Compare Soulcalibur VI Deluxe Edition prices across trusted key stores and find the best deal. Developed by BANDAI NAMCO Studios Inc., Dimps Corporation. Published by BANDAI NAMCO Entertainment. Released on 10/18/2018. Available on PC, Xbox. Genres: Action. Metacritic score: 80/100.

The weapons-based fighter that actually earned its Metacritic 80, deep combat, a surprisingly meaty solo mode, and character creation wild enough to spawn its own meme economy.

I've spent enough time with weapon-based fighters to know when one is doing the fundamentals right, and Soulcalibur VI mostly does. The core loop is a 3D arena brawler built around horizontal strikes, vertical strikes, and kicks, where each attack type has a clear counter and positioning matters as much as execution. That foundation has been here since the original game, but VI adds two new wrinkles worth knowing about: Reversal Edge and Soul Charge. Reversal Edge lets you absorb an incoming hit and fire back, triggering a slow-motion clash that resolves through a rock-paper-scissors input read. It's flashy, it lowers the barrier for newer players to feel useful in a scramble, and it's also the most divisive thing in the game. Veterans find it pace-breaking when spammed online; the developers themselves acknowledged the rhythm slows when it fires off repeatedly. Soul Charge, by contrast, gives you a timed power-up state that unlocks extra attacks and feeds into Critical Edge super moves, which are pulled off with a single shoulder button press. Lethal Hits round out the toolkit, landing massive burst damage when you connect under specific conditions, like catching a sidestepping opponent mid-dodge. For single-player players, VI is legitimately generous. Soul Chronicle tells the series' overarching story through individual character arcs focused on the eternal conflict between Soul Edge and Soul Calibur, presented visual-novel style with voiced cutscenes. It is not cinematic by modern standards, but the lore is there for anyone who wants it. Libra of Soul is the bigger surprise: a full RPG-adjacent mode where you build a custom character, the Conduit, and work through a branching journey to close astral fissures while confronting the rogue scientist Azwel. It reads like a side-quest mode that accidentally became the most replayable part of the package. The character creation system that feeds into it is deep enough that players have been building absurd internet-famous creations since launch, which tells you something about its flexibility. The rough edges are real. Online multiplayer runs on delay-based netcode, and that input lag is noticeable in fast exchanges. The developer acknowledged it without ever fully solving it, which stings for anyone buying this specifically to grind ranked matches. The base roster sits at over 20 fighters, including series staples like Mitsutsura, Nightmare, Ivy, Siegfried, and Yoshimitsu alongside guest character Geralt of Rivia, but post-launch characters are paid DLC and the stage count at launch was criticized as thin. Some community members also noted that certain Critical Edge moves feel imbalanced at the high end, with single-button options capable of punishing mistakes too harshly. These are not game-breaking problems, but they are real friction points for competitive-minded players. The Deluxe Edition bundles in the Season Pass content, which adds DLC fighters and is worth factoring in if you want the fullest roster available. If you are coming to this as a fighting game curious but not a genre obsessive, VI is one of the more welcoming entry points in any 3D fighter: the Reversal Edge system, whatever its competitive reputation, genuinely does help newer players stay in the fight longer. If you are a returning Soulcalibur fan hoping for the mechanical density of SCII, you will find a lot to like but also a few concessions to accessibility that may grate. Either way, the combat at its best, particularly mastering eight-way movement and timing Lethal Hits mid-combo, is as satisfying as the series has ever felt. Alex, Scout Team

Soulcalibur VI Deluxe Edition

Soulcalibur VI Deluxe Edition

Oct 18, 2018BANDAI NAMCO Studios Inc., Dimps CorporationBANDAI NAMCO Entertainment
GamerScout Says

The weapons-based fighter that actually earned its Metacritic 80, deep combat, a surprisingly meaty solo mode, and character creation wild enough to spawn its own meme economy.

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GamerScout Verdict

Best for players who want a 3D fighter with solo depth and a wild character creator, and can live with dated online netcode.

