Compare Soul Hackers 2 prices across trusted key stores and find the best deal. Developed by ATLUS. Published by SEGA. Released on 8/25/2022. Available on PC, Xbox. Genres: RPG.

A slick JRPG from ATLUS with style to spare, but Soul Hackers 2 trades depth for aesthetics in ways that will frustrate series veterans and newcomers alike.

Soul Hackers 2 is a turn-based JRPG set in a near-future cyberpunk world where a pair of synthetic beings called Ringo and Figue are born to prevent the apocalypse. You assemble a small crew of devil summoners, build demon-stacked party loadouts, and fight through dungeons in classic ATLUS fashion. On the surface, it checks the boxes: slick UI, a pounding electronic soundtrack, demon fusion, and that signature Megami Tensei flavor where mythology gets remixed into neon-soaked urban hellscapes. If you have ever wanted a game that looks like a stylized album cover at all times, this is close to that. The combat system runs on a mechanic called Sabbath. When party members exploit an enemy weakness, they stack up hits that unleash in a single burst at the end of the turn. It is satisfying when it clicks, and demon stacking allows you to equip demons to characters for passive skills and stat boosts rather than swapping them in as fighters, which is a meaningful departure from mainline Persona or SMT. Build tinkering here is about layering the right passives onto the right characters and matching elemental coverage across your roster. At around hour 20 to 30 that system still holds interest, though it never reaches the labyrinthine complexity of SMT V or the expressive absurdity of Nocturne. The narrative is where things get complicated. Ringo as a protagonist is genuinely charming, an AI learning humanity in real time, and her dry observations carry more warmth than the writing probably deserves. But the supporting cast is thin. Each companion has a personal story told through the Soul Matrix, a separate dungeon hub that unlocks character backstory in drips. The problem is those dungeons are repetitive corridor crawls with minimal enemy variety, basically filler content dressed in emotional window dressing. If you hate padded XP grinding sandwiched between cutscenes, the Soul Matrix will test your patience. The main cast never gets enough screen time together for the ensemble chemistry to fully develop, and the central apocalypse plot resolves in ways that feel rushed after a slow first half. For ATLUS regulars who need a palette cleanser between major releases, there is enough here to enjoy: demon fusion remains compulsive, the visual direction is genuinely striking, and some late-game boss encounters are legitimately well-designed. But compared to the studio's own peaks, Soul Hackers 2 feels like a mid-tier spin-off that shipped before its script had a second draft. The mixed Steam reception is fair. It is not a broken or cynical game, it is just one that plays it safe in the story department while the combat system does interesting but incomplete work. Monika, Scout Team

Soul Hackers 2

Soul Hackers 2

Aug 25, 2022ATLUSSEGA
GamerScout Says

A slick JRPG from ATLUS with style to spare, but Soul Hackers 2 trades depth for aesthetics in ways that will frustrate series veterans and newcomers alike.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €10.20

GamerScout Verdict

Worth it for ATLUS die-hards craving more demon fusion, but don't expect the narrative payoff of the studio's best work.

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Price History

Historical low
€10.205 Jun 2026
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€10.01€10.65€11.30€11.945 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Soul Hackers 2

Soul Hackers 2 is a turn-based JRPG set in a near-future cyberpunk world where a pair of synthetic beings called Ringo and Figue are born to prevent the apocalypse. You assemble a small crew of devil summoners, build demon-stacked party loadouts, and fight through dungeons in classic ATLUS fashion. On the surface, it checks the boxes: slick UI, a pounding electronic soundtrack, demon fusion, and that signature Megami Tensei flavor where mythology gets remixed into neon-soaked urban hellscapes. If you have ever wanted a game that looks like a stylized album cover at all times, this is close to that. The combat system runs on a mechanic called Sabbath. When party members exploit an enemy weakness, they stack up hits that unleash in a single burst at the end of the turn. It is satisfying when it clicks, and demon stacking allows you to equip demons to characters for passive skills and stat boosts rather than swapping them in as fighters, which is a meaningful departure from mainline Persona or SMT. Build tinkering here is about layering the right passives onto the right characters and matching elemental coverage across your roster. At around hour 20 to 30 that system still holds interest, though it never reaches the labyrinthine complexity of SMT V or the expressive absurdity of Nocturne. The narrative is where things get complicated. Ringo as a protagonist is genuinely charming, an AI learning humanity in real time, and her dry observations carry more warmth than the writing probably deserves. But the supporting cast is thin. Each companion has a personal story told through the Soul Matrix, a separate dungeon hub that unlocks character backstory in drips. The problem is those dungeons are repetitive corridor crawls with minimal enemy variety, basically filler content dressed in emotional window dressing. If you hate padded XP grinding sandwiched between cutscenes, the Soul Matrix will test your patience. The main cast never gets enough screen time together for the ensemble chemistry to fully develop, and the central apocalypse plot resolves in ways that feel rushed after a slow first half. For ATLUS regulars who need a palette cleanser between major releases, there is enough here to enjoy: demon fusion remains compulsive, the visual direction is genuinely striking, and some late-game boss encounters are legitimately well-designed. But compared to the studio's own peaks, Soul Hackers 2 feels like a mid-tier spin-off that shipped before its script had a second draft. The mixed Steam reception is fair. It is not a broken or cynical game, it is just one that plays it safe in the story department while the combat system does interesting but incomplete work.

Monika
Monika · Scout Team

RPGs

Tags

steamDemon FusionTurn-Based CombatCyberpunk SettingPassive Build SystemStory-DrivenParty-Based RPGAtmospheric SoundtrackPress Turn CombatCyberpunk NoirCompendium BuildingStory DLC IncludedHub Social SystemElemental Weakness

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-3470 or AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5770, 1 GB
DirectX
Version 11
Storage
22 GB available space

Recommended

OS
Windows 10
Processor
Intel Core i5-8600 or AMD Ryzen 5 3600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760, 2 GB or AMD Radeon HD 7870, 2 GB Dir…

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Reviews & Ratings

Steam
66%(3,243)

Game Info

Developer
ATLUS
Publisher
SEGA
Release Date
Aug 25, 2022

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Frequently asked questions about Soul Hackers 2

How much does Soul Hackers 2 cost?

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What platforms is Soul Hackers 2 available on?

Soul Hackers 2 is available on PC, Xbox.

When was Soul Hackers 2 released?

Soul Hackers 2 was released on 25 August 2022.

Who developed Soul Hackers 2?

Soul Hackers 2 was developed by ATLUS and published by SEGA.