Compare Soldiers of the Universe prices across trusted key stores and find the best deal. Developed by Rocwise Entertainment. Published by Rocwise Entertainment. Released on 11/30/2017. Available on PC. Genres: Action, Adventure, Indie.

Rocwise Entertainment's debut tries to be Turkey's answer to Call of Duty, and lands somewhere closer to a tech demo that shipped two years too early.

I want to root for underdogs, genuinely. When a small first-time studio from Istanbul decides to build a story-driven military FPS on their own terms, with a Turkish protagonist, set in real conflict zones across Southeast Anatolia and Northern Syria, there is something worth paying attention to. That's a perspective you almost never see in this genre. The problem is that wanting a game to succeed and actually being able to recommend it are two very different things. The setup follows Hakan, a soldier inheriting his father's place inside a secret Turkish military unit called the Akinci Warriors. Alongside three squad-mates, each with their own stated personalities, Eagle, Hawk, Owl and Vulture push through five operation maps spanning locations in Cizre, Nusaybin, Jarabulus, Al-bab and Istanbul. The bones of something interesting are there: a non-American perspective on modern conflict, a revenge-driven personal story, and a squad structure that hints at character dynamics. Unfortunately the story never develops those threads. The squad's personalities are introduced and then promptly abandoned, and the broader narrative feels more like a nationalist mood board than a coherent plot. Reviewers who covered the launch consistently noted the tone veered into heavy-handed patriotism without the storytelling craft to give it weight. In play, the game locks you into extremely linear corridors dressed up as war zones. Your loadout at any given time is fixed: a couple of mid-range rifles and a pistol, with no weapons to discover or pull from fallen enemies. Enemy AI hits you the instant you enter line-of-sight from almost any range, and taking three or four rounds usually ends you. The loop becomes a slow, repetitive game of cover-peeking with no flanking, no spatial variety, and no tactical depth to redeem the friction. Friendly AI offers no meaningful help, often standing in the open or ignoring the fight entirely. The co-op mode, which allows up to three friends online, is probably the most honest way to experience the campaign, because at least then the squad-mates become real people. Even so, the underlying level design does not expand to meet that possibility. The technical side compounds everything. Performance is erratic regardless of settings, with frame-rate dips and screen tearing that feel deeply mismatched with the game's modest visual ambitions. Textures range from serviceable to missing entirely. Some gun models are genuinely clean, and explosion effects have a bit of life to them. But the environments read as blocky and sparse, which hits differently in a game that draws on real locations and real human suffering as its backdrop. The launch also happened suspiciously fast: the game moved from Early Access to full release within a few months, and the seams show in almost every system. I usually defend a game that swings and misses with intention. Rocwise Entertainment clearly cared about this project, and making any complete game on a tight budget is hard. But handcraft means the craft shows in the details, and almost no detail here received the attention it needed. The soundscape is glitchy, the voice acting is flat, there is no tutorial to orient new players, and the story built around real events never earns the emotional weight it reaches for. At roughly three hours of campaign content, there is not much runway to find the good moments either. Kai, Scout Team

Soldiers of the Universe

Soldiers of the Universe

Nov 30, 2017Rocwise Entertainment
GamerScout Says

Rocwise Entertainment's debut tries to be Turkey's answer to Call of Duty, and lands somewhere closer to a tech demo that shipped two years too early.

PC
Best Price Available
€0.99
at Gamivo
Lowest tracked: €0.99
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GamerScout Verdict

A historically notable debut from an Istanbul indie team, but too unfinished and under-cooked to recommend to anyone but the most patient FPS archaeologists.

Compare Prices(4 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€0.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.06
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.08-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.46-18%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.9923 Jun 2026
Current best
€0.99
Lowest since we started tracking
Keyshops
€0.62€1.89€3.16€4.437 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Soldiers of the Universe

I want to root for underdogs, genuinely. When a small first-time studio from Istanbul decides to build a story-driven military FPS on their own terms, with a Turkish protagonist, set in real conflict zones across Southeast Anatolia and Northern Syria, there is something worth paying attention to. That's a perspective you almost never see in this genre. The problem is that wanting a game to succeed and actually being able to recommend it are two very different things. The setup follows Hakan, a soldier inheriting his father's place inside a secret Turkish military unit called the Akinci Warriors. Alongside three squad-mates, each with their own stated personalities, Eagle, Hawk, Owl and Vulture push through five operation maps spanning locations in Cizre, Nusaybin, Jarabulus, Al-bab and Istanbul. The bones of something interesting are there: a non-American perspective on modern conflict, a revenge-driven personal story, and a squad structure that hints at character dynamics. Unfortunately the story never develops those threads. The squad's personalities are introduced and then promptly abandoned, and the broader narrative feels more like a nationalist mood board than a coherent plot. Reviewers who covered the launch consistently noted the tone veered into heavy-handed patriotism without the storytelling craft to give it weight. In play, the game locks you into extremely linear corridors dressed up as war zones. Your loadout at any given time is fixed: a couple of mid-range rifles and a pistol, with no weapons to discover or pull from fallen enemies. Enemy AI hits you the instant you enter line-of-sight from almost any range, and taking three or four rounds usually ends you. The loop becomes a slow, repetitive game of cover-peeking with no flanking, no spatial variety, and no tactical depth to redeem the friction. Friendly AI offers no meaningful help, often standing in the open or ignoring the fight entirely. The co-op mode, which allows up to three friends online, is probably the most honest way to experience the campaign, because at least then the squad-mates become real people. Even so, the underlying level design does not expand to meet that possibility. The technical side compounds everything. Performance is erratic regardless of settings, with frame-rate dips and screen tearing that feel deeply mismatched with the game's modest visual ambitions. Textures range from serviceable to missing entirely. Some gun models are genuinely clean, and explosion effects have a bit of life to them. But the environments read as blocky and sparse, which hits differently in a game that draws on real locations and real human suffering as its backdrop. The launch also happened suspiciously fast: the game moved from Early Access to full release within a few months, and the seams show in almost every system. I usually defend a game that swings and misses with intention. Rocwise Entertainment clearly cared about this project, and making any complete game on a tight budget is hard. But handcraft means the craft shows in the details, and almost no detail here received the attention it needed. The soundscape is glitchy, the voice acting is flat, there is no tutorial to orient new players, and the story built around real events never earns the emotional weight it reaches for. At roughly three hours of campaign content, there is not much runway to find the good moments either.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooponline-cooptier:sub-5Turkish DeveloperLinear LevelsSquad-BasedBroken AIOnline Co-op CampaignShort CampaignHeavy NationalismHitscanning EnemiesPerformance Issues

System Requirements

Minimum

OS
Windows 7 64-Bit or later
Memory
4 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
nVidia GeForce GTX 500 Series 1GB / AMD Radeon HD 6000 Series 1GB
Processor
Intel Core i3-3225 @ 3.30GHz
Sound Card
N/A

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Rocwise Entertainment
Publisher
Rocwise Entertainment
Release Date
Nov 30, 2017

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Frequently asked questions about Soldiers of the Universe

How much does Soldiers of the Universe cost?

As of 7 September 2026, the cheapest in-stock offer for Soldiers of the Universe is €0.99 at Gamivo, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Soldiers of the Universe cheapest?

The lowest in-stock price we track for Soldiers of the Universe is €0.99 at Gamivo (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Soldiers of the Universe available on?

Soldiers of the Universe is available on PC.

When was Soldiers of the Universe released?

Soldiers of the Universe was released on 30 November 2017.

Who developed Soldiers of the Universe?

Soldiers of the Universe was developed by Rocwise Entertainment.