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About Soulcalibur VI Deluxe Edition

I've spent enough time with weapon-based fighters to know when one is doing the fundamentals right, and Soulcalibur VI mostly does. The core loop is a 3D arena brawler built around horizontal strikes, vertical strikes, and kicks, where each attack type has a clear counter and positioning matters as much as execution. That foundation has been here since the original game, but VI adds two new wrinkles worth knowing about: Reversal Edge and Soul Charge. Reversal Edge lets you absorb an incoming hit and fire back, triggering a slow-motion clash that resolves through a rock-paper-scissors input read. It's flashy, it lowers the barrier for newer players to feel useful in a scramble, and it's also the most divisive thing in the game. Veterans find it pace-breaking when spammed online; the developers themselves acknowledged the rhythm slows when it fires off repeatedly. Soul Charge, by contrast, gives you a timed power-up state that unlocks extra attacks and feeds into Critical Edge super moves, which are pulled off with a single shoulder button press. Lethal Hits round out the toolkit, landing massive burst damage when you connect under specific conditions, like catching a sidestepping opponent mid-dodge. For single-player players, VI is legitimately generous. Soul Chronicle tells the series' overarching story through individual character arcs focused on the eternal conflict between Soul Edge and Soul Calibur, presented visual-novel style with voiced cutscenes. It is not cinematic by modern standards, but the lore is there for anyone who wants it. Libra of Soul is the bigger surprise: a full RPG-adjacent mode where you build a custom character, the Conduit, and work through a branching journey to close astral fissures while confronting the rogue scientist Azwel. It reads like a side-quest mode that accidentally became the most replayable part of the package. The character creation system that feeds into it is deep enough that players have been building absurd internet-famous creations since launch, which tells you something about its flexibility. The rough edges are real. Online multiplayer runs on delay-based netcode, and that input lag is noticeable in fast exchanges. The developer acknowledged it without ever fully solving it, which stings for anyone buying this specifically to grind ranked matches. The base roster sits at over 20 fighters, including series staples like Mitsutsura, Nightmare, Ivy, Siegfried, and Yoshimitsu alongside guest character Geralt of Rivia, but post-launch characters are paid DLC and the stage count at launch was criticized as thin. Some community members also noted that certain Critical Edge moves feel imbalanced at the high end, with single-button options capable of punishing mistakes too harshly. These are not game-breaking problems, but they are real friction points for competitive-minded players. The Deluxe Edition bundles in the Season Pass content, which adds DLC fighters and is worth factoring in if you want the fullest roster available. If you are coming to this as a fighting game curious but not a genre obsessive, VI is one of the more welcoming entry points in any 3D fighter: the Reversal Edge system, whatever its competitive reputation, genuinely does help newer players stay in the fight longer. If you are a returning Soulcalibur fan hoping for the mechanical density of SCII, you will find a lot to like but also a few concessions to accessibility that may grate. Either way, the combat at its best, particularly mastering eight-way movement and timing Lethal Hits mid-combo, is as satisfying as the series has ever felt.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedWeapons-Based Combat3D FighterReversal EdgeCharacter Creation DepthSoul ChronicleLibra of SoulGuest CharactersDelay-Based NetcodeCasual-Friendly Fighter

System Requirements

Minimum

Processor
Intel Core i3-4160 @ 3.60GHz or equivalent
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 1050
DirectX
Version…

Recommended

Processor
Intel Core i5-4690 3.5 GHz or equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 1060 or equivalent DirectX…

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Reviews & Ratings

Metacritic
80

Game Info

Developer
BANDAI NAMCO Studios Inc., Dimps Corporation
Publisher
BANDAI NAMCO Entertainment
Release Date
Oct 18, 2018

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsPartial Controller Support+5 more

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Frequently asked questions about Soulcalibur VI Deluxe Edition

How much does Soulcalibur VI Deluxe Edition cost?

Soulcalibur VI Deluxe Edition pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Soulcalibur VI Deluxe Edition available on?

Soulcalibur VI Deluxe Edition is available on PC, Xbox.

When was Soulcalibur VI Deluxe Edition released?

Soulcalibur VI Deluxe Edition was released on 18 October 2018.

Who developed Soulcalibur VI Deluxe Edition?

Soulcalibur VI Deluxe Edition was developed by BANDAI NAMCO Studios Inc., Dimps Corporation and published by BANDAI NAMCO Entertainment.

Is Soulcalibur VI Deluxe Edition worth buying?

Soulcalibur VI Deluxe Edition holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.