Compare SOLITUNE prices across 50+ stores and find the best deal. Developed by Rat King Entertainment. Published by Rat King Entertainment. Released on 4/25/2017. Available on PC, Mac, Linux. Genres: Adventure, Casual, Indie.

Fifteen minutes with a burnt-out office worker who walks away from everything and gathers a flock of strangers along the way. Poetic, fleeting, and not for anyone expecting a real puzzle game.

I keep a mental shelf for games that feel less like entertainment and more like someone pressed a feeling into interactive form. SOLITUNE sits on that shelf, a little crooked, a little strange. Rat King Entertainment made it with art-foundation funding and zero commercial ambition, and that freedom is legible in every room. You play a businesswoman who reaches her limit, steps away from her desk, and begins wandering outward through a series of isometric spaces. Each room holds a person tangled up in something: loneliness, compulsive routine, frustrated anger, the particular exhaustion of staring at the world's news feed. You click your way through a simple interaction to free them. They talk. Then they follow you out as a sheep. The mechanic is deliberately light. This is a point-and-click built around emotional metaphor rather than puzzle craft. The room interactions rarely ask more than a couple of clicks, and players chasing brain-teasers will bounce off immediately. What it does offer instead is atmosphere delivered room by room. Composer Ludwig Hanisch wrote a dedicated track for each space, and the soundtrack is the game's clearest strength: quiet, slightly off-kilter pieces that shift tone as the characters shift. The watercolor-adjacent art and soft color palette reinforce that sense of movement from grey office mundanity toward something looser and more open. As your flock grows, each colorful sheep wanders the edges of whatever room you are in, bleating softly. The protagonist picks up pieces of a shepherd's outfit incrementally. Small details, but they accumulate into a coherent visual language. Where SOLITUNE earns genuine criticism is in the gap between its ambitions and its execution. The character sketches feel half-finished: one NPC hints at a library of songs he can play, another promises to teach exercises, and neither delivers. The dialogue leans on its themes harder than it earns them, and some of the translation into English is rough enough to break the spell at moments. The ending, where your flock dissolves one by one into light or smoke depending on how you read it, is genuinely unsettling and open to interpretation in ways the rest of the game is not quite bold enough to match. Depending on your disposition, that ambiguity reads as poetic restraint or frustrating vagueness. Runtime is fifteen to thirty minutes. There is no replay value to speak of. Some players have reported save-progress bugs on Steam, and Mac users have flagged graphical glitches that can make the game unplayable on certain system versions. The Steam reviews sit at a mostly positive 76%, which feels accurate: this is a game that resonates strongly with people already attuned to its frequency and lands flat for everyone else. If you have played Plug and Play or any of the smaller meditative releases from the itch.io art-game ecosystem, you know whether SOLITUNE is for you before you even see the first screenshot. For what it is, a funded personal art piece about the fantasy of leaving your life and gathering meaning along the way, it does what it sets out to do more often than not. The soundtrack alone justifies the runtime. Just go in knowing the puzzles are incidental and the sheep are the point. Kai, Scout Team

SOLITUNE
AdventureCasualIndie

SOLITUNE

Apr 25, 2017Rat King Entertainment
GamerScout Says

Fifteen minutes with a burnt-out office worker who walks away from everything and gathers a flock of strangers along the way. Poetic, fleeting, and not for anyone expecting a real puzzle game.

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About SOLITUNE

I keep a mental shelf for games that feel less like entertainment and more like someone pressed a feeling into interactive form. SOLITUNE sits on that shelf, a little crooked, a little strange. Rat King Entertainment made it with art-foundation funding and zero commercial ambition, and that freedom is legible in every room. You play a businesswoman who reaches her limit, steps away from her desk, and begins wandering outward through a series of isometric spaces. Each room holds a person tangled up in something: loneliness, compulsive routine, frustrated anger, the particular exhaustion of staring at the world's news feed. You click your way through a simple interaction to free them. They talk. Then they follow you out as a sheep. The mechanic is deliberately light. This is a point-and-click built around emotional metaphor rather than puzzle craft. The room interactions rarely ask more than a couple of clicks, and players chasing brain-teasers will bounce off immediately. What it does offer instead is atmosphere delivered room by room. Composer Ludwig Hanisch wrote a dedicated track for each space, and the soundtrack is the game's clearest strength: quiet, slightly off-kilter pieces that shift tone as the characters shift. The watercolor-adjacent art and soft color palette reinforce that sense of movement from grey office mundanity toward something looser and more open. As your flock grows, each colorful sheep wanders the edges of whatever room you are in, bleating softly. The protagonist picks up pieces of a shepherd's outfit incrementally. Small details, but they accumulate into a coherent visual language. Where SOLITUNE earns genuine criticism is in the gap between its ambitions and its execution. The character sketches feel half-finished: one NPC hints at a library of songs he can play, another promises to teach exercises, and neither delivers. The dialogue leans on its themes harder than it earns them, and some of the translation into English is rough enough to break the spell at moments. The ending, where your flock dissolves one by one into light or smoke depending on how you read it, is genuinely unsettling and open to interpretation in ways the rest of the game is not quite bold enough to match. Depending on your disposition, that ambiguity reads as poetic restraint or frustrating vagueness. Runtime is fifteen to thirty minutes. There is no replay value to speak of. Some players have reported save-progress bugs on Steam, and Mac users have flagged graphical glitches that can make the game unplayable on certain system versions. The Steam reviews sit at a mostly positive 76%, which feels accurate: this is a game that resonates strongly with people already attuned to its frequency and lands flat for everyone else. If you have played Plug and Play or any of the smaller meditative releases from the itch.io art-game ecosystem, you know whether SOLITUNE is for you before you even see the first screenshot. For what it is, a funded personal art piece about the fantasy of leaving your life and gathering meaning along the way, it does what it sets out to do more often than not. The soundtrack alone justifies the runtime. Just go in knowing the puzzles are incidental and the sheep are the point. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Point-and-ClickArt GameMeditativeIsometricRoom-by-RoomEmotional ThemesSub-30-Min

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
Card with Shader Model 3
Processor
i3, 2GhZ
Sound Card
Yes

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Game Info

Developer
Rat King Entertainment
Publisher
Rat King Entertainment
Release Date
Apr 25, 2017

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SOLITUNE is available on PC, Mac, Linux.

When was SOLITUNE released?

SOLITUNE was released on 25 April 2017.

Who developed SOLITUNE?

SOLITUNE was developed by Rat King Entertainment.