Compare Sleeping Dogs prices across trusted key stores and find the best deal. Developed by United Front Games. Published by Square Enix. Released on 10/8/2014. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 80/100.

Hong Kong's open-world sandbox punches well above its weight on melee combat alone, and the undercover cop story gives you actual reasons to care about the city you're tearing apart.

I've spent time with a lot of open-world sandbox games, and most of them coast on the premise that a big city plus cars plus guns equals a good time. Sleeping Dogs earns its reputation by doing something smarter: it bets the whole experience on hand-to-hand combat and largely wins. You play as Wei Shen, a Chinese-American officer sent deep undercover into a Hong Kong triad called the Sun On Yee, and that dual identity actually shapes the mechanics in a way most games only pretend to. The combat system is the headline feature, and it deserves to be. Inspired by the rhythm-based fighting of the Arkham games, Wei has no block button. You dodge, you counter, and you chain light and heavy attacks into brutal combos. As Wei gains trust with both the Cop and Triad factions through separate XP trees, he unlocks new moves for each side, meaning your choice of mission approach changes what tools you have in a fight. Environmental grapples are the real treat: you can slam enemies into dumpsters, drag them across car hoods, or hurl them onto meat hooks. The Face meter, built up by performing well in combat, lets you intimidate groups, regenerate health, or trigger crowd-control moves that keep the pace feeling alive even in large brawls. Guns stay rare for most of the game, which is actually a design strength, since the melee system is far more satisfying. When firearms do appear, a slide-over-cover move kicks the world into slow motion and gives the gunplay some cinematic style, even if the shooting feels a bit loose compared to dedicated third-person shooters. Driving holds up its end too. The arcade handling model is forgiving but punchy, and chase sequences are elevated by a car-hijack move that lets Wei leap from one moving vehicle to another. Street races are destructive and fun, using the ram mechanic to turn competitors into traffic casualties. The parkour system is lighter, a context-sensitive hop-and-climb tied to the sprint button, functional without being deep. Side content is uneven: fight clubs are great, street races are great, but the dating mini-games amount to karaoke and photography trips that pad the map without adding anything. The main story missions can feel over-scripted, chaining you through the same set-piece beats in a fixed order, and some critics have flagged that the narrative loses coherence in its second half as smaller character threads get dropped. The Hong Kong setting itself does a lot of heavy lifting: neon-lit rain-slicked streets, narrow alleys, open-air markets, and a city that looks and sounds genuinely distinct from the usual American sandbox backdrops. Where Sleeping Dogs leaves money on the table is in its story's second act, which shifts toward generic gun warfare just when the identity-crisis drama was getting interesting. The PC port runs well, the world holds up visually even years on, and the three-track XP system (Cop, Triad, Face) gives progression a satisfying rhythm throughout. If you want melee-first open-world action set somewhere that isn't Liberty City or Los Santos, this is one of the few games that genuinely fills that gap. Alex, Scout Team

Sleeping Dogs

Sleeping Dogs

Oct 8, 2014United Front GamesSquare Enix
GamerScout Says

Hong Kong's open-world sandbox punches well above its weight on melee combat alone, and the undercover cop story gives you actual reasons to care about the city you're tearing apart.

PCXbox
Steam Deck UnsupportedProtonDB Silver
Best Price Available
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Historical low: €2.87

GamerScout Verdict

Best for open-world fans who want melee-first combat and a Hong Kong crime story over another American sandbox.

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Screenshots & Media

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About Sleeping Dogs

I've spent time with a lot of open-world sandbox games, and most of them coast on the premise that a big city plus cars plus guns equals a good time. Sleeping Dogs earns its reputation by doing something smarter: it bets the whole experience on hand-to-hand combat and largely wins. You play as Wei Shen, a Chinese-American officer sent deep undercover into a Hong Kong triad called the Sun On Yee, and that dual identity actually shapes the mechanics in a way most games only pretend to. The combat system is the headline feature, and it deserves to be. Inspired by the rhythm-based fighting of the Arkham games, Wei has no block button. You dodge, you counter, and you chain light and heavy attacks into brutal combos. As Wei gains trust with both the Cop and Triad factions through separate XP trees, he unlocks new moves for each side, meaning your choice of mission approach changes what tools you have in a fight. Environmental grapples are the real treat: you can slam enemies into dumpsters, drag them across car hoods, or hurl them onto meat hooks. The Face meter, built up by performing well in combat, lets you intimidate groups, regenerate health, or trigger crowd-control moves that keep the pace feeling alive even in large brawls. Guns stay rare for most of the game, which is actually a design strength, since the melee system is far more satisfying. When firearms do appear, a slide-over-cover move kicks the world into slow motion and gives the gunplay some cinematic style, even if the shooting feels a bit loose compared to dedicated third-person shooters. Driving holds up its end too. The arcade handling model is forgiving but punchy, and chase sequences are elevated by a car-hijack move that lets Wei leap from one moving vehicle to another. Street races are destructive and fun, using the ram mechanic to turn competitors into traffic casualties. The parkour system is lighter, a context-sensitive hop-and-climb tied to the sprint button, functional without being deep. Side content is uneven: fight clubs are great, street races are great, but the dating mini-games amount to karaoke and photography trips that pad the map without adding anything. The main story missions can feel over-scripted, chaining you through the same set-piece beats in a fixed order, and some critics have flagged that the narrative loses coherence in its second half as smaller character threads get dropped. The Hong Kong setting itself does a lot of heavy lifting: neon-lit rain-slicked streets, narrow alleys, open-air markets, and a city that looks and sounds genuinely distinct from the usual American sandbox backdrops. Where Sleeping Dogs leaves money on the table is in its story's second act, which shifts toward generic gun warfare just when the identity-crisis drama was getting interesting. The PC port runs well, the world holds up visually even years on, and the three-track XP system (Cop, Triad, Face) gives progression a satisfying rhythm throughout. If you want melee-first open-world action set somewhere that isn't Liberty City or Los Santos, this is one of the few games that genuinely fills that gap.

Alex
Alex · Scout Team

Catch-all

Tags

steamMelee-Focused CombatArkham-Style FightingUndercover StoryDual XP SystemEnvironmental TakedownsArcade DrivingHong Kong SettingSingle-Player CampaignFace Meter Mechanics

System Requirements

Minimum

OS
Windows Vista Service Pack 2
Processor
Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
Memory
2GB Hard Disk Space: 15GB Video Card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeF…

Recommended

Processor
Quad-core Intel or AMD CPU
Memory
4GB Hard Disk Space: 15GB Video Card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950 DirectX®: 11 Sound: Dir…

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Reviews & Ratings

Metacritic
80
Steam
94%(17,219)

Game Info

Developer
United Front Games
Publisher
Square Enix
Release Date
Oct 8, 2014

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Frequently asked questions about Sleeping Dogs

How much does Sleeping Dogs cost?

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What platforms is Sleeping Dogs available on?

Sleeping Dogs is available on PC, Xbox.

When was Sleeping Dogs released?

Sleeping Dogs was released on 8 October 2014.

Who developed Sleeping Dogs?

Sleeping Dogs was developed by United Front Games and published by Square Enix.

Is Sleeping Dogs worth buying?

Sleeping Dogs holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.