Compare Space Elite Force prices across 50+ stores and find the best deal. Developed by Rising Moon Games. Published by Rising Moon Games. Released on 5/17/2018. Available on PC. Genres: Action, Casual, Indie.

If you grew up feeding quarters into Gradius or R-Type, this compact side-scrolling shmup from a small Brazilian studio will feel like a warm handshake across time. Just go in knowing the boss fights will test your patience before they test your skill.

I have a soft spot for tiny studios that pick a genre, commit completely, and ship something that works. Rising Moon Games, a Brazilian indie outfit, did exactly that with Space Elite Force: a handcrafted side-scrolling bullet-hell shooter that wears its arcade DNA without apology. The pixel art is genuinely hand-authored, the movement is snappy, and within the first thirty seconds of a run you understand the entire contract the game is offering you. That clarity is a gift that a lot of bigger shooters fumble. There are three modes to work through. Normal Mode is the sensible entry point, running you through seven levels against the alien Klyvu race with a story wrapper that is functional at best. Hardcore Mode strips away any margin for error, asking you to clear everything on a single life, which sharpens the whole experience considerably. Infinity Mode is the score-attack loop that will keep competitive players coming back, pitting you against endless waves with per-mode online leaderboards tracking where you land globally. Weapon customization is the mechanical backbone throughout: you pick and build your loadout between sections, and the choices matter enough that you will replay Normal at least once just to try a different path through the upgrade tree. Local co-op for two players is here as well, and it genuinely transforms the mood of the game, turning a solo grind into something giddy and collaborative. Now for the honest part. The boss fights in this first entry carry noticeably inflated health pools. What should feel like a dramatic climax to a level sometimes drags into an endurance exercise, less a test of pattern reading and more a question of whether your weapon build can sustain enough damage output over a very long window. Critics and community voices who moved on to the sequel noted that Rising Moon Games heard this feedback and corrected course in Space Elite Force 2, trimming boss health significantly and adding mid-level pickups. That context matters when evaluating the original: you are playing the studio's learning curve alongside them. It is not a dealbreaker, but anyone expecting the tight boss encounters of Steredenn, which the developer cites as an inspiration, should calibrate expectations accordingly. The sound design carries the atmosphere in a way that quietly impresses me every time I return to a game like this. The music is high-energy and arcade-faithful, the sound effects sit cleanly in the mix without crowding the soundtrack, and together they create a propulsive rhythm that makes the moment-to-moment shooting feel more substantial than the modest scope might suggest. Some enemy waves demand that you holster the shooting instinct entirely and focus on threading your ship through dense bullet patterns, and those moments of enforced maneuvering are where the game earns real respect. Controller support is solid throughout, cloud saves are present, and the whole package is available in English and Portuguese. Space Elite Force is chapter one of a story that gets meaningfully better in its sequel, and that framing should shape how you approach it. Taken on its own terms, it is a compact, sincere, and mechanically honest shoot-em-up from a team that clearly loves the genre. The boss pacing is a real flaw, but the handcrafted pixel work, the three-mode structure, and the effortless local co-op make it worth the session or two it asks of you. Kai, Scout Team

Space Elite Force
ActionCasualIndie

Space Elite Force

May 17, 2018Rising Moon Games
GamerScout Says

If you grew up feeding quarters into Gradius or R-Type, this compact side-scrolling shmup from a small Brazilian studio will feel like a warm handshake across time. Just go in knowing the boss fights will test your patience before they test your skill.

PC
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Screenshots & Media

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About Space Elite Force

I have a soft spot for tiny studios that pick a genre, commit completely, and ship something that works. Rising Moon Games, a Brazilian indie outfit, did exactly that with Space Elite Force: a handcrafted side-scrolling bullet-hell shooter that wears its arcade DNA without apology. The pixel art is genuinely hand-authored, the movement is snappy, and within the first thirty seconds of a run you understand the entire contract the game is offering you. That clarity is a gift that a lot of bigger shooters fumble. There are three modes to work through. Normal Mode is the sensible entry point, running you through seven levels against the alien Klyvu race with a story wrapper that is functional at best. Hardcore Mode strips away any margin for error, asking you to clear everything on a single life, which sharpens the whole experience considerably. Infinity Mode is the score-attack loop that will keep competitive players coming back, pitting you against endless waves with per-mode online leaderboards tracking where you land globally. Weapon customization is the mechanical backbone throughout: you pick and build your loadout between sections, and the choices matter enough that you will replay Normal at least once just to try a different path through the upgrade tree. Local co-op for two players is here as well, and it genuinely transforms the mood of the game, turning a solo grind into something giddy and collaborative. Now for the honest part. The boss fights in this first entry carry noticeably inflated health pools. What should feel like a dramatic climax to a level sometimes drags into an endurance exercise, less a test of pattern reading and more a question of whether your weapon build can sustain enough damage output over a very long window. Critics and community voices who moved on to the sequel noted that Rising Moon Games heard this feedback and corrected course in Space Elite Force 2, trimming boss health significantly and adding mid-level pickups. That context matters when evaluating the original: you are playing the studio's learning curve alongside them. It is not a dealbreaker, but anyone expecting the tight boss encounters of Steredenn, which the developer cites as an inspiration, should calibrate expectations accordingly. The sound design carries the atmosphere in a way that quietly impresses me every time I return to a game like this. The music is high-energy and arcade-faithful, the sound effects sit cleanly in the mix without crowding the soundtrack, and together they create a propulsive rhythm that makes the moment-to-moment shooting feel more substantial than the modest scope might suggest. Some enemy waves demand that you holster the shooting instinct entirely and focus on threading your ship through dense bullet patterns, and those moments of enforced maneuvering are where the game earns real respect. Controller support is solid throughout, cloud saves are present, and the whole package is available in English and Portuguese. Space Elite Force is chapter one of a story that gets meaningfully better in its sequel, and that framing should shape how you approach it. Taken on its own terms, it is a compact, sincere, and mechanically honest shoot-em-up from a team that clearly loves the genre. The boss pacing is a real flaw, but the handcrafted pixel work, the three-mode structure, and the effortless local co-op make it worth the session or two it asks of you. Kai, Scout Team

Tags

singleplayermultiplayercoopachievementscontroller-supportcloud-savestier:sub-5Side-Scrolling ShmupScore AttackUpgrade TreeLocal Co-op Drop-inHandcrafted Pixel ArtArcade LoopKlyvu Alien AntagonistsThree-Mode Structure

System Requirements

Minimum

OS
Windows 7/8/10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Processor
2.6 Ghz+

Recommended

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Processor
3.0 Ghz+

Reviews & Ratings

No ratings available

Game Info

Developer
Rising Moon Games
Publisher
Rising Moon Games
Release Date
May 17, 2018

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Price History

2026-06-050.23(lowest)

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Frequently asked questions about Space Elite Force

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What platforms is Space Elite Force available on?

Space Elite Force is available on PC.

When was Space Elite Force released?

Space Elite Force was released on 17 May 2018.

Who developed Space Elite Force?

Space Elite Force was developed by Rising Moon Games.