, but it can also feel abrupt when it drops you into a base-management crisis while your RPG brain is still processing a plot reveal. Soul Harvest is the kind of game that rewards players willing to meet it halfway. If you have zero tolerance for RTS mechanics, this is not your entry point into the series. If you are burned out on pure strategy games and want narrative texture wrapped around your troop management, this scratches a niche that almost nothing else on PC does. It is imperfect, occasionally padded, and the UI could use another pass, but the faction design is genuinely smart and the campaign has enough character moments to keep a story-focused player invested.

Monika
Monika · Scout Team

RPGs

Tags

steamHybrid RPG-RTSFaction MechanicsParty-Based CombatBase BuildingDark FantasyStandalone ExpansionSkill Tree DepthCampaign Focused

System Requirements

Minimum

Processor
Intel Core i5 3570, AMD FX-6350
Memory
6 GB RAM
Graphics
NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
DirectX
Version 11
Storage
15 GB available space
Sound Card
DirectX comp…

Recommended

Processor
Intel Core i7-4790, AMD FX-8350
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 4GB, AMD Radeon R9 290 4GB
DirectX
Version 11
Storage
51 GB available spac…

Keep exploring

Community Discussion

Be the first to comment on SpellForce 3: Soul Harvest.

Reviews & Ratings

Metacritic
80
Steam
85%(2,308)

Game Info

Developer
Grimlore Games
Publisher
THQ Nordic
Release Date
May 28, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Grimlore Games

Buy smarter: helpful guides

Looking for more? See games like SpellForce 3: Soul Harvest →

Frequently asked questions about SpellForce 3: Soul Harvest

How much does SpellForce 3: Soul Harvest cost?

SpellForce 3: Soul Harvest pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy SpellForce 3: Soul Harvest cheapest?

Compare SpellForce 3: Soul Harvest prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is SpellForce 3: Soul Harvest available on?

SpellForce 3: Soul Harvest is available on PC.

When was SpellForce 3: Soul Harvest released?

SpellForce 3: Soul Harvest was released on 28 May 2019.

Who developed SpellForce 3: Soul Harvest?

SpellForce 3: Soul Harvest was developed by Grimlore Games and published by THQ Nordic.

Is SpellForce 3: Soul Harvest worth buying?

SpellForce 3: Soul Harvest holds a Metacritic score of 80/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.