Compare Sodaman prices across trusted key stores and find the best deal. Developed by Tape Corps. Published by GameDev.ist. Released on 6/1/2026. Available on PC, Mac, Linux. Genres: Action, Casual.

If you burned through Vampire Survivors and want something that bites back harder, Sodaman's soda-cocktail build system and manual-aim combat give the bullet-heaven formula a surprisingly sharp set of teeth.

I went into Sodaman expecting a budget joke game with a fizzy gimmick stapled onto a Vampire Survivors clone. What I got instead was a top-down bullet-heaven with genuine mechanical ambition, a dark-comedy cyberpunk personality, and a build system that held my attention far longer than its low-key price tag suggests. The premise is ridiculous on purpose: a catastrophe called the Sodacalypse has flattened every carbonated drink in existence, and you are Sodaman, a sarcastic cybernetic supersoldier on a planet-hopping mission to find what's left of the good stuff. It plays as dumb as it sounds, and that's entirely the point. Where Sodaman separates itself from the genre crowd is in two places. First, combat is more active than most bullet-heaven games: you aim, shoot, reload, and dodge manually rather than watching auto-fire handle everything while you juke around. That alone makes runs feel more engaged. Second, the build architecture is legitimately deep. Soda powers are color-coded across multiple types, each carrying 10-plus skills you can slot during a run. They come in five rarity tiers from common to artifact, and the stat gap between rarities is steep enough that finding a high-tier version of your preferred type genuinely changes a run's ceiling. Layer on top of that a deck of over 40 enhancement cards clearly inspired by Balatro's joker structure, plus a cybernetics system that lets you augment six separate body parts with more than 50 upgrades in total, and you have a game where back-to-back runs can feel structurally different. Between runs, you return to your spaceship hub to spend credits on new weapons, visit crew members who serve as vendors and upgrade contacts, and choose your next planetary operation. Each planet runs three difficulty tiers with distinct objectives and boss encounters, capped by a Chaos Mode that ramps the pressure considerably. The first planet, Crystal Heaven, pits you against sentient crystal enemies that shatter with satisfying crunch sounds. The 1.0 release added a third planet, Kali'ghar, along with Duo Sodas that fuse two soda color types into single explosive brews, and a Black Soda class built around darkness and void effects. It's a meaningful content jump from the early access build. There are genuine caveats. The community has flagged the AI-generated voice acting, and the characters' delivery is noticeably mechanical in a way that undercuts the game's otherwise confident personality. A portion of recent Steam reviews specifically call this out, and it's a fair criticism: the writing has enough dark-comedy bite that live voice work would have served it better. Some critics also noted that even with all the soda theming, the actual abilities don't always feel as fizzy or weird as the premise promises. The builds get complex, but the fantasy sometimes outpaces the visual execution. Buyers going in for a purely aesthetic sugar rush may come out slightly flat. That said, for a 1.0 release from a four-person team, Sodaman holds together well. The Steam reception has settled around a solid mostly positive range across several hundred reviews, which for a genre this crowded is a decent signal. The core loop of hunt-for-builds, get overwhelmed, die smarter next time is well-tuned, the difficulty levels give newcomers and veterans a workable on-ramp, and the Balatro-style card layer adds a strategic wrinkle that fans of that game will recognize immediately. If you want something with the casual approachability of a short-session roguelike but enough build complexity to keep a theory-crafter occupied, Sodaman earns its place on the shortlist. Alex, Scout Team

Sodaman

Sodaman

Jun 1, 2026Tape CorpsGameDev.ist
GamerScout Says

If you burned through Vampire Survivors and want something that bites back harder, Sodaman's soda-cocktail build system and manual-aim combat give the bullet-heaven formula a surprisingly sharp set of teeth.

PCMacLinux
Steam Deck Playable
Best Price Available
€0.89
at Eneba
Lowest tracked: €0.81
Track this price

GamerScout Verdict

Worth picking up for build-hungry bullet-heaven fans, though the AI voice acting and uneven soda-power fantasy hold it just short of genre-best.

