Compare Solenars Edge Rebirth prices across 50+ stores and find the best deal. Developed by Team Syukino. Published by Team Syukino. Released on 8/1/2017. Available on PC. Genres: Indie, RPG.

Buried under a mountain of RPG Maker noise, this one actually earns your attention - a story-driven JRPG with a large cast, turn-based battles, and a world that rewards players willing to read every NPC line.

I have a soft spot for the RPG Maker games that nobody talks about - the ones where someone poured genuine love into a world that has no marketing budget and no press coverage. Solenars Edge Rebirth is exactly that kind of project, and spending time with it feels less like playing a product and more like finding a handwritten letter tucked into a used bookstore paperback. The game is set in Alcornagia, a world fractured by war and creeping darkness, and it opens with something slightly unusual: a full prequel chapter called Balthus' Requiem, which runs before the main story even begins. The prequel is rough - short, dialogue-heavy, and paced more like a warm-up than a proper narrative hook. If you bounce off the first thirty minutes, push through. The main game, which follows three orphaned children named Soren, Maria, and Thedo as they seek out fragments of a legendary gem-sword, is a different experience. The pacing settles, the world opens up with towns to explore and hidden areas to find, and the character writing starts doing real work. The combat is turn-based in the classic Final Fantasy mold - the developer draws that comparison directly, and it is earned at a modest scale. You can field a party of up to eight characters with the option to swap in others from your roster, which adds a layer of roster management that the game does not explain loudly but rewards if you pay attention. Upgrading gear is gated to Chapter 2, so early exploration for item pickups matters more than it might seem. There are mini-games scattered throughout, some hidden references for genre fans, and the optional end-game content adds real mileage beyond the main six chapters. The developer quotes over ten hours for the story, and that feels honest when you factor in optional content. The soundtrack deserves a sentence of its own. The original release carried licensed anime songs that had to be replaced for the Steam version, but what remains is an original score that carries the quieter emotional beats well. There is a whole separate soundtrack DLC if the music lands for you - not something many RPG Maker games can say. Community reception sits at Mostly Positive on Steam, with players specifically calling out the story and combat design as the reasons to stay. The caveats are real: the early pacing is uneven, the writing is earnest rather than polished, and the RPG Maker engine shows its seams in places. But none of that undercuts what the game is actually trying to do. This is for players who grew up with early-era JRPGs and can tolerate rough edges in exchange for a world that clearly meant something to the person who built it. If you are the kind of person who talks to every NPC and reads every item description, Solenars Edge Rebirth will treat you well. Kai, Scout Team

Solenars Edge Rebirth
IndieRPG

Solenars Edge Rebirth

Aug 1, 2017Team Syukino
GamerScout Says

Buried under a mountain of RPG Maker noise, this one actually earns your attention - a story-driven JRPG with a large cast, turn-based battles, and a world that rewards players willing to read every NPC line.

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About Solenars Edge Rebirth

I have a soft spot for the RPG Maker games that nobody talks about - the ones where someone poured genuine love into a world that has no marketing budget and no press coverage. Solenars Edge Rebirth is exactly that kind of project, and spending time with it feels less like playing a product and more like finding a handwritten letter tucked into a used bookstore paperback. The game is set in Alcornagia, a world fractured by war and creeping darkness, and it opens with something slightly unusual: a full prequel chapter called Balthus' Requiem, which runs before the main story even begins. The prequel is rough - short, dialogue-heavy, and paced more like a warm-up than a proper narrative hook. If you bounce off the first thirty minutes, push through. The main game, which follows three orphaned children named Soren, Maria, and Thedo as they seek out fragments of a legendary gem-sword, is a different experience. The pacing settles, the world opens up with towns to explore and hidden areas to find, and the character writing starts doing real work. The combat is turn-based in the classic Final Fantasy mold - the developer draws that comparison directly, and it is earned at a modest scale. You can field a party of up to eight characters with the option to swap in others from your roster, which adds a layer of roster management that the game does not explain loudly but rewards if you pay attention. Upgrading gear is gated to Chapter 2, so early exploration for item pickups matters more than it might seem. There are mini-games scattered throughout, some hidden references for genre fans, and the optional end-game content adds real mileage beyond the main six chapters. The developer quotes over ten hours for the story, and that feels honest when you factor in optional content. The soundtrack deserves a sentence of its own. The original release carried licensed anime songs that had to be replaced for the Steam version, but what remains is an original score that carries the quieter emotional beats well. There is a whole separate soundtrack DLC if the music lands for you - not something many RPG Maker games can say. Community reception sits at Mostly Positive on Steam, with players specifically calling out the story and combat design as the reasons to stay. The caveats are real: the early pacing is uneven, the writing is earnest rather than polished, and the RPG Maker engine shows its seams in places. But none of that undercuts what the game is actually trying to do. This is for players who grew up with early-era JRPGs and can tolerate rough edges in exchange for a world that clearly meant something to the person who built it. If you are the kind of person who talks to every NPC and reads every item description, Solenars Edge Rebirth will treat you well. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5RPG MakerTurn-Based CombatParty SwappingClassic JRPGStory-RichHidden SecretsMini-GamesAchievment Hunter FriendlyPartial Controller Support

System Requirements

Minimum

OS
Microsoft Windows XP / Vista / 7
Memory
at least 512MiB RAM MB RAM
Storage
641 MB available space
Graphics
1024x768 video resolution
Processor
2.0 Ghz Intel Pentium 4 or AMD Athlon XP
Sound Card
Yes

Recommended

OS
Microsoft Windows 8.1 / 10
Memory
at least 512MiB RAM MB RAM
Storage
641 MB available space
Graphics
1024x768 video resolution
Processor
2.0 Ghz Intel Pentium 4 or AMD Athlon XP
Sound Card
Yes

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Game Info

Developer
Team Syukino
Publisher
Team Syukino
Release Date
Aug 1, 2017

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Frequently asked questions about Solenars Edge Rebirth

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What platforms is Solenars Edge Rebirth available on?

Solenars Edge Rebirth is available on PC.

When was Solenars Edge Rebirth released?

Solenars Edge Rebirth was released on 1 August 2017.

Who developed Solenars Edge Rebirth?

Solenars Edge Rebirth was developed by Team Syukino.