Compare Somerville prices across trusted key stores and find the best deal. Developed by Jumpship. Published by Jumpship. Released on 11/14/2022. Available on PC, Xbox. Genres: Adventure.

Gorgeous alien-invasion atmosphere wrapped around a 4-hour adventure that looks like a film and sometimes plays like one too, for better and worse.

My first honest reaction after finishing Somerville was something like: that was beautiful, and also kind of maddening. Jumpship's debut drops you into a rural British landscape mid-alien invasion as an unnamed father whose only job is to find his wife, infant son, and dog. The setup is wordless and immediate, and the opening minutes generate genuine dread without a single line of dialogue or a tutorial prompt in sight. If you have any fondness for the slow-burn tension of films like Signs or Close Encounters, Somerville's opening sequence will hook you hard. The core mechanics are spare almost to a fault. Your character picks up a device early on that lets him interact with alien matter covering the landscape, melting it into liquid or freezing it solid depending on the light source he uses. Later you unlock the ability to flood chambers or petrify debris mid-motion to climb terrain, and stealth sections weave in to break up the puzzle rhythm. There are also alien drones and stalkers to evade, and a handful of chase sequences that land somewhere between cinematic and nerve-wracking. The sound design is worth singling out: the alien sounds in particular are deeply unsettling, built from manipulated everyday materials that blur organic and mechanical in ways that stick with you. The score does similar work, with piano pieces punctuating silence at exactly the right moments. The trouble is that the gap between what Somerville looks like and what it feels like to play is frustratingly wide. The world is rendered in a 2.5D plane that is neither a clean side-scroller nor a proper 3D space, and it creates constant low-level friction: running into invisible walls, failing to interact with objects from the wrong pixel-depth, spending a minute walking at a snail's pace toward something that turns out to be irrelevant. There is no run button for most of the runtime, which is a real pacing problem in a game this short. Some puzzles resolve through clever use of the melt-and-freeze power; others are genuinely obtuse in a way that feels unintentional rather than designed. The third act, which leans into abstract alien-communication sequences, divided critics sharply and will likely divide you too. For context on where it lands: the PC version holds a Metacritic score around 71, with scores ranging from 45 to near-perfect depending on how much weight each reviewer gave to atmosphere versus control responsiveness. That spread tells you everything. If you came in expecting the tightness of Inside, you will leave disappointed. If you come in expecting a cinematic sci-fi mood piece with light environmental puzzle-solving, multiple endings to discover, and a runtime that fits neatly into a single evening, Somerville delivers more than it stumbles. It is the kind of game that is more interesting to think about afterward than it always is to play in the moment, which is either a recommendation or a warning depending on your tolerance for that trade-off. Alex, Scout Team

Somerville

Somerville

Nov 14, 2022Jumpship
GamerScout Says

Gorgeous alien-invasion atmosphere wrapped around a 4-hour adventure that looks like a film and sometimes plays like one too, for better and worse.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
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GamerScout Verdict

Worth a single evening for atmosphere-first players; frustrating for anyone who needs tight controls to go with gorgeous visuals.

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About Somerville

My first honest reaction after finishing Somerville was something like: that was beautiful, and also kind of maddening. Jumpship's debut drops you into a rural British landscape mid-alien invasion as an unnamed father whose only job is to find his wife, infant son, and dog. The setup is wordless and immediate, and the opening minutes generate genuine dread without a single line of dialogue or a tutorial prompt in sight. If you have any fondness for the slow-burn tension of films like Signs or Close Encounters, Somerville's opening sequence will hook you hard. The core mechanics are spare almost to a fault. Your character picks up a device early on that lets him interact with alien matter covering the landscape, melting it into liquid or freezing it solid depending on the light source he uses. Later you unlock the ability to flood chambers or petrify debris mid-motion to climb terrain, and stealth sections weave in to break up the puzzle rhythm. There are also alien drones and stalkers to evade, and a handful of chase sequences that land somewhere between cinematic and nerve-wracking. The sound design is worth singling out: the alien sounds in particular are deeply unsettling, built from manipulated everyday materials that blur organic and mechanical in ways that stick with you. The score does similar work, with piano pieces punctuating silence at exactly the right moments. The trouble is that the gap between what Somerville looks like and what it feels like to play is frustratingly wide. The world is rendered in a 2.5D plane that is neither a clean side-scroller nor a proper 3D space, and it creates constant low-level friction: running into invisible walls, failing to interact with objects from the wrong pixel-depth, spending a minute walking at a snail's pace toward something that turns out to be irrelevant. There is no run button for most of the runtime, which is a real pacing problem in a game this short. Some puzzles resolve through clever use of the melt-and-freeze power; others are genuinely obtuse in a way that feels unintentional rather than designed. The third act, which leans into abstract alien-communication sequences, divided critics sharply and will likely divide you too. For context on where it lands: the PC version holds a Metacritic score around 71, with scores ranging from 45 to near-perfect depending on how much weight each reviewer gave to atmosphere versus control responsiveness. That spread tells you everything. If you came in expecting the tightness of Inside, you will leave disappointed. If you come in expecting a cinematic sci-fi mood piece with light environmental puzzle-solving, multiple endings to discover, and a runtime that fits neatly into a single evening, Somerville delivers more than it stumbles. It is the kind of game that is more interesting to think about afterward than it always is to play in the moment, which is either a recommendation or a warning depending on your tolerance for that trade-off.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaAtmospheric StorytellingEnvironmental PuzzlesMultiple EndingsWordless NarrativeStealth SectionsAlien InvasionCinematic CameraShort Playthrough

System Requirements

Minimum

OS
Windows 8 (64-bit OS required)
Memory
4 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
Processor
Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz

Recommended

OS
Windows 10 (64-bit OS required)
Memory
8 GB RAM
Graphics
NVIDIA GTX 660, Radeon R9-270
Processor
Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz

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Game Info

Developer
Jumpship
Publisher
Jumpship
Release Date
Nov 14, 2022

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Frequently asked questions about Somerville

How much does Somerville cost?

Somerville pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Somerville available on?

Somerville is available on PC, Xbox.

When was Somerville released?

Somerville was released on 14 November 2022.

Who developed Somerville?

Somerville was developed by Jumpship.