Compare Sonic Mania + Encore (DLC) prices across trusted key stores and find the best deal. Developed by Christian Whitehead. Published by SEGA. Released on 7/17/2018. Available on PC. Genres: Action, Adventure, Casual.

If you already loved Sonic Mania, Encore is the smartest reason to go back, two genuinely distinct new characters and a remixed run that reshuffles the challenge in ways the base game never did.

I went back into Sonic Mania the moment Encore dropped, half expecting a thin character pack with a new menu screen tacked on. What I got was something more considered: a full second-pass through the game with a fundamentally different survival system, two long-absent characters who actually play differently from the existing trio, and a local multiplayer bump that quietly turns a solo-friendly platformer into a couch competition. The package is modest in raw content, but the ideas inside it are genuinely good. Mighty the Armadillo and Ray the Flying Squirrel are the headliners, and they earn it. Mighty's Hammer Drop, a mid-air ground pound, lets him shatter terrain, crush Badniks below him, and shake loose hidden items from the environment. His shell also absorbs one spike hit without losing rings, which makes him the more forgiving pick for players who still fumble the trickier sections. Ray's Air Glide is the opposite philosophy: high-risk, high-reward. Hold the jump button to soar, then angle up and down to trade altitude for speed and back again. Get the rhythm right and Ray reaches shortcuts none of the other characters can touch; miss the timing and you're eating a pit. Both feel built for the levels, not bolted on. Encore Mode is where those characters get their proper showcase. The standard lives system is gone entirely. Instead, you carry a roster of up to five characters as a kind of rotating party: two on-screen at once, swappable on the fly, with random monitors reshuffling your bench as you run. Lose a character and the next one drops in automatically. It plays a little like a retro version of a Donkey Kong Country tag mechanic, which keeps the momentum going even when things go sideways. Zones carry remixed color palettes, altered enemy placement, and new paths built around all five characters' abilities. There is also a new Angel Island Zone opener, though it is brief and bossless, more of a framing device than a full act. The Blue Sphere bonus stages from the base game are replaced with a new pinball table stage, which most players will agree is a welcome trade. Time Attack gets fresh leaderboards for both new characters and all the Encore-remixed stages, and Competition Mode now supports four players locally. The honest knock on Encore is that it does not add a single new full zone. Every stage you run is a variation on something you have already seen, and if you are coming in cold or you have not played Mania to saturation, the remixed layouts alone may not feel like enough. The difficulty swing in Encore Mode can also be severe: play your cards right and it is barely harder than the original; lose your reserve characters before a boss and it sharpens into something genuinely punishing. That variance will feel like a feature to some players and a frustration to others. There are no new achievements on PC either, so completionists get no additional checkbox satisfaction from the run. For anyone who finished Sonic Mania and wanted one solid reason to replay it with fresh eyes, the Encore DLC delivers that reason clearly. The two new characters do mechanical work that justifies their inclusion well beyond nostalgia service, and Encore Mode's party-survival spin keeps the moment-to-moment feel surprising even on zones you know by heart. It is a lean add-on, but a well-crafted one. Alex, Scout Team

Sonic Mania + Encore (DLC)

Sonic Mania + Encore (DLC)

Add-on / DLC for Sonic Mania — view full game
Jul 17, 2018Christian WhiteheadSEGA
GamerScout Says

If you already loved Sonic Mania, Encore is the smartest reason to go back, two genuinely distinct new characters and a remixed run that reshuffles the challenge in ways the base game never did.

