Compare Soulstone Survivors prices across trusted key stores and find the best deal. Developed by Game Smithing Limited. Published by Game Smithing Limited. Released on 6/17/2025. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie, RPG.

Three years in Early Access polished this bullet heaven into one of the genre's most content-dense releases. Worth it if you can live with auto-firing chaos and a grind that never really ends.

I picked up Soulstone Survivors expecting another serviceable Vampire Survivors clone to chew through an afternoon. What I did not expect was to still be theorycrafting Blacksmith weapon builds at 2am, cross-referencing rune loadouts against character skill trees while the game's oppressive dark-fantasy soundtrack looped through my headphones for the fourth time in a row. Game Smithing Limited spent three years in Early Access quietly building something far meatier than the genre usually delivers, and the 1.0 launch that arrived in June 2025 is the payoff. The structure will be instantly familiar: you drop into an enclosed isometric arena, your attacks auto-fire on cooldowns, and you dodge relentlessly while hoovering up experience to level up and choose new skills. Where Soulstone Survivors distinguishes itself from the pack is in scale and layering. There are over 350 active and passive skills to unlock and upgrade across a roster of more than 20 characters, from the straightforward Barbarian to the Elementalist, Spellblade, Arcane Weaver, Paladin, Death Knight, Cursed Captain, and beyond, each tied to their own crafted weapons and unique ability trees. Critically, the game ditches the genre's usual countdown timer. Instead, you kill a set number of enemies to summon a Void Lord boss, and a standard run ends once five of them fall. That structural change alone removes the breathless pressure of the clock and replaces it with a more deliberate, almost tactical rhythm. Modes like Unholy Cathedral and Titan Hunt layer on further wrinkles, the former packing you into a shrinking arena with six Void Lords and ground-erupting tentacles, the latter sending you to activate sigils across a map before facing the Void King. The polish is real and it shows in the details. The UI is genuinely readable for this genre, and there is a toggle to reduce the opacity of your own attacks so enemies and their telegraphs stay visible during late-run chaos, a small accessibility feature that signals a developer paying close attention. The 3D isometric visuals hold up well even when the screen is dense with particle effects and incoming projectiles. The audio is a mixed bag, energetic and atmospheric enough that the looping stage tracks do not wear thin quickly, but the repeated character voice lines are a legitimate annoyance that reviewers and Steam players flag unanimously. The honest word is: turn them down. Where things get complicated is depth versus variety. Soulstone Survivors has enormous breadth on paper, with 460 Steam achievements, crafted weapons, rune slots, per-character skill nodes, and prestige levels all feeding a meta-progression loop that could swallow dozens of hours. The fair criticism from players who have cleared everything is that most of that breadth resolves into the same feel-bigger-numbers rhythm regardless of class. Summoner, DoT, tank, and ranged builds play out similarly in practice, and the distinct mechanical identity you might hope each character brings does not always materialise. That is a real limitation. But for players in the first twenty-plus hours, discovering synergies and watching a build snowball into screen-erasing absurdity is genuinely satisfying in a way few games in this sub-genre match. The difficulty on standard runs also skews forgiving, which suits the power-fantasy target audience perfectly but will frustrate anyone hunting a punishing challenge until they reach the harder difficulty modifiers. Soulstone Survivors is not a reinvention of the bullet heaven formula, and it does not pretend to be. What it is, is one of the most generous and thoroughly constructed entries in the genre: a game that a solo indie team refined through community feedback for three years before shipping. For players who want to lose weekends to build optimisation across a huge roster, this is the clearest recommendation in its lane right now. Kai, Scout Team

Soulstone Survivors

Soulstone Survivors

Jun 17, 2025Game Smithing Limited
GamerScout Says

Three years in Early Access polished this bullet heaven into one of the genre's most content-dense releases. Worth it if you can live with auto-firing chaos and a grind that never really ends.

PCMacLinuxXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
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Historical low: €9.51

GamerScout Verdict

The deepest bullet heaven on PC for players who live for build layering, despite builds feeling similar once the novelty fades.

