
Small Radios Big Televisions
A two-hour mood piece built around cassette tapes and eerie silence, worth it if you treat it like an album, not a game.
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Screenshots & Media

About Small Radios Big Televisions
I sat down with Small Radios Big Televisions expecting a puzzle game and finished it feeling like I had watched a very strange short film late at night with the lights off. That is not a complaint. Fire Face Corporation's debut, published under Adult Swim Games, is one of those small releases that knows exactly what it is trying to say, even if it sometimes mumbles the words. The structure is point-and-click in the loosest sense. You move a cursor through five abandoned factories, opening doors, turning valves, and nudging gear arrangements until passages unlock. There is no threat, no timer, no game-over screen. The real centrepiece is the cassette tape mechanic: slot a tape into a TD-525 deck and the screen tears open into a completely different world, forests, rivers, mountain vistas, all rendered in a hypnotic, washed-out palette. Inside those pocket realities you hunt for green jewels that function as keys back in the factory. The twist is that magnetic distorter devices scattered around each stage can warp a tape's contents, shifting its colours, bending its geometry, and revealing gems that were otherwise hidden. Over 30 tape variants are collectible across the five levels, and the soundtrack literally mutates alongside whatever distortion you apply. That detail alone, music that changes in real time with the tape's corruption, is the kind of craft I will advocate for endlessly. The atmosphere is the whole argument. The title screen mimics a CRT signal failing, and the inter-level narrative interludes deliver disembodied radio conversations between two characters you never see, crackling over a static channel while a laser experiment plays out in close-up. The story is inferred rather than told, which suits the mood perfectly. Collectible lenses add slight replay value and shed a little more light on what happened to this post-apocalyptic world, but the game is upfront about leaving large gaps for the player to fill. If you are someone who needs closure, this will frustrate you. If you are comfortable with a narrative that gestures at meaning rather than spelling it out, there is something genuinely haunting here. The weaknesses are real and worth naming. Some valve and gear puzzles tip into fiddly trial-and-error, and the controls for physics-based interactions are not always precise enough to feel intentional. A few tape interiors are so spare that the emeralds are sitting in plain sight, draining the sense of discovery. The whole thing wraps up in roughly two hours, which means if the mid-game puzzles go cold on you there is very little runway left to win you back. Community reception has been divided along the exact fault line you would expect: players who prioritise atmosphere rated it warmly, those who came for puzzle depth found it hollow. For what it is, a short, handcrafted mood piece with a distinctive synth soundtrack and a visual identity that no larger studio would greenlight, it earns its place. The cassette distortion mechanic alone is a genuinely original idea that a bigger, more confident game would run further with. Small Radios Big Televisions knows when to end, and it ends well. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs on Linux but with crashes or issues. Based on 14 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 64bit
- Memory
- 2 GB RAM
- Storage
- 400 MB available space
- Graphics
- nVidia GeForce GTX 275 series or higher
- Processor
- 2 ghz
Recommended
- OS
- Windows 7 64bit
- Memory
- 4 GB RAM
- Storage
- 400 MB available space
- Graphics
- nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
- Processor
- 2 ghz
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Fire Face Corporation
- Publisher
- Adult Swim Games
- Release Date
- Nov 8, 2016