
Soldier in the darkness
A solo-dev zombie shooter so raw and unvarnished it almost becomes its own genre. Worth a look if you can tolerate rough edges and own a taste for fog-soaked tension on a budget.
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About Soldier in the darkness
I want to be honest with you before we go any further: this is one of the smallest, roughest things I have reviewed this year, and I am still thinking about whether that roughness is the point or just a side effect of one person building a whole game alone. Soldier in the Darkness is a third-person walk-and-shoot action game set entirely at night, on a fog-heavy island crawling with over four hundred zombies. You are dropped in, given a direction, and told to reach the helicopter extraction point before you get overwhelmed. That is roughly the whole pitch, and knowing that upfront matters. The core loop is simpler than it sounds on paper, but the atmosphere earns a little respect. Perpetual darkness and dense forest cover mean zombies can lunge out of the treeline without much warning, and navigating toward the rescue site requires genuine attention to the periodic alarm signal that fires every three minutes from the extraction zone. Scattered houses let you duck inside to scavenge ammo and catch your breath, and bridge-building sections add a small layer of traversal decision-making that breaks the otherwise pure run-and-gun cadence. The free-camera third-person perspective gives the island an odd, slightly top-down-feeling claustrophobia that actually suits the horror framing better than a locked shoulder camera might. The honest downsides are hard to sidestep. This is clearly an early-stage solo project with a very limited scope, and community activity has been nearly nonexistent. A reported achievement system bug surfaced in the Steam forums not long after release, which is a real issue for completionists. The developer has signaled that a more substantial redesign is in progress, adding bosses, new weapons, and more exploration space, but as it stands the experience is short, feature-sparse, and more proof-of-concept than polished product. One post-launch update already introduced a new weapon and improved lighting, so there is at least active maintenance happening. Who is this for, then? Genuinely, it is for the kind of player who combs through the deepest sub-dollar corner of Steam looking for something a solo developer built from nothing, accepts that the craft is imperfect, and finds something honest in that imperfection. It is not for someone wanting a tight horror experience with production value, a coherent narrative, or a replayable structure. The fog and the alarm and the crunch of navigating dark terrain do create a fleeting, scrappy tension that a part of me appreciated, even if it evaporates quickly. Small games deserve attention too. This one just needs a lot more time in the oven. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64 bits
- Memory
- 4 MB RAM
- Storage
- 3 GB available space
- Graphics
- GTX 750 TI or RX 560 (2GB)
- Processor
- Quad Core
Recommended
- OS
- Windows 10 64 bits
- Memory
- 4 MB RAM
- Storage
- 3 GB available space
- Graphics
- GTX 750 TI or RX 560 (2GB)
- Processor
- Quad Core
- Additional Notes
- headset stereo
Reviews & Ratings
No ratings available
Game Info
- Developer
- A3D Studio (Solo Developer)
- Publisher
- A3D Studio (Solo Developer)
- Release Date
- Feb 1, 2021