Compare Solarpunk™ prices across trusted key stores and find the best deal. Developed by Cyberwave. Published by rokaplay. Released on 6/8/2026. Available on PC. Genres: Adventure, Indie, Simulation.

Cozy sky-island survival with a genuine energy puzzle under the hood, a rare two-person studio swing that mostly connects, but hits a ceiling around the 20-hour mark.

I've spent enough time with cozy builders to know the difference between a game that's relaxing by design and one that's relaxing because it ran out of ideas. Solarpunk, from two-person German studio Cyberwave, mostly sits in the first camp, but the cracks show clearly enough that you should go in with both eyes open. The setup: you crash-land on a floating sky island and work your way up from stone tools and berry foraging to a functioning renewable-energy grid, automated transport drones, and your own personal airship. That airship is the whole heartbeat of the thing. Each player in a co-op session of up to four gets their own, and flying it in first or third person across the archipelago, roughly a dozen handcrafted islands split across a lush green biome and a later-unlocked snowy one, is consistently satisfying. The progression runs on two parallel tracks: a Research Table that gates crafting recipes behind material thresholds, and a TraderBot system where a friendly robot NPC swaps resources for automation blueprints covering solar panels, wind turbines, sprinklers, mining drills, and the transport drones that eventually free you from manual busywork. The energy grid is where Solarpunk quietly earns its keep, islands sitting in rain shadows underproduce solar, low-altitude calm-air spots kill wind yield, and surviving storms means planning a diversified power mix before you need it. That is a smarter tension system than most cozy games bother with. The survival label here is loose on purpose. Hunger and thirst meters exist, but they are not threatening. Death is an inconvenience that dumps you back at your base without your items. There is a softer difficulty mode that goes even further, cutting hunger pressure and making you immune to lightning. No PvP, no raids, no combat of any kind. Animals are companions, not resources, well-treated pigs dig up truffles, chickens are island residents rather than dinner. The philosophy holds all the way through and it gives the game a genuine identity rather than just a reskin of the standard survival template. Where things thin out is on the back half. The main content arc, including unlocking all Research Table tiers and reaching the snowy biome, runs around 15 to 20 hours by Cyberwave's own estimate, and community reception backs that up. Early players rate it enthusiastically; longer-session players find the island variety starts repeating itself. Several islands look more interesting from the air than they do once you land. The automation systems are fun to set up but stay shallow compared to what a Factorio or Satisfactory player might want. After the structured progression wraps, the game asks you to generate your own goals through base decoration and free building, which works well if that mode satisfies you, and falls flat if it doesn't. There is also no crossplay, no public servers, and co-op requires one player to host, which limits the "jump in whenever" flexibility some groups will want. One early-game community complaint worth flagging: rainy weather can make the solar-energy focus feel toothless in the opening hours before you diversify into wind. For the audience this is built for, cozy-survival players who want a chilled session with a friend, a manageable progression arc, and something that looks gorgeous on screen without demanding 80 hours of their life, Solarpunk delivers most of what it promises. The cel-shaded art is genuinely lovely, the airship controls are intuitive, and the four-player online co-op works cleanly for small groups building together or carving out separate island corners. A free Steam demo exists, and given the ~20-hour ceiling on structured content, trying the demo before committing is a smart call. Riley, Scout Team

Solarpunk™

Solarpunk™

Jun 8, 2026Cyberwaverokaplay
GamerScout Says

Cozy sky-island survival with a genuine energy puzzle under the hood, a rare two-person studio swing that mostly connects, but hits a ceiling around the 20-hour mark.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Buy it for a chill 20-hour co-op arc with genuine energy-grid depth; skip it if you want combat, story, or sandbox longevity past the structured content.

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About Solarpunk™

I've spent enough time with cozy builders to know the difference between a game that's relaxing by design and one that's relaxing because it ran out of ideas. Solarpunk, from two-person German studio Cyberwave, mostly sits in the first camp, but the cracks show clearly enough that you should go in with both eyes open. The setup: you crash-land on a floating sky island and work your way up from stone tools and berry foraging to a functioning renewable-energy grid, automated transport drones, and your own personal airship. That airship is the whole heartbeat of the thing. Each player in a co-op session of up to four gets their own, and flying it in first or third person across the archipelago, roughly a dozen handcrafted islands split across a lush green biome and a later-unlocked snowy one, is consistently satisfying. The progression runs on two parallel tracks: a Research Table that gates crafting recipes behind material thresholds, and a TraderBot system where a friendly robot NPC swaps resources for automation blueprints covering solar panels, wind turbines, sprinklers, mining drills, and the transport drones that eventually free you from manual busywork. The energy grid is where Solarpunk quietly earns its keep, islands sitting in rain shadows underproduce solar, low-altitude calm-air spots kill wind yield, and surviving storms means planning a diversified power mix before you need it. That is a smarter tension system than most cozy games bother with. The survival label here is loose on purpose. Hunger and thirst meters exist, but they are not threatening. Death is an inconvenience that dumps you back at your base without your items. There is a softer difficulty mode that goes even further, cutting hunger pressure and making you immune to lightning. No PvP, no raids, no combat of any kind. Animals are companions, not resources, well-treated pigs dig up truffles, chickens are island residents rather than dinner. The philosophy holds all the way through and it gives the game a genuine identity rather than just a reskin of the standard survival template. Where things thin out is on the back half. The main content arc, including unlocking all Research Table tiers and reaching the snowy biome, runs around 15 to 20 hours by Cyberwave's own estimate, and community reception backs that up. Early players rate it enthusiastically; longer-session players find the island variety starts repeating itself. Several islands look more interesting from the air than they do once you land. The automation systems are fun to set up but stay shallow compared to what a Factorio or Satisfactory player might want. After the structured progression wraps, the game asks you to generate your own goals through base decoration and free building, which works well if that mode satisfies you, and falls flat if it doesn't. There is also no crossplay, no public servers, and co-op requires one player to host, which limits the "jump in whenever" flexibility some groups will want. One early-game community complaint worth flagging: rainy weather can make the solar-energy focus feel toothless in the opening hours before you diversify into wind. For the audience this is built for, cozy-survival players who want a chilled session with a friend, a manageable progression arc, and something that looks gorgeous on screen without demanding 80 hours of their life, Solarpunk delivers most of what it promises. The cel-shaded art is genuinely lovely, the airship controls are intuitive, and the four-player online co-op works cleanly for small groups building together or carving out separate island corners. A free Steam demo exists, and given the ~20-hour ceiling on structured content, trying the demo before committing is a smart call.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savesCozy SurvivalAirshipRenewable Energy SystemsNo CombatBase Decoration4-Player Online Co-opAutomation LiteHandcrafted World

System Requirements

Minimum

OS
Windows 10/11 64-bit
Memory
6 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce GTX 1660 6GB | RX 5500 XT 6GB
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600

Recommended

OS
Windows 11 64-bit
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA RTX 3060 | AMD RX 7600XT or better
Processor
Intel Core i7 / AMD Ryzen 7

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Reviews & Ratings

Steam
79%(1,662)

Game Info

Developer
Cyberwave
Publisher
rokaplay
Release Date
Jun 8, 2026

Game Modes

Online Co-op

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Frequently asked questions about Solarpunk™

How much does Solarpunk™ cost?

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What platforms is Solarpunk™ available on?

Solarpunk™ is available on PC.

When was Solarpunk™ released?

Solarpunk™ was released on 8 June 2026.

Who developed Solarpunk™?

Solarpunk™ was developed by Cyberwave and published by rokaplay.