Compare Somewhere on Zibylon prices across 50+ stores and find the best deal. Developed by Mykhail Konokh. Published by Mykhail Konokh. Released on 9/14/2017. Available on PC. Genres: Action, Indie.

A solo-dev sci-fi curio that layers zero-gravity stealth, environmental puzzles, and orbital crafting into something genuinely strange. Worth a look if you can forgive the rough edges of a one-person passion project.

I went into Somewhere on Zibylon expecting a budget curiosity and came out quietly impressed by the sheer ambition crammed into a one-person production. Built in the Blender Game Engine by a solo Ukrainian developer, Mykhail Konokh, this is a sci-fi action-puzzle game that takes place entirely in zero gravity across space stations and a colonized planet called Zibylon. The premise is lean and atmospheric: a repair drone is dispatched after contact with the colonial control center goes dark, and what starts as a maintenance call spirals into alien encounters, resource scarcity, and the slow, tense work of reclaiming a world station by station. The structural hook is the two-mode loop. Planet Control mode functions as a kind of strategic layer where you unlock new locations and plan your approach, while Drone Mode is where the tactile work happens: maneuvering in 6DOF zero gravity, picking through environmental puzzles, sneaking past alien forces, or choosing to fight them outright using your orbital module's weapons and hull. The crafting and resource extraction side is genuinely involved. You mine materials, research upgrades, and find combinations of amplifiers to push your weapons and hull toward something capable of taking stations back rather than just surviving them. It rewards patient, methodical players who enjoy reading a system before committing to it. Where the game earns real respect is in its atmosphere. Cold, dark, quiet. The sense of drifting through a dead station with gravity doing nothing to anchor you is surprisingly well realized for a solo release from 2017. The stealth layer adds meaningful tension rather than just being a checkbox. Avoiding alien patrols while also managing your resource state and navigating physics-driven puzzles creates a pressure that feels earned rather than artificial. The security laser sequences are a particularly sharp design moment, the kind of puzzle that makes you stop and think rather than spam interact. The honesty check: this is a rough game. SteamSpy data suggests median playtime hovers around three hours, which means many players bounce before the loop fully clicks. The Blender Game Engine shows its limits in the controls, and the zero-gravity movement requires patience to internalize. There is no community to ask for help, no active forum thread with tips, and no critic scores to triangulate against. You are largely on your own figuring out what the game expects from you. For some players that will feel like discovery. For others it will feel like abandonment. For the right player, though, this is exactly the kind of small, intentional, quietly weird thing that the Scout Team exists to flag. If you have any affection for atmospheric sci-fi, physics-puzzle design, and the particular texture of solo-dev games that were built with genuine care over a long development cycle, Somewhere on Zibylon has more going on than its obscurity suggests. Approach it as an expedition rather than a game you boot up expecting polish, and it gives back something real. Kai, Scout Team

Somewhere on Zibylon
ActionIndie

Somewhere on Zibylon

Sep 14, 2017Mykhail Konokh
GamerScout Says

A solo-dev sci-fi curio that layers zero-gravity stealth, environmental puzzles, and orbital crafting into something genuinely strange. Worth a look if you can forgive the rough edges of a one-person passion project.

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About Somewhere on Zibylon

I went into Somewhere on Zibylon expecting a budget curiosity and came out quietly impressed by the sheer ambition crammed into a one-person production. Built in the Blender Game Engine by a solo Ukrainian developer, Mykhail Konokh, this is a sci-fi action-puzzle game that takes place entirely in zero gravity across space stations and a colonized planet called Zibylon. The premise is lean and atmospheric: a repair drone is dispatched after contact with the colonial control center goes dark, and what starts as a maintenance call spirals into alien encounters, resource scarcity, and the slow, tense work of reclaiming a world station by station. The structural hook is the two-mode loop. Planet Control mode functions as a kind of strategic layer where you unlock new locations and plan your approach, while Drone Mode is where the tactile work happens: maneuvering in 6DOF zero gravity, picking through environmental puzzles, sneaking past alien forces, or choosing to fight them outright using your orbital module's weapons and hull. The crafting and resource extraction side is genuinely involved. You mine materials, research upgrades, and find combinations of amplifiers to push your weapons and hull toward something capable of taking stations back rather than just surviving them. It rewards patient, methodical players who enjoy reading a system before committing to it. Where the game earns real respect is in its atmosphere. Cold, dark, quiet. The sense of drifting through a dead station with gravity doing nothing to anchor you is surprisingly well realized for a solo release from 2017. The stealth layer adds meaningful tension rather than just being a checkbox. Avoiding alien patrols while also managing your resource state and navigating physics-driven puzzles creates a pressure that feels earned rather than artificial. The security laser sequences are a particularly sharp design moment, the kind of puzzle that makes you stop and think rather than spam interact. The honesty check: this is a rough game. SteamSpy data suggests median playtime hovers around three hours, which means many players bounce before the loop fully clicks. The Blender Game Engine shows its limits in the controls, and the zero-gravity movement requires patience to internalize. There is no community to ask for help, no active forum thread with tips, and no critic scores to triangulate against. You are largely on your own figuring out what the game expects from you. For some players that will feel like discovery. For others it will feel like abandonment. For the right player, though, this is exactly the kind of small, intentional, quietly weird thing that the Scout Team exists to flag. If you have any affection for atmospheric sci-fi, physics-puzzle design, and the particular texture of solo-dev games that were built with genuine care over a long development cycle, Somewhere on Zibylon has more going on than its obscurity suggests. Approach it as an expedition rather than a game you boot up expecting polish, and it gives back something real. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Zero Gravity6DOF MovementEnvironmental PuzzlesSolo DeveloperDrone CombatOrbital CraftingStation CapturePhysics PuzzlesBlender Game Engine

System Requirements

Minimum

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 560 (1 GB Memory) or equivalent discrete card (INTEGRATED CARDS WILL NOT WORK)
Processor
Dual Core 3.0 GHz

Recommended

OS
Windows 7 or higher
Memory
6 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 970 (4 GB Memory) or equivalent discrete card (INTEGRATED CARDS WILL NOT WORK)
Processor
Quad Core 3.4 GHz or more

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Game Info

Developer
Mykhail Konokh
Publisher
Mykhail Konokh
Release Date
Sep 14, 2017

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Price History

2026-06-071.45(lowest)

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What platforms is Somewhere on Zibylon available on?

Somewhere on Zibylon is available on PC.

When was Somewhere on Zibylon released?

Somewhere on Zibylon was released on 14 September 2017.

Who developed Somewhere on Zibylon?

Somewhere on Zibylon was developed by Mykhail Konokh.