Compare Small Radios Big Televisions prices across 50+ stores and find the best deal. Developed by Fire Face Corporation. Published by Adult Swim Games. Released on 11/8/2016. Available on PC. Genres: Adventure, Indie. Metacritic score: 67/100.

A two-hour mood piece built around cassette tapes and eerie silence, worth it if you treat it like an album, not a game.

I sat down with Small Radios Big Televisions expecting a puzzle game and finished it feeling like I had watched a very strange short film late at night with the lights off. That is not a complaint. Fire Face Corporation's debut, published under Adult Swim Games, is one of those small releases that knows exactly what it is trying to say, even if it sometimes mumbles the words. The structure is point-and-click in the loosest sense. You move a cursor through five abandoned factories, opening doors, turning valves, and nudging gear arrangements until passages unlock. There is no threat, no timer, no game-over screen. The real centrepiece is the cassette tape mechanic: slot a tape into a TD-525 deck and the screen tears open into a completely different world, forests, rivers, mountain vistas, all rendered in a hypnotic, washed-out palette. Inside those pocket realities you hunt for green jewels that function as keys back in the factory. The twist is that magnetic distorter devices scattered around each stage can warp a tape's contents, shifting its colours, bending its geometry, and revealing gems that were otherwise hidden. Over 30 tape variants are collectible across the five levels, and the soundtrack literally mutates alongside whatever distortion you apply. That detail alone, music that changes in real time with the tape's corruption, is the kind of craft I will advocate for endlessly. The atmosphere is the whole argument. The title screen mimics a CRT signal failing, and the inter-level narrative interludes deliver disembodied radio conversations between two characters you never see, crackling over a static channel while a laser experiment plays out in close-up. The story is inferred rather than told, which suits the mood perfectly. Collectible lenses add slight replay value and shed a little more light on what happened to this post-apocalyptic world, but the game is upfront about leaving large gaps for the player to fill. If you are someone who needs closure, this will frustrate you. If you are comfortable with a narrative that gestures at meaning rather than spelling it out, there is something genuinely haunting here. The weaknesses are real and worth naming. Some valve and gear puzzles tip into fiddly trial-and-error, and the controls for physics-based interactions are not always precise enough to feel intentional. A few tape interiors are so spare that the emeralds are sitting in plain sight, draining the sense of discovery. The whole thing wraps up in roughly two hours, which means if the mid-game puzzles go cold on you there is very little runway left to win you back. Community reception has been divided along the exact fault line you would expect: players who prioritise atmosphere rated it warmly, those who came for puzzle depth found it hollow. For what it is, a short, handcrafted mood piece with a distinctive synth soundtrack and a visual identity that no larger studio would greenlight, it earns its place. The cassette distortion mechanic alone is a genuinely original idea that a bigger, more confident game would run further with. Small Radios Big Televisions knows when to end, and it ends well. Kai, Scout Team

Small Radios Big Televisions
AdventureIndie

Small Radios Big Televisions

Nov 8, 2016Fire Face CorporationAdult Swim Games
GamerScout Says

A two-hour mood piece built around cassette tapes and eerie silence, worth it if you treat it like an album, not a game.

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Screenshots & Media

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About Small Radios Big Televisions

I sat down with Small Radios Big Televisions expecting a puzzle game and finished it feeling like I had watched a very strange short film late at night with the lights off. That is not a complaint. Fire Face Corporation's debut, published under Adult Swim Games, is one of those small releases that knows exactly what it is trying to say, even if it sometimes mumbles the words. The structure is point-and-click in the loosest sense. You move a cursor through five abandoned factories, opening doors, turning valves, and nudging gear arrangements until passages unlock. There is no threat, no timer, no game-over screen. The real centrepiece is the cassette tape mechanic: slot a tape into a TD-525 deck and the screen tears open into a completely different world, forests, rivers, mountain vistas, all rendered in a hypnotic, washed-out palette. Inside those pocket realities you hunt for green jewels that function as keys back in the factory. The twist is that magnetic distorter devices scattered around each stage can warp a tape's contents, shifting its colours, bending its geometry, and revealing gems that were otherwise hidden. Over 30 tape variants are collectible across the five levels, and the soundtrack literally mutates alongside whatever distortion you apply. That detail alone, music that changes in real time with the tape's corruption, is the kind of craft I will advocate for endlessly. The atmosphere is the whole argument. The title screen mimics a CRT signal failing, and the inter-level narrative interludes deliver disembodied radio conversations between two characters you never see, crackling over a static channel while a laser experiment plays out in close-up. The story is inferred rather than told, which suits the mood perfectly. Collectible lenses add slight replay value and shed a little more light on what happened to this post-apocalyptic world, but the game is upfront about leaving large gaps for the player to fill. If you are someone who needs closure, this will frustrate you. If you are comfortable with a narrative that gestures at meaning rather than spelling it out, there is something genuinely haunting here. The weaknesses are real and worth naming. Some valve and gear puzzles tip into fiddly trial-and-error, and the controls for physics-based interactions are not always precise enough to feel intentional. A few tape interiors are so spare that the emeralds are sitting in plain sight, draining the sense of discovery. The whole thing wraps up in roughly two hours, which means if the mid-game puzzles go cold on you there is very little runway left to win you back. Community reception has been divided along the exact fault line you would expect: players who prioritise atmosphere rated it warmly, those who came for puzzle depth found it hollow. For what it is, a short, handcrafted mood piece with a distinctive synth soundtrack and a visual identity that no larger studio would greenlight, it earns its place. The cassette distortion mechanic alone is a genuinely original idea that a bigger, more confident game would run further with. Small Radios Big Televisions knows when to end, and it ends well. Kai, Scout Team

Tags

singleplayertier:sub-5Atmospheric ExplorationPoint-and-ClickShort-Form NarrativeCassette AestheticCRT VisualsDistortion MechanicNo CombatInferred NarrativeAdult Swim Games

Steam Deck & Linux

Steam Deck PlayableProtonDB Bronze

Valve rates this game Steam Deck Playable. Runs on Linux but with crashes or issues. Based on 14 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 64bit
Memory
2 GB RAM
Storage
400 MB available space
Graphics
nVidia GeForce GTX 275 series or higher
Processor
2 ghz

Recommended

OS
Windows 7 64bit
Memory
4 GB RAM
Storage
400 MB available space
Graphics
nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
Processor
2 ghz

Community Discussion

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Reviews & Ratings

Metacritic
67

Game Info

Developer
Fire Face Corporation
Publisher
Adult Swim Games
Release Date
Nov 8, 2016

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What platforms is Small Radios Big Televisions available on?

Small Radios Big Televisions is available on PC.

When was Small Radios Big Televisions released?

Small Radios Big Televisions was released on 8 November 2016.

Who developed Small Radios Big Televisions?

Small Radios Big Televisions was developed by Fire Face Corporation and published by Adult Swim Games.

Is Small Radios Big Televisions worth buying?

Small Radios Big Televisions holds a Metacritic score of 67/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.