PC
Best Price Available
€0.00
at N/A
Historical low: €8.00

GamerScout Verdict

Essential for Sonic Mania fans who want a mechanically fresh second run; thin value if you haven't finished the base game first.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€8.005 Jun 2026
Keyshops
€7.88€8.31€8.73€9.165 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

Screenshot

About Sonic Mania + Encore (DLC)

I went back into Sonic Mania the moment Encore dropped, half expecting a thin character pack with a new menu screen tacked on. What I got was something more considered: a full second-pass through the game with a fundamentally different survival system, two long-absent characters who actually play differently from the existing trio, and a local multiplayer bump that quietly turns a solo-friendly platformer into a couch competition. The package is modest in raw content, but the ideas inside it are genuinely good. Mighty the Armadillo and Ray the Flying Squirrel are the headliners, and they earn it. Mighty's Hammer Drop, a mid-air ground pound, lets him shatter terrain, crush Badniks below him, and shake loose hidden items from the environment. His shell also absorbs one spike hit without losing rings, which makes him the more forgiving pick for players who still fumble the trickier sections. Ray's Air Glide is the opposite philosophy: high-risk, high-reward. Hold the jump button to soar, then angle up and down to trade altitude for speed and back again. Get the rhythm right and Ray reaches shortcuts none of the other characters can touch; miss the timing and you're eating a pit. Both feel built for the levels, not bolted on. Encore Mode is where those characters get their proper showcase. The standard lives system is gone entirely. Instead, you carry a roster of up to five characters as a kind of rotating party: two on-screen at once, swappable on the fly, with random monitors reshuffling your bench as you run. Lose a character and the next one drops in automatically. It plays a little like a retro version of a Donkey Kong Country tag mechanic, which keeps the momentum going even when things go sideways. Zones carry remixed color palettes, altered enemy placement, and new paths built around all five characters' abilities. There is also a new Angel Island Zone opener, though it is brief and bossless, more of a framing device than a full act. The Blue Sphere bonus stages from the base game are replaced with a new pinball table stage, which most players will agree is a welcome trade. Time Attack gets fresh leaderboards for both new characters and all the Encore-remixed stages, and Competition Mode now supports four players locally. The honest knock on Encore is that it does not add a single new full zone. Every stage you run is a variation on something you have already seen, and if you are coming in cold or you have not played Mania to saturation, the remixed layouts alone may not feel like enough. The difficulty swing in Encore Mode can also be severe: play your cards right and it is barely harder than the original; lose your reserve characters before a boss and it sharpens into something genuinely punishing. That variance will feel like a feature to some players and a frustration to others. There are no new achievements on PC either, so completionists get no additional checkbox satisfaction from the run. For anyone who finished Sonic Mania and wanted one solid reason to replay it with fresh eyes, the Encore DLC delivers that reason clearly. The two new characters do mechanical work that justifies their inclusion well beyond nostalgia service, and Encore Mode's party-survival spin keeps the moment-to-moment feel surprising even on zones you know by heart. It is a lean add-on, but a well-crafted one.

Alex
Alex · Scout Team

Catch-all

Tags

steamCharacter SwitchingParty SurvivalRemixed LevelsLocal MultiplayerTime AttackRetro RevivalArcade Platformer4-Player Split-Screen

System Requirements

Minimum

OS *
Windows 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
DirectX 9.0c compliant video card 256MB
Processor
Core 2 Duo
Sound Card
DirectX 9.0c Compatible

Keep exploring

Community Discussion

Be the first to comment on Sonic Mania + Encore (DLC).

Reviews & Ratings

Steam
91%(746)

Game Info

Developer
Christian Whitehead
Publisher
SEGA
Release Date
Jul 17, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Christian Whitehead

Buy smarter: helpful guides

Frequently asked questions about Sonic Mania + Encore (DLC)

How much does Sonic Mania + Encore (DLC) cost?

Sonic Mania + Encore (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Sonic Mania + Encore (DLC) cheapest?

Compare Sonic Mania + Encore (DLC) prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Sonic Mania + Encore (DLC) available on?

Sonic Mania + Encore (DLC) is available on PC.

When was Sonic Mania + Encore (DLC) released?

Sonic Mania + Encore (DLC) was released on 17 July 2018.

Who developed Sonic Mania + Encore (DLC)?

Sonic Mania + Encore (DLC) was developed by Christian Whitehead and published by SEGA.