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Price History

Historical low
€9.5127 Jun 2026
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€9.42€9.74€10.06€10.385 Jun16 Jun27 Jun7 Jul18 Jul
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About Soulstone Survivors

I picked up Soulstone Survivors expecting another serviceable Vampire Survivors clone to chew through an afternoon. What I did not expect was to still be theorycrafting Blacksmith weapon builds at 2am, cross-referencing rune loadouts against character skill trees while the game's oppressive dark-fantasy soundtrack looped through my headphones for the fourth time in a row. Game Smithing Limited spent three years in Early Access quietly building something far meatier than the genre usually delivers, and the 1.0 launch that arrived in June 2025 is the payoff. The structure will be instantly familiar: you drop into an enclosed isometric arena, your attacks auto-fire on cooldowns, and you dodge relentlessly while hoovering up experience to level up and choose new skills. Where Soulstone Survivors distinguishes itself from the pack is in scale and layering. There are over 350 active and passive skills to unlock and upgrade across a roster of more than 20 characters, from the straightforward Barbarian to the Elementalist, Spellblade, Arcane Weaver, Paladin, Death Knight, Cursed Captain, and beyond, each tied to their own crafted weapons and unique ability trees. Critically, the game ditches the genre's usual countdown timer. Instead, you kill a set number of enemies to summon a Void Lord boss, and a standard run ends once five of them fall. That structural change alone removes the breathless pressure of the clock and replaces it with a more deliberate, almost tactical rhythm. Modes like Unholy Cathedral and Titan Hunt layer on further wrinkles, the former packing you into a shrinking arena with six Void Lords and ground-erupting tentacles, the latter sending you to activate sigils across a map before facing the Void King. The polish is real and it shows in the details. The UI is genuinely readable for this genre, and there is a toggle to reduce the opacity of your own attacks so enemies and their telegraphs stay visible during late-run chaos, a small accessibility feature that signals a developer paying close attention. The 3D isometric visuals hold up well even when the screen is dense with particle effects and incoming projectiles. The audio is a mixed bag, energetic and atmospheric enough that the looping stage tracks do not wear thin quickly, but the repeated character voice lines are a legitimate annoyance that reviewers and Steam players flag unanimously. The honest word is: turn them down. Where things get complicated is depth versus variety. Soulstone Survivors has enormous breadth on paper, with 460 Steam achievements, crafted weapons, rune slots, per-character skill nodes, and prestige levels all feeding a meta-progression loop that could swallow dozens of hours. The fair criticism from players who have cleared everything is that most of that breadth resolves into the same feel-bigger-numbers rhythm regardless of class. Summoner, DoT, tank, and ranged builds play out similarly in practice, and the distinct mechanical identity you might hope each character brings does not always materialise. That is a real limitation. But for players in the first twenty-plus hours, discovering synergies and watching a build snowball into screen-erasing absurdity is genuinely satisfying in a way few games in this sub-genre match. The difficulty on standard runs also skews forgiving, which suits the power-fantasy target audience perfectly but will frustrate anyone hunting a punishing challenge until they reach the harder difficulty modifiers. Soulstone Survivors is not a reinvention of the bullet heaven formula, and it does not pretend to be. What it is, is one of the most generous and thoroughly constructed entries in the genre: a game that a solo indie team refined through community feedback for three years before shipping. For players who want to lose weekends to build optimisation across a huge roster, this is the clearest recommendation in its lane right now.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieBullet HeavenBoss RushMeta-ProgressionDark FantasyPower FantasyWeapon CraftingPrestige SystemHigh Replayability

System Requirements

Minimum

OS
Windows 7 or newer
Memory
4 GB RAM
Storage
2 GB available space
Processor
2.5Ghz or better

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Game Info

Developer
Game Smithing Limited
Publisher
Game Smithing Limited
Release Date
Jun 17, 2025

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How much does Soulstone Survivors cost?

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What platforms is Soulstone Survivors available on?

Soulstone Survivors is available on PC, Mac, Linux, Xbox.

When was Soulstone Survivors released?

Soulstone Survivors was released on 17 June 2025.

Who developed Soulstone Survivors?

Soulstone Survivors was developed by Game Smithing Limited.