Compare Song of Iron prices across 50+ stores and find the best deal. Developed by Resting Relic. Published by Resting Relic. Released on 8/31/2021. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 71/100.

Five hours of handcrafted Norse brutality built by one person, and it shows in ways both gorgeous and rough around the edges. Worth knowing before you click buy.

I find myself thinking about solo-dev games long after the credits roll, even the imperfect ones, maybe especially the imperfect ones. Song of Iron sits firmly in that category. Joe Winter built this thing largely alone, and the weight of that fact lands the moment you see the first forest vista: silhouettes of pines against a bruised sky, shadows doing things that a team of five would plan for weeks. There is a genuine visual intelligence at work here, and it earns your attention before a single enemy crosses your path. What you are actually playing is a 2.5D side-scrolling action-adventure set in a bleak Norse world. You take a dying loved one's relic to the temple of the gods, and the journey there covers old-growth forests, goblin-filled caves, icy mountain faces, and burning villages. The story is minimalist by design. There is no dialogue wheel, no inventory screen, no level-up prompt. You scavenge weapons and shields from fallen enemies, manage a stamina bar that governs both your attacks and your climbs, and keep an eye on health that slowly refills outside of combat. Hidden stone chests unlock magical abilities tied to armor pieces: fire on your blade, a lightning charge, a brief speed surge. These drip in steadily enough to feel like genuine discoveries rather than tutorial checkboxes. The score, composed by Will Goss, threads through each environment with a low Nordic gravity that I kept stopping to listen to. Combat is the shakiest pillar. At its best, axe-and-shield fighting has a satisfying heft, and throwing your weapon at a distant enemy before closing the gap feels genuinely clever. At its worst, the control layout fights your muscle memory, the stamina bar punishes aggression at inopportune moments, and a handful of sections push you toward retreat when the whole aesthetic is whispering "stand and fight." Some boss encounters have no enemy health indicators at all, which turns already tense fights into guesswork. Platforming has its own trouble spots: instant-kill obstacles layered onto controls that were not built for precision, a combination that frustrated more reviewers than just me. There were also bugs at launch, some minor (animations sticking), some more serious (checkpoint loops forcing restarts). Community reports suggest patches addressed the worst of them, but going in with eyes open is wise. Here is what I will defend, though: Song of Iron knows when to end. The five-to-six hour runtime is exactly right for what it is. There are four or five set pieces packed into that span that genuinely surprised me, including a late-game turn in the narrative that recontextualizes the quiet atmosphere building that preceded it. The environments shift constantly, from damp caves to windswept cliff edges, and Resting Relic plays with foreground-background layering and light sourcing in ways that feel intentional, not accidental. Comparisons to Inside and Limbo are fair but slightly undersell the combat focus and the tonal warmth underneath all the Norse grimness. This is a world that wants you to feel something, and often it succeeds. The honest verdict is that Song of Iron is a qualified success: a one-person debut that trades in atmosphere and craft more fluently than it trades in mechanical polish. If you are the kind of player who finds a solo-dev credit emotionally relevant to the experience, who can absorb some control friction in exchange for a world that feels genuinely handbuilt, this is worth the hours. If tight combat systems are your threshold requirement, keep looking. Kai, Scout Team

Song of Iron
ActionAdventureIndie

Song of Iron

Aug 31, 2021Resting Relic
GamerScout Says

Five hours of handcrafted Norse brutality built by one person, and it shows in ways both gorgeous and rough around the edges. Worth knowing before you click buy.

PC
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Screenshots & Media

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About Song of Iron

I find myself thinking about solo-dev games long after the credits roll, even the imperfect ones, maybe especially the imperfect ones. Song of Iron sits firmly in that category. Joe Winter built this thing largely alone, and the weight of that fact lands the moment you see the first forest vista: silhouettes of pines against a bruised sky, shadows doing things that a team of five would plan for weeks. There is a genuine visual intelligence at work here, and it earns your attention before a single enemy crosses your path. What you are actually playing is a 2.5D side-scrolling action-adventure set in a bleak Norse world. You take a dying loved one's relic to the temple of the gods, and the journey there covers old-growth forests, goblin-filled caves, icy mountain faces, and burning villages. The story is minimalist by design. There is no dialogue wheel, no inventory screen, no level-up prompt. You scavenge weapons and shields from fallen enemies, manage a stamina bar that governs both your attacks and your climbs, and keep an eye on health that slowly refills outside of combat. Hidden stone chests unlock magical abilities tied to armor pieces: fire on your blade, a lightning charge, a brief speed surge. These drip in steadily enough to feel like genuine discoveries rather than tutorial checkboxes. The score, composed by Will Goss, threads through each environment with a low Nordic gravity that I kept stopping to listen to. Combat is the shakiest pillar. At its best, axe-and-shield fighting has a satisfying heft, and throwing your weapon at a distant enemy before closing the gap feels genuinely clever. At its worst, the control layout fights your muscle memory, the stamina bar punishes aggression at inopportune moments, and a handful of sections push you toward retreat when the whole aesthetic is whispering "stand and fight." Some boss encounters have no enemy health indicators at all, which turns already tense fights into guesswork. Platforming has its own trouble spots: instant-kill obstacles layered onto controls that were not built for precision, a combination that frustrated more reviewers than just me. There were also bugs at launch, some minor (animations sticking), some more serious (checkpoint loops forcing restarts). Community reports suggest patches addressed the worst of them, but going in with eyes open is wise. Here is what I will defend, though: Song of Iron knows when to end. The five-to-six hour runtime is exactly right for what it is. There are four or five set pieces packed into that span that genuinely surprised me, including a late-game turn in the narrative that recontextualizes the quiet atmosphere building that preceded it. The environments shift constantly, from damp caves to windswept cliff edges, and Resting Relic plays with foreground-background layering and light sourcing in ways that feel intentional, not accidental. Comparisons to Inside and Limbo are fair but slightly undersell the combat focus and the tonal warmth underneath all the Norse grimness. This is a world that wants you to feel something, and often it succeeds. The honest verdict is that Song of Iron is a qualified success: a one-person debut that trades in atmosphere and craft more fluently than it trades in mechanical polish. If you are the kind of player who finds a solo-dev credit emotionally relevant to the experience, who can absorb some control friction in exchange for a world that feels genuinely handbuilt, this is worth the hours. If tight combat systems are your threshold requirement, keep looking. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Norse MythologySide-ScrollerStamina CombatWeapon ScavengingMagical AbilitiesSolo DeveloperMinimalist UICheckpoint SystemEnvironmental StorytellingLight Platforming

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
windows x64
Memory
8 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 770
Processor
Intel Core i5 or equivalent AMD
Sound Card
DirectX Compatible
Additional Notes
keyboard & mouse or Controller

Recommended

OS
windows x64
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 1080
Processor
Intel Core i7 or equivalent AMD
Sound Card
DirectX Compatible
Additional Notes
keyboard & mouse or Controller

Community Discussion

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Reviews & Ratings

Metacritic
71

Game Info

Developer
Resting Relic
Publisher
Resting Relic
Release Date
Aug 31, 2021

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Frequently asked questions about Song of Iron

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What platforms is Song of Iron available on?

Song of Iron is available on PC.

When was Song of Iron released?

Song of Iron was released on 31 August 2021.

Who developed Song of Iron?

Song of Iron was developed by Resting Relic.

Is Song of Iron worth buying?

Song of Iron holds a Metacritic score of 71/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.