Compare Snooker 19 prices across 50+ stores and find the best deal. Developed by Lab42. Published by Ripstone. Released on 4/17/2019. Available on PC, Xbox. Genres: Indie, Simulation, Sports.

The only fully licensed snooker sim on PC right now, and it earns that position mostly on physics merit alone. If you know the sport, you'll sink hours into it. If you don't, the steep AI curve will teach you respect the hard way.

I usually cover games where the time-to-kill is measured in milliseconds, not minutes, so let me be upfront: snooker is about as far from my daily rotation as you can get. That actually puts me in a useful position here, because I can tell you exactly where Snooker 19 wins over a sceptic and where it frustrates one. The short version is that the ball physics are genuinely impressive, and once you understand what the game is asking of you mechanically, there is a real skill loop worth chasing. The shot system works in three stages: you set your line and apply top, back, or side spin from a top-down view, then drop into a first-person POV to fine-tune your aim, then execute by pulling and pushing the right stick. Timing your stroke matters. Too much power on a lined-up shot and the cue ball sprays wide. That kind of unforgiving feedback is something I respect, even if the learning curve lands on newcomers like a freight train. The content on offer is thorough where it counts. All 128 professionals from the World Snooker Tour are in the game with face-scanned likenesses, and all 26 officially licensed tournaments are represented, from the Crucible to Alexandra Palace. Career mode splits into Pro Seasons, where you take over an existing professional's ranking journey, and Rising Stars, where you start with zero ranking points and grind your way up from Q-School. Match lengths are adjustable, which matters because a full best-of-35 frames session is not a casual Tuesday evening. Beyond career, you get standard 15-red snooker, a 6-Red variant, and a Shootout mode with a shot clock capping matches at ten minutes. Online play adds ELO-ranked tournaments and a head-to-head record tracker that builds genuine rivalries over time. Aiming aid difficulty runs from Amateur (broad guidance line) through Pro+ (the de facto community standard) up to Master, which strips assists entirely and demands you read angles by feel. Here is where I have to be honest about the gaps, because there are real ones. There is no dedicated practice table, which means every experiment with spin or positional play happens during live match situations, with the punishment being sitting through your opponent's break. No instant replay function either, so when you make a bad positional call you cannot rewatch it from a different angle to understand why. Player models are inconsistent, with some faces looking recognisable and others looking like a rough sketch. Commentary from Neal Foulds and David Hendon adds atmosphere but loops noticeably after a session or two. The AI at lower difficulty settings can feel scripted in its mistakes rather than genuinely uncertain, which dulls the solo experience for experienced players. PC online population is thinner than on PS4, so matchmaking can test your patience. There is a Challenge Pack DLC available separately that adds 50 skill challenges across positioning, break building, escape play, and trick-shot potting puzzles. For anyone who wants structured practice without the no-practice-table problem, it is worth knowing about. The base game sits at a Mostly Positive rating on Steam across a few hundred reviews, and Metacritic lands it around 70 out of 100, which feels about right. Solid foundation, tangible rough edges. If you follow snooker and have been waiting years for something with a real license behind it, this is your game and you probably already know it. If you are a casual sports gamer curious about the sport, respect the difficulty spike early, stick with Pro+ aiming aid, and give it a dozen matches before you decide. The physics earn the price of admission. The missing features make you wish Lab42 had one more development cycle to spend on it. Fred, Scout Team

Snooker 19
IndieSimulationSports

Snooker 19

Apr 17, 2019Lab42Ripstone
GamerScout Says

The only fully licensed snooker sim on PC right now, and it earns that position mostly on physics merit alone. If you know the sport, you'll sink hours into it. If you don't, the steep AI curve will teach you respect the hard way.

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About Snooker 19

I usually cover games where the time-to-kill is measured in milliseconds, not minutes, so let me be upfront: snooker is about as far from my daily rotation as you can get. That actually puts me in a useful position here, because I can tell you exactly where Snooker 19 wins over a sceptic and where it frustrates one. The short version is that the ball physics are genuinely impressive, and once you understand what the game is asking of you mechanically, there is a real skill loop worth chasing. The shot system works in three stages: you set your line and apply top, back, or side spin from a top-down view, then drop into a first-person POV to fine-tune your aim, then execute by pulling and pushing the right stick. Timing your stroke matters. Too much power on a lined-up shot and the cue ball sprays wide. That kind of unforgiving feedback is something I respect, even if the learning curve lands on newcomers like a freight train. The content on offer is thorough where it counts. All 128 professionals from the World Snooker Tour are in the game with face-scanned likenesses, and all 26 officially licensed tournaments are represented, from the Crucible to Alexandra Palace. Career mode splits into Pro Seasons, where you take over an existing professional's ranking journey, and Rising Stars, where you start with zero ranking points and grind your way up from Q-School. Match lengths are adjustable, which matters because a full best-of-35 frames session is not a casual Tuesday evening. Beyond career, you get standard 15-red snooker, a 6-Red variant, and a Shootout mode with a shot clock capping matches at ten minutes. Online play adds ELO-ranked tournaments and a head-to-head record tracker that builds genuine rivalries over time. Aiming aid difficulty runs from Amateur (broad guidance line) through Pro+ (the de facto community standard) up to Master, which strips assists entirely and demands you read angles by feel. Here is where I have to be honest about the gaps, because there are real ones. There is no dedicated practice table, which means every experiment with spin or positional play happens during live match situations, with the punishment being sitting through your opponent's break. No instant replay function either, so when you make a bad positional call you cannot rewatch it from a different angle to understand why. Player models are inconsistent, with some faces looking recognisable and others looking like a rough sketch. Commentary from Neal Foulds and David Hendon adds atmosphere but loops noticeably after a session or two. The AI at lower difficulty settings can feel scripted in its mistakes rather than genuinely uncertain, which dulls the solo experience for experienced players. PC online population is thinner than on PS4, so matchmaking can test your patience. There is a Challenge Pack DLC available separately that adds 50 skill challenges across positioning, break building, escape play, and trick-shot potting puzzles. For anyone who wants structured practice without the no-practice-table problem, it is worth knowing about. The base game sits at a Mostly Positive rating on Steam across a few hundred reviews, and Metacritic lands it around 70 out of 100, which feels about right. Solid foundation, tangible rough edges. If you follow snooker and have been waiting years for something with a real license behind it, this is your game and you probably already know it. If you are a casual sports gamer curious about the sport, respect the difficulty spike early, stick with Pro+ aiming aid, and give it a dozen matches before you decide. The physics earn the price of admission. The missing features make you wish Lab42 had one more development cycle to spend on it. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerachievementscontroller-supportcloud-savestier:aaaCue Sports SimPhysics-DrivenELO Ranked OnlineCareer ModeSkill-Based DifficultyShot Clock ModeController RecommendedNiche Sports

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX GPU 2GB GDDR5
Processor
3-4130T Dual-Core (3M Cache, 2.9GHz)

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX 960
Processor
i5-4460 3.20GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Lab42
Publisher
Ripstone
Release Date
Apr 17, 2019

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