Compare Solitude - Escape of Head prices across 50+ stores and find the best deal. Developed by Threear.Vision. Published by Threear.Vision. Released on 6/12/2018. Available on PC. Genres: Adventure, Indie.

A quiet, almost invisible little indie that asks you to walk into a child's fractured mind and coax him back to reality. Worth a look if your tolerance for rough edges runs high and your taste for melancholy runs higher.

I have a soft spot for games that nobody covered, and Solitude - Escape of Head is about as uncovered as they come. One Steam review, zero critic scores, a handful of YouTube walkthroughs recorded without commentary by people who found it somehow. That near-total silence around a game that carries a genuinely tender premise - a young woman named Emilie entering the imaginary world her traumatised little brother retreated into after an accident - felt like enough reason to sit down with it properly. What you get is a 3D adventure-platformer that blends open-world exploration with puzzle-solving, artifact hunting, and light platformer sections. The central mechanic with teeth is a magic crystal that lets Emilie rewind time by a couple of seconds, a tool used to undo mistakes in traversal and puzzle sequencing. It is a small idea, but in a game this compact it gives individual moments more weight than the production budget would otherwise allow. The world is structured as a series of distinct locations inside the brother's mind, each carrying its own atmosphere - the kind of surreal internal geography that, when a developer commits to it sincerely, can feel like wandering through someone's actual dream. The roughness is real and worth naming. Threear.Vision is a solo or very small outfit, and the game wears that on its sleeve - animation, audio mixing, and environmental density all reflect a first or very-early project. The writing, localised from what reads as a non-English-native team, has an earnest awkwardness that some players will find charming and others will find distracting. There are no achievements, something a Steam community post flagged as a sore point shortly after launch. The playtime is short, almost certainly under three hours if you move with purpose, and the pacing inside that window is uneven. And yet the premise refuses to be dismissed. A sibling crossing into a wounded inner world to say: the accident was not your fault, the world still wants you back. That is not a premise most small developers would choose. There is something quietly courageous about the choice of subject matter, and something equally quiet about the way the game's dreamlike locations try to reflect a child's sense of scale and internal logic rather than a game designer's sense of optimal layout. Whether the execution fully honours the concept depends on your patience, but the intention feels genuine. For players who pick up every obscure Steam curio and root for the underdog, this sits in familiar but worthwhile territory. For anyone expecting polished mechanics, meaningful replayability, or a runtime that justifies an evening, it will fall short. Approach it as a small, sincere artifact - a developer's first steps into a story that mattered to them - and it earns its two dollars and its hour or two of your attention. Kai, Scout Team

Solitude - Escape of Head
AdventureIndie

Solitude - Escape of Head

Jun 12, 2018Threear.Vision
GamerScout Says

A quiet, almost invisible little indie that asks you to walk into a child's fractured mind and coax him back to reality. Worth a look if your tolerance for rough edges runs high and your taste for melancholy runs higher.

PC
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About Solitude - Escape of Head

I have a soft spot for games that nobody covered, and Solitude - Escape of Head is about as uncovered as they come. One Steam review, zero critic scores, a handful of YouTube walkthroughs recorded without commentary by people who found it somehow. That near-total silence around a game that carries a genuinely tender premise - a young woman named Emilie entering the imaginary world her traumatised little brother retreated into after an accident - felt like enough reason to sit down with it properly. What you get is a 3D adventure-platformer that blends open-world exploration with puzzle-solving, artifact hunting, and light platformer sections. The central mechanic with teeth is a magic crystal that lets Emilie rewind time by a couple of seconds, a tool used to undo mistakes in traversal and puzzle sequencing. It is a small idea, but in a game this compact it gives individual moments more weight than the production budget would otherwise allow. The world is structured as a series of distinct locations inside the brother's mind, each carrying its own atmosphere - the kind of surreal internal geography that, when a developer commits to it sincerely, can feel like wandering through someone's actual dream. The roughness is real and worth naming. Threear.Vision is a solo or very small outfit, and the game wears that on its sleeve - animation, audio mixing, and environmental density all reflect a first or very-early project. The writing, localised from what reads as a non-English-native team, has an earnest awkwardness that some players will find charming and others will find distracting. There are no achievements, something a Steam community post flagged as a sore point shortly after launch. The playtime is short, almost certainly under three hours if you move with purpose, and the pacing inside that window is uneven. And yet the premise refuses to be dismissed. A sibling crossing into a wounded inner world to say: the accident was not your fault, the world still wants you back. That is not a premise most small developers would choose. There is something quietly courageous about the choice of subject matter, and something equally quiet about the way the game's dreamlike locations try to reflect a child's sense of scale and internal logic rather than a game designer's sense of optimal layout. Whether the execution fully honours the concept depends on your patience, but the intention feels genuine. For players who pick up every obscure Steam curio and root for the underdog, this sits in familiar but worthwhile territory. For anyone expecting polished mechanics, meaningful replayability, or a runtime that justifies an evening, it will fall short. Approach it as a small, sincere artifact - a developer's first steps into a story that mattered to them - and it earns its two dollars and its hour or two of your attention. Kai, Scout Team

Tags

singleplayertier:sub-5Time Rewind MechanicPsychological SettingDream WorldArtifact CollectionShort PlaytimePlatformer ElementsMelancholy ToneSolo Developer

System Requirements

Minimum

OS
Windows 7/8
Memory
4 GB RAM
DirectX
Version 9.0
Storage
750 MB available space
Graphics
Geforce GT 460 || Radeon HD 3800
Processor
Intel G4560 2x 3,5Ghz || AMD 860k 4x4Ghz

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
1024 MB available space
Graphics
GTX 1050Ti || RX 560 equivalent or better
Processor
i3 6100 equivalent or better

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Game Info

Developer
Threear.Vision
Publisher
Threear.Vision
Release Date
Jun 12, 2018

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Price History

2026-06-073.65(lowest)

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What platforms is Solitude - Escape of Head available on?

Solitude - Escape of Head is available on PC.

When was Solitude - Escape of Head released?

Solitude - Escape of Head was released on 12 June 2018.

Who developed Solitude - Escape of Head?

Solitude - Escape of Head was developed by Threear.Vision.