Compare Solaria Moon prices across 50+ stores and find the best deal. Developed by 3y3.net. Published by Tizona Interactive. Released on 9/6/2017. Available on PC. Genres: Adventure, Indie.

A short, quiet mystery from a Madrid solo shop that lands somewhere between graphic adventure and walking sim - worth a look if sub-3-hour sci-fi puzzlers with full voice acting are your thing.

My first impression of Solaria Moon was surprise that it exists at all in the form it does: a fully voiced, Unity-built, third-person 3D graphic adventure from a small Madrid studio, out in 2017, with barely any English-language coverage to show for it. That quiet obscurity is part of why I want to talk about it. Spanish developer 3y3.net built something that clearly punches at a budget far below what the production ambitions suggest, and that tension - between reach and resource - shapes almost everything about the experience. You play as Lucy Lambert, a computer engineer who wakes up alone aboard the massive cargo spacecraft Taranis. Her crewmate Nikolai Pavlov is gone, the ship's control systems have suffered a catastrophic failure, and she has no memory of what happened. The setup is textbook genre stuff - Dead Space without the horror, Observation without the abstraction - but Solaria Moon commits to it earnestly. Lucy explores the Taranis compartment by compartment, interacting with objects, reading logs, and working through environmental puzzles that are integrated into the story rather than bolted on as filler. The point-and-select interface keeps friction low, which suits the pacing. This is a game about atmosphere and forward momentum, not inventory juggling. The puzzle design sits comfortably in the moderate range. Nothing here will break you on a Tuesday night, but the solutions feel considered rather than arbitrary. Where the game earns real goodwill is in its original soundtrack, which does genuine work - the kind of sparse, slightly melancholic scoring that makes an empty corridor feel like it is breathing. The Spanish and English dubbing is an unusual inclusion at this budget tier, and while the English voice work is uneven, the effort signals that the team cared about immersion. Total runtime clocks in around two to two and a half hours, which is honest. This is not a game padded to feel like more than it is. The problems are real, though. Steam's mixed rating (sitting at 56 percent across 44 reviews) points at a game that divides rather than converts. The camera and controls feel like compromises made under time pressure. Some players have flagged rough edges in polish - moments where the production ambition and the execution do not quite meet. The story, for all its intrigue, reportedly leaves more questions open than it answers, which will frustrate players expecting a tidy payoff. If you need your mysteries wrapped by the credits, Solaria Moon will let you down gently but definitively. For the right player, though - someone who gravitates toward short, atmospheric, story-forward adventures and does not mind a little roughness on the edges - this is a small curio worth an afternoon. Think of it as a Spanish indie that wanted to be Event[0] and got about halfway there. The Taranis has a mood to it that lingers, the soundtrack earns its keep, and Lucy Lambert is a protagonist who deserves more players than she has found. Kai, Scout Team

Solaria Moon
AdventureIndie

Solaria Moon

Sep 6, 20173y3.netTizona Interactive
GamerScout Says

A short, quiet mystery from a Madrid solo shop that lands somewhere between graphic adventure and walking sim - worth a look if sub-3-hour sci-fi puzzlers with full voice acting are your thing.

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Screenshots & Media

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About Solaria Moon

My first impression of Solaria Moon was surprise that it exists at all in the form it does: a fully voiced, Unity-built, third-person 3D graphic adventure from a small Madrid studio, out in 2017, with barely any English-language coverage to show for it. That quiet obscurity is part of why I want to talk about it. Spanish developer 3y3.net built something that clearly punches at a budget far below what the production ambitions suggest, and that tension - between reach and resource - shapes almost everything about the experience. You play as Lucy Lambert, a computer engineer who wakes up alone aboard the massive cargo spacecraft Taranis. Her crewmate Nikolai Pavlov is gone, the ship's control systems have suffered a catastrophic failure, and she has no memory of what happened. The setup is textbook genre stuff - Dead Space without the horror, Observation without the abstraction - but Solaria Moon commits to it earnestly. Lucy explores the Taranis compartment by compartment, interacting with objects, reading logs, and working through environmental puzzles that are integrated into the story rather than bolted on as filler. The point-and-select interface keeps friction low, which suits the pacing. This is a game about atmosphere and forward momentum, not inventory juggling. The puzzle design sits comfortably in the moderate range. Nothing here will break you on a Tuesday night, but the solutions feel considered rather than arbitrary. Where the game earns real goodwill is in its original soundtrack, which does genuine work - the kind of sparse, slightly melancholic scoring that makes an empty corridor feel like it is breathing. The Spanish and English dubbing is an unusual inclusion at this budget tier, and while the English voice work is uneven, the effort signals that the team cared about immersion. Total runtime clocks in around two to two and a half hours, which is honest. This is not a game padded to feel like more than it is. The problems are real, though. Steam's mixed rating (sitting at 56 percent across 44 reviews) points at a game that divides rather than converts. The camera and controls feel like compromises made under time pressure. Some players have flagged rough edges in polish - moments where the production ambition and the execution do not quite meet. The story, for all its intrigue, reportedly leaves more questions open than it answers, which will frustrate players expecting a tidy payoff. If you need your mysteries wrapped by the credits, Solaria Moon will let you down gently but definitively. For the right player, though - someone who gravitates toward short, atmospheric, story-forward adventures and does not mind a little roughness on the edges - this is a small curio worth an afternoon. Think of it as a Spanish indie that wanted to be Event[0] and got about halfway there. The Taranis has a mood to it that lingers, the soundtrack earns its keep, and Lucy Lambert is a protagonist who deserves more players than she has found. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Third-Person AdventureSci-Fi MysteryShort PlaytimeVoice ActingAtmosphericPoint-and-SelectEnvironmental PuzzlesSolo Developer

System Requirements

Minimum

OS
Vista, Win 7, Win 8, Win 10
Memory
4 MB RAM
Storage
10 GB available space
Graphics
NVIDIA GTX 470 de 1 GB/AMD HD 7870 de 2 GB
Processor
Intel Core i5-650, 3.2 GHz or AMD Phenom II X4 965, 3.4 Ghz

Recommended

OS
Vista, Win 7, Win 8, Win 10
Memory
8 MB RAM
Storage
10 GB available space
Graphics
NVIDIA GTX 780 de 3 GB/AMD R9 290 de 4 GB
Processor
Intel Core i7-3770, 3.4 GHz or AMD FX-8350, 4.0 GHz

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Game Info

Developer
3y3.net
Publisher
Tizona Interactive
Release Date
Sep 6, 2017

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Where can I buy Solaria Moon cheapest?

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What platforms is Solaria Moon available on?

Solaria Moon is available on PC.

When was Solaria Moon released?

Solaria Moon was released on 6 September 2017.

Who developed Solaria Moon?

Solaria Moon was developed by 3y3.net and published by Tizona Interactive.