
Smash Up
The physical card game is genuinely clever. The digital version lands with a mixed 60% on Steam and a UI that treats your hand like a state secret - worth knowing before you click buy.
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About Smash Up
I came to Smash Up as someone who normally wants a kill-confirm and a respawn timer, not a turn-based card game about Zombie-Ninja hybrids fighting over bases. But the shufflebuilding mechanic here is legitimately interesting even to a shooter brain: you draft two of the nine available factions - Zombies, Aliens, Dinosaurs, Ninjas, Pirates, Robots, Tricksters, Wizards, or Geeks - shuffle their two 20-card decks into one 40-card hybrid, then race four players to 15 victory points by controlling bases across the table. Each faction plays genuinely differently. Pirates move minions between bases. Zombies recycle cards from the discard pile so your threats never fully die. Robots flood a base with bots in a single turn. Aliens yank minions back to hand and swap out the bases in play entirely. The interaction between those mechanics when you merge two factions is where the game earns its reputation - a Zombie-Wizard deck plays nothing like a Zombie-Robot deck, and figuring out that distinction is the core loop. The digital version, built by Nomad Games for PC in 2016, does an adequate job of automating the rules. Bases score automatically when total minion power hits the threshold, the in-game log tracks every card that resolves, and there is a step-through tutorial that teaches the turn structure without assuming prior tabletop experience. Cross-platform multiplayer supports up to four players online, and local hot-seat play is an option for the same-couch crowd. On paper that is a solid feature set for a licensed digital adaptation. Where it runs into trouble is execution. The UI is the most-cited complaint across player feedback and it is a fair one: card readability is poor, your hand feels buried rather than front-and-centre, and when an opponent plays an action it can be genuinely hard to read what just happened before the animation passes. Steam reviews sit at a mixed 60% from 139 users, which is not a disaster but is telling for a game with a strong underlying tabletop reputation. Reports of AI opponents that feel like they are drawing from a different deck on higher difficulties add frustration for solo players. Server reliability has also been raised as a recurring issue, with some players unable to connect to online matches at all during certain periods - something to check in the community discussions before purchasing if you are here for the multiplayer. Expansion content is limited compared to the physical game, which runs to dozens of faction sets at this point. The digital version launched with the Awesome Level 9000 expansion available as DLC, adding factions like Bear Cavalry, Ghosts, Killer Plants, and Steampunks, but the catalogue stops well short of the full physical library. If you own the tabletop game and want every faction you know in digital form, you will not find it here. Who is this for, then? Tabletop fans of the original who want a quick async game against friends across platforms, or complete newcomers curious about shufflebuilding without buying physical cards. At its price tier, the friction of the UI and the thin online population are manageable if you go in knowing about them. As a substitute for a proper competitive card game with live lobbies and meaningful ranked play, it does not come close. Treat it as a digital rulebook with multiplayer attached. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Network
- Broadband Internet connection
- Storage
- 500 MB available space
- Graphics
- NVIDIA GeForce 9600GT or AMD Radeon HD 4600
- Processor
- 2.0GHz Dual Core
- Sound Card
- DirectX 9.0C Compatible
Reviews & Ratings
No ratings available
Game Info
- Developer
- Nomad Games
- Publisher
- Nomad Games
- Release Date
- Oct 12, 2016