
Soulstone Survivors
Three years in Early Access polished this bullet heaven into one of the genre's most content-dense releases. Worth it if you can live with auto-firing chaos and a grind that never really ends.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Soulstone Survivors
I picked up Soulstone Survivors expecting another serviceable Vampire Survivors clone to chew through an afternoon. What I did not expect was to still be theorycrafting Blacksmith weapon builds at 2am, cross-referencing rune loadouts against character skill trees while the game's oppressive dark-fantasy soundtrack looped through my headphones for the fourth time in a row. Game Smithing Limited spent three years in Early Access quietly building something far meatier than the genre usually delivers, and the 1.0 launch that arrived in June 2025 is the payoff. The structure will be instantly familiar: you drop into an enclosed isometric arena, your attacks auto-fire on cooldowns, and you dodge relentlessly while hoovering up experience to level up and choose new skills. Where Soulstone Survivors distinguishes itself from the pack is in scale and layering. There are over 350 active and passive skills to unlock and upgrade across a roster of more than 20 characters, from the straightforward Barbarian to the Elementalist, Spellblade, Arcane Weaver, Paladin, Death Knight, Cursed Captain, and beyond, each tied to their own crafted weapons and unique ability trees. Critically, the game ditches the genre's usual countdown timer. Instead, you kill a set number of enemies to summon a Void Lord boss, and a standard run ends once five of them fall. That structural change alone removes the breathless pressure of the clock and replaces it with a more deliberate, almost tactical rhythm. Modes like Unholy Cathedral and Titan Hunt layer on further wrinkles, the former packing you into a shrinking arena with six Void Lords and ground-erupting tentacles, the latter sending you to activate sigils across a map before facing the Void King. The polish is real and it shows in the details. The UI is genuinely readable for this genre, and there is a toggle to reduce the opacity of your own attacks so enemies and their telegraphs stay visible during late-run chaos, a small accessibility feature that signals a developer paying close attention. The 3D isometric visuals hold up well even when the screen is dense with particle effects and incoming projectiles. The audio is a mixed bag, energetic and atmospheric enough that the looping stage tracks do not wear thin quickly, but the repeated character voice lines are a legitimate annoyance that reviewers and Steam players flag unanimously. The honest word is: turn them down. Where things get complicated is depth versus variety. Soulstone Survivors has enormous breadth on paper, with 460 Steam achievements, crafted weapons, rune slots, per-character skill nodes, and prestige levels all feeding a meta-progression loop that could swallow dozens of hours. The fair criticism from players who have cleared everything is that most of that breadth resolves into the same feel-bigger-numbers rhythm regardless of class. Summoner, DoT, tank, and ranged builds play out similarly in practice, and the distinct mechanical identity you might hope each character brings does not always materialise. That is a real limitation. But for players in the first twenty-plus hours, discovering synergies and watching a build snowball into screen-erasing absurdity is genuinely satisfying in a way few games in this sub-genre match. The difficulty on standard runs also skews forgiving, which suits the power-fantasy target audience perfectly but will frustrate anyone hunting a punishing challenge until they reach the harder difficulty modifiers. Soulstone Survivors is not a reinvention of the bullet heaven formula, and it does not pretend to be. What it is, is one of the most generous and thoroughly constructed entries in the genre: a game that a solo indie team refined through community feedback for three years before shipping. For players who want to lose weekends to build optimisation across a huge roster, this is the clearest recommendation in its lane right now. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or newer
- Memory
- 4 GB RAM
- Storage
- 2 GB available space
- Processor
- 2.5Ghz or better
Reviews & Ratings
No ratings available
Game Info
- Developer
- Game Smithing Limited
- Publisher
- Game Smithing Limited
- Release Date
- Jun 17, 2025