Compare Soup: the Game prices across 50+ stores and find the best deal. Developed by Dewdrop Games. Published by Dewdrop Games. Released on 3/18/2016. Available on PC, Mac, Linux. Genres: Action, Indie, Simulation, Strategy, Early Access.

Three unit types, two buttons, one microscopic battlefield that will humble you faster than you expect. Worth a look for micro-RTS fans, with eyes wide open about its Early Access roughness.

I went into Soup: the Game expecting a curiosity at best, and came out with a grudging respect for the core idea buried underneath what is, frankly, a very unfinished product. The concept is tight: you control a central mass and spawn units outward to fight rival microorganisms across a top-down battlefield. Fighters actively seek out enemies, mines orbit your mass like defensive moons, and nukes act as guided high-damage missiles you aim at the opponent's weak point. That three-unit toolkit sounds thin on paper, but the moment-to-moment decision of which unit type to commit, and how many to pull back into your core versus push outward, creates real tactical tension in short bursts. Matches run three to five minutes, which means every call matters immediately. The design philosophy here is deliberate constraint. Player input is intentionally minimal, with controls lean enough that two people can share a single keyboard for local multiplayer, which is either a charming party trick or a sign of undercooked design depending on your tolerance for minimalism. For strategy players who want granular build orders and deep tech trees, this is nowhere close. Think of it less like a traditional RTS and more like a real-time tactics puzzle where the complexity lives in the emergent behavior of simple units rather than in menu depth. Whether that emergent complexity actually delivers on its promise is the honest question, and the answer right now is: partially. The rough edges are hard to overlook. At launch there was effectively one map, one AI opponent, and a single achievement that triggered incorrectly regardless of whether you won or lost. Community feedback flagged missing tutorials, a resolution bug that could push the UI off-screen on first launch, and no in-game audio options. The developers have shown signs of active iteration, with Steam community posts referencing new unit behaviors like hunter prowl modes with target-prediction AI, a membrane faction in development, and a rebuilt codebase pushed to a beta branch that reportedly runs cleanly on Windows, Mac, Linux, and Steam Deck. That activity is encouraging, but none of it changes what you actually install from the main depot today. For someone who is genuinely curious about micro-scale RTS design and has a friend sitting next to them, there is a rough but real game here. The AI in the current build is reportedly aggressive enough to send newcomers back to the drawing board several times before a first win clicks, which is at least a sign the base loop has some teeth. The third-faction wildcard, a neutral purple army that attacks both sides, adds chaotic pressure that the more patient player can learn to exploit. That is the kind of emergent wrinkle I find interesting. The problem is that none of it is explained in any interactive way, and new players are dropped in cold. Steam reviews sit at a mixed rating from a very small sample, which is about right. Soup: the Game is a proof-of-concept with a legitimate strategic idea at its center that has been in Early Access since 2016. If the developer delivers on the unit variety and tutorial work visible in the community update logs, this could sharpen into something worth revisiting. Right now it asks for patience and a high tolerance for incompleteness in exchange for a few genuinely tense minutes per session. Diego, Scout Team

Soup: the Game
ActionIndieSimulationStrategyEarly Access

Soup: the Game

Mar 18, 2016Dewdrop Games
GamerScout Says

Three unit types, two buttons, one microscopic battlefield that will humble you faster than you expect. Worth a look for micro-RTS fans, with eyes wide open about its Early Access roughness.

PCMacLinux
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Soup: the Game

I went into Soup: the Game expecting a curiosity at best, and came out with a grudging respect for the core idea buried underneath what is, frankly, a very unfinished product. The concept is tight: you control a central mass and spawn units outward to fight rival microorganisms across a top-down battlefield. Fighters actively seek out enemies, mines orbit your mass like defensive moons, and nukes act as guided high-damage missiles you aim at the opponent's weak point. That three-unit toolkit sounds thin on paper, but the moment-to-moment decision of which unit type to commit, and how many to pull back into your core versus push outward, creates real tactical tension in short bursts. Matches run three to five minutes, which means every call matters immediately. The design philosophy here is deliberate constraint. Player input is intentionally minimal, with controls lean enough that two people can share a single keyboard for local multiplayer, which is either a charming party trick or a sign of undercooked design depending on your tolerance for minimalism. For strategy players who want granular build orders and deep tech trees, this is nowhere close. Think of it less like a traditional RTS and more like a real-time tactics puzzle where the complexity lives in the emergent behavior of simple units rather than in menu depth. Whether that emergent complexity actually delivers on its promise is the honest question, and the answer right now is: partially. The rough edges are hard to overlook. At launch there was effectively one map, one AI opponent, and a single achievement that triggered incorrectly regardless of whether you won or lost. Community feedback flagged missing tutorials, a resolution bug that could push the UI off-screen on first launch, and no in-game audio options. The developers have shown signs of active iteration, with Steam community posts referencing new unit behaviors like hunter prowl modes with target-prediction AI, a membrane faction in development, and a rebuilt codebase pushed to a beta branch that reportedly runs cleanly on Windows, Mac, Linux, and Steam Deck. That activity is encouraging, but none of it changes what you actually install from the main depot today. For someone who is genuinely curious about micro-scale RTS design and has a friend sitting next to them, there is a rough but real game here. The AI in the current build is reportedly aggressive enough to send newcomers back to the drawing board several times before a first win clicks, which is at least a sign the base loop has some teeth. The third-faction wildcard, a neutral purple army that attacks both sides, adds chaotic pressure that the more patient player can learn to exploit. That is the kind of emergent wrinkle I find interesting. The problem is that none of it is explained in any interactive way, and new players are dropped in cold. Steam reviews sit at a mixed rating from a very small sample, which is about right. Soup: the Game is a proof-of-concept with a legitimate strategic idea at its center that has been in Early Access since 2016. If the developer delivers on the unit variety and tutorial work visible in the community update logs, this could sharpen into something worth revisiting. Right now it asks for patience and a high tolerance for incompleteness in exchange for a few genuinely tense minutes per session. Diego, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementstrading-cardstier:indieMicro-RTSReal-Time TacticsLocal MultiplayerMinimalist ControlsEmergent AIFaction WarfareShort SessionsTop-DownEarly Access StrategySingle-Map Skirmish

System Requirements

Minimum

OS
Windows 10
Memory
1 GB RAM
Storage
256 MB available space
Graphics
Shader Model 2.0 Capable (Everything Made Since 2004)
Processor
Intel Core i3

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
256 MB available space
Graphics
Shader Model 2.0 Capable (Everything Made Since 2004)
Processor
Intel Core i3

Community Discussion

Be the first to comment on Soup: the Game.

Reviews & Ratings

No ratings available

Game Info

Developer
Dewdrop Games
Publisher
Dewdrop Games
Release Date
Mar 18, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

Buy smarter: helpful guides

Frequently asked questions about Soup: the Game

Where can I buy Soup: the Game cheapest?

Compare Soup: the Game prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Soup: the Game available on?

Soup: the Game is available on PC, Mac, Linux.

When was Soup: the Game released?

Soup: the Game was released on 18 March 2016.

Who developed Soup: the Game?

Soup: the Game was developed by Dewdrop Games.