Compare Sons of Valhalla prices across trusted key stores and find the best deal. Developed by Pixel Chest. Published by Pixel Chest. Released on 4/5/2024. Available on PC. Genres: Action, RPG, Simulation, Strategy. Metacritic score: 73/100.

Kingdom Two Crowns with a sword in your hand and a grudge to settle, satisfying in short sessions, thin on depth for anyone expecting grand-strategy complexity.

I went into Sons of Valhalla hoping the side-scrolling Kingdom formula had finally grown a spine, and the answer is: mostly yes, with some notable asterisks. Pixel Chest, a two-brother studio with obvious love for Viking aesthetics, built a game that sits at the crossroads of 2D base-builder, action-RPG, and lite roguelite. You play as Thorald Olavson, a warrior with a dead father, a kidnapped beloved, and a direct line to Odin himself. The setup is thin, it is essentially a revenge march from left to right across England, but the systems layered on top of that march are more interesting than the premise suggests. The core loop works like this: establish a camp, spend Hack Silver on buildings, recruit fighters from the Barracks, Archery Range, and Siege Workshop, then push forward to the next enemy stronghold. Your Mead Hall tier gates everything, so early decisions about where to invest wood and coin actually matter. Raiders storm the front lines, fire-arrow archers rain down from a distance, and siege engines handle fortifications, there is genuine unit variety, and commanding them with follow, attack, and shield-wall orders adds a tactical layer that the Kingdom games never really had. When you reach the far end of a region, a boss fight strips away the army and turns things into a one-on-one 2D brawl, which is a smart palette-cleanser that tests the personal combat skills you have been leveling separately. That personal combat is the game's most divisive pillar. Thorald swings a sword, blocks, dodges with a stamina bar that evokes Dark Souls-lite muscle memory, throws arrows, eats meat to heal, and drinks mead to refill stamina. The rune belt system, random-rarity upgrades looted from chests and defeated enemies, is the roguelite hook and the best source of build variety. Die and you lose a rune as an offering to Odin before respawning, which creates a genuine cost-benefit tension around risk-taking. However, the base hero combat is sluggish for a long stretch; shrines unlock combo strings, but those are not permanent, leaving you with basic slashes for most of a run. Players who come in expecting Thorald to carry fights solo will find the game frustrating. Players who treat him as a commander who can get his hands dirty, not a one-man army, will click with the pacing much faster. Starting on Easy is not shameful; the game opens up its best decision-making at that difficulty before you add Normal's punishment on top. The honest criticism is that base-building depth is shallower than the building count implies. Mead Hall upgrades unlock plots, lodges generate passive wood and fish, and the five military structures are fairly self-explanatory. Anyone arriving from a true RTS background will find the settlement layer a thin wrapper around the combat. The six-region campaign clocks in around eight to twelve hours depending on difficulty and deaths, and repetition sets in across the back half as the left-to-right structure becomes predictable. A horde mode exists post-campaign for score-chasers, but it does not add strategic complexity, just volume. Community feedback since launch has consistently flagged troop AI, cleaner unit info panels, and a more varied difficulty curve as the main things still wanting attention. For a strategy-curious player who finds grand-strategy titles intimidating, Sons of Valhalla is actually a reasonable gateway drug. The tutorial, structured across an Asgard prologue and a hands-on base-building phase, does the job without condescending. The pixel art is genuinely handsome, the day-night cycle and weather effects give the world a lived-in feel, and the rune system keeps individual runs from feeling identical. The Metacritic score of 73 is an honest read: this is a well-executed mid-range game that does several things with charm and one or two things with frustrating shallowness. Approach it as a breezy Viking action-strategy with roguelite spice, not a base-builder with teeth, and it will deliver a good weekend. Diego, Scout Team

Sons of Valhalla

Sons of Valhalla

Apr 5, 2024Pixel Chest
GamerScout Says

Kingdom Two Crowns with a sword in your hand and a grudge to settle, satisfying in short sessions, thin on depth for anyone expecting grand-strategy complexity.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€5.04
at Gamivo
Lowest tracked: €4.09
Track this price

GamerScout Verdict

Best for Kingdom-series fans ready for a sword in their hand, not a spreadsheet, but thin on base-building depth.