Compare Prices(6 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.89
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.23
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.47-82%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.49-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.25
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.50-15%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.28-21%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.816 Jul 2026
Current best
€0.89
Keyshops
€0.80€0.83€0.87€0.906 Jul22 Jul6 Aug22 Aug6 Sept
6 Jul — 6 Sept
Create alert

Screenshots & Media

About Sodaman

I went into Sodaman expecting a budget joke game with a fizzy gimmick stapled onto a Vampire Survivors clone. What I got instead was a top-down bullet-heaven with genuine mechanical ambition, a dark-comedy cyberpunk personality, and a build system that held my attention far longer than its low-key price tag suggests. The premise is ridiculous on purpose: a catastrophe called the Sodacalypse has flattened every carbonated drink in existence, and you are Sodaman, a sarcastic cybernetic supersoldier on a planet-hopping mission to find what's left of the good stuff. It plays as dumb as it sounds, and that's entirely the point. Where Sodaman separates itself from the genre crowd is in two places. First, combat is more active than most bullet-heaven games: you aim, shoot, reload, and dodge manually rather than watching auto-fire handle everything while you juke around. That alone makes runs feel more engaged. Second, the build architecture is legitimately deep. Soda powers are color-coded across multiple types, each carrying 10-plus skills you can slot during a run. They come in five rarity tiers from common to artifact, and the stat gap between rarities is steep enough that finding a high-tier version of your preferred type genuinely changes a run's ceiling. Layer on top of that a deck of over 40 enhancement cards clearly inspired by Balatro's joker structure, plus a cybernetics system that lets you augment six separate body parts with more than 50 upgrades in total, and you have a game where back-to-back runs can feel structurally different. Between runs, you return to your spaceship hub to spend credits on new weapons, visit crew members who serve as vendors and upgrade contacts, and choose your next planetary operation. Each planet runs three difficulty tiers with distinct objectives and boss encounters, capped by a Chaos Mode that ramps the pressure considerably. The first planet, Crystal Heaven, pits you against sentient crystal enemies that shatter with satisfying crunch sounds. The 1.0 release added a third planet, Kali'ghar, along with Duo Sodas that fuse two soda color types into single explosive brews, and a Black Soda class built around darkness and void effects. It's a meaningful content jump from the early access build. There are genuine caveats. The community has flagged the AI-generated voice acting, and the characters' delivery is noticeably mechanical in a way that undercuts the game's otherwise confident personality. A portion of recent Steam reviews specifically call this out, and it's a fair criticism: the writing has enough dark-comedy bite that live voice work would have served it better. Some critics also noted that even with all the soda theming, the actual abilities don't always feel as fizzy or weird as the premise promises. The builds get complex, but the fantasy sometimes outpaces the visual execution. Buyers going in for a purely aesthetic sugar rush may come out slightly flat. That said, for a 1.0 release from a four-person team, Sodaman holds together well. The Steam reception has settled around a solid mostly positive range across several hundred reviews, which for a genre this crowded is a decent signal. The core loop of hunt-for-builds, get overwhelmed, die smarter next time is well-tuned, the difficulty levels give newcomers and veterans a workable on-ramp, and the Balatro-style card layer adds a strategic wrinkle that fans of that game will recognize immediately. If you want something with the casual approachability of a short-session roguelike but enough build complexity to keep a theory-crafter occupied, Sodaman earns its place on the shortlist.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Bullet-HeavenManual AimCybernetics ProgressionCard-Based UpgradesDark ComedySpaceship HubMulti-PlanetChaos ModeRarity SystemBuild Synergy

System Requirements

Minimum

OS
10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
256 MB available space
Graphics
nVidia GeForce GT 730
Processor
intel i3
Sound Card
Not Specified

Keep exploring

Community Discussion

Be the first to comment on Sodaman.

Reviews & Ratings

No ratings available

Game Info

Developer
Tape Corps
Publisher
GameDev.ist
Release Date
Jun 1, 2026

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.89
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Sodaman →

Frequently asked questions about Sodaman

How much does Sodaman cost?

As of 6 September 2026, the cheapest in-stock offer for Sodaman is €0.89 at Eneba, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sodaman cheapest?

The lowest in-stock price we track for Sodaman is €0.89 at Eneba (6 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sodaman available on?

Sodaman is available on PC, Mac, Linux.

When was Sodaman released?

Sodaman was released on 1 June 2026.

Who developed Sodaman?

Sodaman was developed by Tape Corps and published by GameDev.ist.