Compare Solitaire Mystery: Four Seasons prices across 50+ stores and find the best deal. Developed by Dikobraz Games. Published by JoyBits Ltd.. Released on 12/5/2018. Available on PC, Mac. Genres: Adventure, Casual, Indie.

If you want cards, hidden objects, and a whimsical seasonal curse all folded into one low-pressure session, this small Dikobraz package quietly delivers more variety than its price suggests - though it burns through its main story faster than you might hope.

I have a soft spot for the kind of casual hybrid that refuses to be just one thing, and Solitaire Mystery: Four Seasons sits squarely in that strange little corner of the market. It layers two solitaire modes on top of colorful hidden object scenes, dozens of brain-teasers, and a fortunetelling room that exists purely for the mood of it. The premise is genuinely charming: four card suits - Spades, Clubs, Hearts, and Diamonds - each lock a different season in place across the City of Magic Cards, and you work through over 100 solitaire layouts to unfreeze them one by one. It is a small game, handcrafted and unhurried, and it knows exactly what it wants to be. The solitaire itself is the backbone. Two distinct modes give you something to chew on whether you prefer a stricter card-chain challenge or a more relaxed draw style, and the layout variety is real - you are not playing the same tableau reshuffled. What keeps it from feeling like a plain card game is the way Dikobraz breaks up the rhythm. You clear a solitaire hand, and then the game pivots: a hidden object scene asks you to hunt items buried in bright, seasonal illustrations, or a standalone brain-teaser interrupts the flow entirely. The fortunetelling room, cryptic and atmospheric, adds a tiny detour that feels like something a bigger studio would have cut to save time. That these moments exist at all tells you something about the care put into the pacing. The presentation earns genuine praise. The seasonal art - eternal autumn in the Spades district, frozen winter in Clubs, a spring perpetually on the edge of blooming in Hearts - is warm and detailed without being pixel-cluttered. Players across platforms have consistently noted that the graphics are easy on the eyes and the overall soundscape is calm enough to play beside a rainy window without friction. The infinite mode means the card portion can run well past the main story if you want it to, which softens one of the game's real weaknesses: the narrative campaign is short. Several players across the mobile and PC versions have flagged that the main content wraps up faster than expected, and on Steam the game carries a mixed reception from a small review pool, suggesting it landed well with the audience it was built for but not quite everyone who stumbled onto it. The difficulty is firmly on the accessible side. There is no punishing timer forcing mistakes, and the hint systems are generous enough that a player who has never touched solitaire can find their footing without embarrassment. That is a genuine design choice, not sloppiness - this is a game aimed at the player who wants mental engagement without stress, and it fulfils that contract cleanly. The brain-teasers add modest challenge and the hidden object scenes are busy enough to require actual attention. Just do not come expecting something that will test a seasoned card-game strategist. Where it stumbles is scope. The short runtime for the story content, a few reported bugs tied to season-key unlocks, and the sparse Steam community all suggest this is a port of a mobile title that arrived on PC without much fanfare or post-launch attention. If you go in calibrated for a gentle few evenings rather than a long campaign, it will meet you honestly. Kai, Scout Team

Solitaire Mystery: Four Seasons
AdventureCasualIndie

Solitaire Mystery: Four Seasons

Dec 5, 2018Dikobraz GamesJoyBits Ltd.
GamerScout Says

If you want cards, hidden objects, and a whimsical seasonal curse all folded into one low-pressure session, this small Dikobraz package quietly delivers more variety than its price suggests - though it burns through its main story faster than you might hope.

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About Solitaire Mystery: Four Seasons

I have a soft spot for the kind of casual hybrid that refuses to be just one thing, and Solitaire Mystery: Four Seasons sits squarely in that strange little corner of the market. It layers two solitaire modes on top of colorful hidden object scenes, dozens of brain-teasers, and a fortunetelling room that exists purely for the mood of it. The premise is genuinely charming: four card suits - Spades, Clubs, Hearts, and Diamonds - each lock a different season in place across the City of Magic Cards, and you work through over 100 solitaire layouts to unfreeze them one by one. It is a small game, handcrafted and unhurried, and it knows exactly what it wants to be. The solitaire itself is the backbone. Two distinct modes give you something to chew on whether you prefer a stricter card-chain challenge or a more relaxed draw style, and the layout variety is real - you are not playing the same tableau reshuffled. What keeps it from feeling like a plain card game is the way Dikobraz breaks up the rhythm. You clear a solitaire hand, and then the game pivots: a hidden object scene asks you to hunt items buried in bright, seasonal illustrations, or a standalone brain-teaser interrupts the flow entirely. The fortunetelling room, cryptic and atmospheric, adds a tiny detour that feels like something a bigger studio would have cut to save time. That these moments exist at all tells you something about the care put into the pacing. The presentation earns genuine praise. The seasonal art - eternal autumn in the Spades district, frozen winter in Clubs, a spring perpetually on the edge of blooming in Hearts - is warm and detailed without being pixel-cluttered. Players across platforms have consistently noted that the graphics are easy on the eyes and the overall soundscape is calm enough to play beside a rainy window without friction. The infinite mode means the card portion can run well past the main story if you want it to, which softens one of the game's real weaknesses: the narrative campaign is short. Several players across the mobile and PC versions have flagged that the main content wraps up faster than expected, and on Steam the game carries a mixed reception from a small review pool, suggesting it landed well with the audience it was built for but not quite everyone who stumbled onto it. The difficulty is firmly on the accessible side. There is no punishing timer forcing mistakes, and the hint systems are generous enough that a player who has never touched solitaire can find their footing without embarrassment. That is a genuine design choice, not sloppiness - this is a game aimed at the player who wants mental engagement without stress, and it fulfils that contract cleanly. The brain-teasers add modest challenge and the hidden object scenes are busy enough to require actual attention. Just do not come expecting something that will test a seasoned card-game strategist. Where it stumbles is scope. The short runtime for the story content, a few reported bugs tied to season-key unlocks, and the sparse Steam community all suggest this is a port of a mobile title that arrived on PC without much fanfare or post-launch attention. If you go in calibrated for a gentle few evenings rather than a long campaign, it will meet you honestly. Kai, Scout Team

Tags

singleplayerachievementstier:indieHidden ObjectSolitaireCard GameRelaxingPuzzle HybridInfinite ModeShort CampaignBrain TeasersAtmospheric Art

System Requirements

Minimum

OS
Windows XP or higher
Memory
1024 MB RAM
Storage
250 MB available space
Graphics
ATI X1800 or better / nVidia 7800 or better / Intel 4100 or better. 512MB Video RAM
Processor
AMD Atholon 64 X2 Dual-Core 4000+ or better / Intel Core 2 Duo Processor 2.0GHz or better

Reviews & Ratings

No ratings available

Game Info

Developer
Dikobraz Games
Publisher
JoyBits Ltd.
Release Date
Dec 5, 2018

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