Compare Prices(6 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€5.04
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.40
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€5.48
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.76-71%
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€6.10
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€6.19-69%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.25-69%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.35-18%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€4.093 Sept 2026
Current best
€5.04
Keyshops
€3.94€4.47€5.00€5.538 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
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Screenshots & Media

About Sons of Valhalla

I went into Sons of Valhalla hoping the side-scrolling Kingdom formula had finally grown a spine, and the answer is: mostly yes, with some notable asterisks. Pixel Chest, a two-brother studio with obvious love for Viking aesthetics, built a game that sits at the crossroads of 2D base-builder, action-RPG, and lite roguelite. You play as Thorald Olavson, a warrior with a dead father, a kidnapped beloved, and a direct line to Odin himself. The setup is thin, it is essentially a revenge march from left to right across England, but the systems layered on top of that march are more interesting than the premise suggests. The core loop works like this: establish a camp, spend Hack Silver on buildings, recruit fighters from the Barracks, Archery Range, and Siege Workshop, then push forward to the next enemy stronghold. Your Mead Hall tier gates everything, so early decisions about where to invest wood and coin actually matter. Raiders storm the front lines, fire-arrow archers rain down from a distance, and siege engines handle fortifications, there is genuine unit variety, and commanding them with follow, attack, and shield-wall orders adds a tactical layer that the Kingdom games never really had. When you reach the far end of a region, a boss fight strips away the army and turns things into a one-on-one 2D brawl, which is a smart palette-cleanser that tests the personal combat skills you have been leveling separately. That personal combat is the game's most divisive pillar. Thorald swings a sword, blocks, dodges with a stamina bar that evokes Dark Souls-lite muscle memory, throws arrows, eats meat to heal, and drinks mead to refill stamina. The rune belt system, random-rarity upgrades looted from chests and defeated enemies, is the roguelite hook and the best source of build variety. Die and you lose a rune as an offering to Odin before respawning, which creates a genuine cost-benefit tension around risk-taking. However, the base hero combat is sluggish for a long stretch; shrines unlock combo strings, but those are not permanent, leaving you with basic slashes for most of a run. Players who come in expecting Thorald to carry fights solo will find the game frustrating. Players who treat him as a commander who can get his hands dirty, not a one-man army, will click with the pacing much faster. Starting on Easy is not shameful; the game opens up its best decision-making at that difficulty before you add Normal's punishment on top. The honest criticism is that base-building depth is shallower than the building count implies. Mead Hall upgrades unlock plots, lodges generate passive wood and fish, and the five military structures are fairly self-explanatory. Anyone arriving from a true RTS background will find the settlement layer a thin wrapper around the combat. The six-region campaign clocks in around eight to twelve hours depending on difficulty and deaths, and repetition sets in across the back half as the left-to-right structure becomes predictable. A horde mode exists post-campaign for score-chasers, but it does not add strategic complexity, just volume. Community feedback since launch has consistently flagged troop AI, cleaner unit info panels, and a more varied difficulty curve as the main things still wanting attention. For a strategy-curious player who finds grand-strategy titles intimidating, Sons of Valhalla is actually a reasonable gateway drug. The tutorial, structured across an Asgard prologue and a hands-on base-building phase, does the job without condescending. The pixel art is genuinely handsome, the day-night cycle and weather effects give the world a lived-in feel, and the rune system keeps individual runs from feeling identical. The Metacritic score of 73 is an honest read: this is a well-executed mid-range game that does several things with charm and one or two things with frustrating shallowness. Approach it as a breezy Viking action-strategy with roguelite spice, not a base-builder with teeth, and it will deliver a good weekend.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaKingdom-likeRune Build SystemShield Wall TacticsBoss GauntletsRoguelite ProgressionViking SettingUnit CommandingHorde ModeShort Campaign

System Requirements

Minimum

OS
Windows® 10 (64-bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 550 Ti (1 GB) / AMD® Radeon™ HD 6850 (1 GB)
Processor
Intel® Core™ i5-4670 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)

Recommended

OS
Windows® 10 (64-bit)
Memory
4 GB RAM
DirectX
Version 12
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 650 (1 GB) / AMD® Radeon™ HD 6970 (2 GB)
Processor
Intel® Core™ i5-4670 (quad-core) / AMD® Ryzen™ 3 3200G (quad-core)

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Reviews & Ratings

Metacritic
73

Game Info

Developer
Pixel Chest
Publisher
Pixel Chest
Release Date
Apr 5, 2024

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Frequently asked questions about Sons of Valhalla

How much does Sons of Valhalla cost?

As of 7 September 2026, the cheapest in-stock offer for Sons of Valhalla is €5.04 at Gamivo, out of 14 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sons of Valhalla cheapest?

The lowest in-stock price we track for Sons of Valhalla is €5.04 at Gamivo (7 September 2026). We compare 14 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sons of Valhalla available on?

Sons of Valhalla is available on PC.

When was Sons of Valhalla released?

Sons of Valhalla was released on 5 April 2024.

Who developed Sons of Valhalla?

Sons of Valhalla was developed by Pixel Chest.

Is Sons of Valhalla worth buying?

Sons of Valhalla holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.