Compare SkyTime prices across trusted key stores and find the best deal. Developed by Alexey Khazov. Published by Sometimes You. Released on 12/2/2016. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

A first-person skyscraper sprint across nine levels with a time-slowing stopwatch and a boomerang wrench. Over in an hour, mixed on Steam, and brutally honest about what it is.

My first instinct when I loaded SkyTime was: someone made Mirror's Edge with the budget stripped out and a stopwatch bolted on. That is both the appeal and the problem. You play from a first-person view, leaping between floating platforms and rooftop obstacles high above an unnamed city, chased by a private military company called Mortech after your scientist protagonist steals a reactor core to power a time machine. The story is delivered in a single brief cutscene, and that is genuinely all you get. If you came here for narrative, redirect your attention elsewhere. The two mechanical pillars are time-slowing and a throwable wrench. Hold down the time-slow input and everything crawls, letting you line up jumps across larger gaps or dodge incoming fire. The wrench functions like a boomerang: throw it at a turret, press the same button again, and it returns to your hand. One hit takes out a turret. It is a compact, readable loop, and when the game is working it produces genuine small moments of satisfaction, that particular pleasure of slowing the world, arcing a throw, catching the wrench mid-air, and sprinting into the green zone before time runs out. Each of the nine levels can be cleared in a flat rush or with a side objective of destroying every turret along the route, which adds a tiny layer of replayability for the completionist types. But the cracks show up fast. Level progression has a documented bug where stages re-lock after completion, meaning some players end up cycling the same early levels. Visually, every stage pulls from the same grey-and-blue rooftop palette, so there is very little sense of journey or escalation across the run. Direction is not always obvious, and without settings menus there is no way to adjust visuals or controls to compensate. The voice acting in the opening is thin to the point of distraction. Critics have been blunt about these problems, and with Steam sitting at a mixed user score, the honest answer is that the community noticed the same friction. Who is this actually for? Players who want a pure, short, first-person obstacle run with a time-manipulation gimmick might find just enough here to fill an lunch break. Speedrunning-minded folks will find the timer-based clear structure gives them something to chase. Everyone else, especially players coming in hoping for the polish of the games it references, will feel the gap between the concept and the execution almost immediately. SkyTime knows exactly what it wants to be. Whether it gets there is the honest question this page cannot answer for you. Kai, Scout Team

SkyTime

SkyTime

Dec 2, 2016Alexey KhazovSometimes You
GamerScout Says

A first-person skyscraper sprint across nine levels with a time-slowing stopwatch and a boomerang wrench. Over in an hour, mixed on Steam, and brutally honest about what it is.

PCMacLinux
Best Price Available
€0.99
at IndieGala
Lowest tracked: €0.54
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GamerScout Verdict

Worth a glance for first-person platformer collectors at its micro price, but expect rough edges and a very short, uneven ride.

Compare Prices(6 stores)

IndieGalaBest price
StandardGlobalSteam KeyKey
€0.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.09
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.34
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.77
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€18.79
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€20.67-11%
Priced in EUR by the store
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StandardChinaSteam KeyKey
€22.40
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.5429 Aug 2026
Current best
€0.99
Official storesKeyshops
€0.00€6.47€12.93€19.405 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About SkyTime

My first instinct when I loaded SkyTime was: someone made Mirror's Edge with the budget stripped out and a stopwatch bolted on. That is both the appeal and the problem. You play from a first-person view, leaping between floating platforms and rooftop obstacles high above an unnamed city, chased by a private military company called Mortech after your scientist protagonist steals a reactor core to power a time machine. The story is delivered in a single brief cutscene, and that is genuinely all you get. If you came here for narrative, redirect your attention elsewhere. The two mechanical pillars are time-slowing and a throwable wrench. Hold down the time-slow input and everything crawls, letting you line up jumps across larger gaps or dodge incoming fire. The wrench functions like a boomerang: throw it at a turret, press the same button again, and it returns to your hand. One hit takes out a turret. It is a compact, readable loop, and when the game is working it produces genuine small moments of satisfaction, that particular pleasure of slowing the world, arcing a throw, catching the wrench mid-air, and sprinting into the green zone before time runs out. Each of the nine levels can be cleared in a flat rush or with a side objective of destroying every turret along the route, which adds a tiny layer of replayability for the completionist types. But the cracks show up fast. Level progression has a documented bug where stages re-lock after completion, meaning some players end up cycling the same early levels. Visually, every stage pulls from the same grey-and-blue rooftop palette, so there is very little sense of journey or escalation across the run. Direction is not always obvious, and without settings menus there is no way to adjust visuals or controls to compensate. The voice acting in the opening is thin to the point of distraction. Critics have been blunt about these problems, and with Steam sitting at a mixed user score, the honest answer is that the community noticed the same friction. Who is this actually for? Players who want a pure, short, first-person obstacle run with a time-manipulation gimmick might find just enough here to fill an lunch break. Speedrunning-minded folks will find the timer-based clear structure gives them something to chase. Everyone else, especially players coming in hoping for the polish of the games it references, will feel the gap between the concept and the execution almost immediately. SkyTime knows exactly what it wants to be. Whether it gets there is the honest question this page cannot answer for you.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:aaaFirst-Person PlatformerTime ManipulationSpeedrun-FriendlyShort RuntimeBoomerang MechanicTurret CombatSci-Fi Chase

System Requirements

Minimum

OS
Windows 7+
Memory
512 MB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
any graphics card made in the last couple years with 1 GB vram
Processor
any multicore processor with 2GHz speed

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Reviews & Ratings

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Game Info

Developer
Alexey Khazov
Publisher
Sometimes You
Release Date
Dec 2, 2016

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Frequently asked questions about SkyTime

How much does SkyTime cost?

As of 7 September 2026, the cheapest in-stock offer for SkyTime is €0.99 at IndieGala, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy SkyTime cheapest?

The lowest in-stock price we track for SkyTime is €0.99 at IndieGala (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is SkyTime available on?

SkyTime is available on PC, Mac, Linux.

When was SkyTime released?

SkyTime was released on 2 December 2016.

Who developed SkyTime?

SkyTime was developed by Alexey Khazov and published by Sometimes You.