Slime Rancher 2 - Compare Prices & Find Best Deals

Compare Slime Rancher 2 prices across 50+ stores and find the best deal. Developed by Monomi Park. Published by Monomi Park. Released on 9/23/2025. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation.

Bright, low-stress farming sim where you wrangle gooey creatures, build a ranch, and chase secrets across a pastel open world. Comfort gaming done right.

Slime Rancher 2 is a first-person farming and exploration sim where you play as Beatrix LeBeau, returning to tend a new ranch on Rainbow Island. The core loop is satisfying in a way that sidesteps most sim-genre friction: you vacuum up slimes, feed them, collect their "plorts" (the in-game resource currency), and reinvest profits into gadgets, corrals, and upgrades. It sounds simple because the entry barrier genuinely is simple, but the resource chains stack up faster than you expect. By mid-game you are cross-breeding largo slimes, managing diet restrictions across multiple corrals, and routing your daily harvest runs with the kind of efficiency that would make a logistics manager nod approvingly. The exploration side punches above its weight. Rainbow Island opens up in stages, and each new biome introduces slime variants with different feeding requirements and corral needs. Secrets are tucked into corners in a way that rewards curiosity without gating core progress behind them. There is no combat pressure, no fail state that punishes you hard, and the day-night cycle is lenient enough that you set your own pace. For players who burned out on survival games that demand constant crisis management, this is a deliberate counterpoint. Where the game stumbles slightly is late-game content density. Once your ranch economy is optimized and the major biomes are explored, the reasons to keep logging in thin out faster than they did in some comparable titles. The upgrade tree, while well-designed, does not have the sprawling branch complexity that would keep a min-maxer theorycrafting for months. The AI is not really a factor here since there are no meaningful opponents, which is fine for the target audience but worth knowing if you arrive expecting systemic challenge. The mod ecosystem at launch is modest, though the PC version leaves the door open for community additions over time. Monomi Park has a track record of post-launch updates from the first game, so the content picture may shift. The tutorial is among the gentlest in the sim genre, using environmental cues and light tooltips rather than walls of text. If you have a younger sibling or a partner who bounced off every other farming game you recommended, this is the one to hand them. The 95-percent positive Steam score across nearly fifty thousand reviews is not a fluke. It reflects a game that knows its audience and delivers consistently for them. For strategy and sim players specifically: do not dismiss this because the difficulty ceiling is low. The resource optimization, ranch layout planning, and plort market timing (yes, there is a commodity market with price fluctuation) offer a genuine decision layer that rewards thoughtful play even if it never becomes brutal. Think of it as a design exercise in accessible systems depth rather than a hardcore management sim. Diego, Scout Team

Slime Rancher 2
ActionAdventureCasualIndieSimulation

Slime Rancher 2

Sep 23, 2025Monomi Park
GamerScout Says

Bright, low-stress farming sim where you wrangle gooey creatures, build a ranch, and chase secrets across a pastel open world. Comfort gaming done right.

PC
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Historical low: $29.99

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About Slime Rancher 2

Slime Rancher 2 is a first-person farming and exploration sim where you play as Beatrix LeBeau, returning to tend a new ranch on Rainbow Island. The core loop is satisfying in a way that sidesteps most sim-genre friction: you vacuum up slimes, feed them, collect their "plorts" (the in-game resource currency), and reinvest profits into gadgets, corrals, and upgrades. It sounds simple because the entry barrier genuinely is simple, but the resource chains stack up faster than you expect. By mid-game you are cross-breeding largo slimes, managing diet restrictions across multiple corrals, and routing your daily harvest runs with the kind of efficiency that would make a logistics manager nod approvingly. The exploration side punches above its weight. Rainbow Island opens up in stages, and each new biome introduces slime variants with different feeding requirements and corral needs. Secrets are tucked into corners in a way that rewards curiosity without gating core progress behind them. There is no combat pressure, no fail state that punishes you hard, and the day-night cycle is lenient enough that you set your own pace. For players who burned out on survival games that demand constant crisis management, this is a deliberate counterpoint. Where the game stumbles slightly is late-game content density. Once your ranch economy is optimized and the major biomes are explored, the reasons to keep logging in thin out faster than they did in some comparable titles. The upgrade tree, while well-designed, does not have the sprawling branch complexity that would keep a min-maxer theorycrafting for months. The AI is not really a factor here since there are no meaningful opponents, which is fine for the target audience but worth knowing if you arrive expecting systemic challenge. The mod ecosystem at launch is modest, though the PC version leaves the door open for community additions over time. Monomi Park has a track record of post-launch updates from the first game, so the content picture may shift. The tutorial is among the gentlest in the sim genre, using environmental cues and light tooltips rather than walls of text. If you have a younger sibling or a partner who bounced off every other farming game you recommended, this is the one to hand them. The 95-percent positive Steam score across nearly fifty thousand reviews is not a fluke. It reflects a game that knows its audience and delivers consistently for them. For strategy and sim players specifically: do not dismiss this because the difficulty ceiling is low. The resource optimization, ranch layout planning, and plort market timing (yes, there is a commodity market with price fluctuation) offer a genuine decision layer that rewards thoughtful play even if it never becomes brutal. Think of it as a design exercise in accessible systems depth rather than a hardcore management sim. Diego, Scout Team

Tags

steamCozy SimResource ManagementBase BuildingFirst-Person ExplorationFarming LoopBeginner FriendlyPlort EconomyOpen World Collect-athon

System Requirements

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Reviews & Ratings

Steam
95%(48,089)

Game Info

Developer
Monomi Park
Publisher
Monomi Park
Release Date
Sep 23, 2025

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Price History

2024-12$59.99
2024-11$41.99
2024-09$35.99
2024-07$29.99(lowest)