
SkyTime
A first-person skyscraper sprint across nine levels with a time-slowing stopwatch and a boomerang wrench. Over in an hour, mixed on Steam, and brutally honest about what it is.
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About SkyTime
My first instinct when I loaded SkyTime was: someone made Mirror's Edge with the budget stripped out and a stopwatch bolted on. That is both the appeal and the problem. You play from a first-person view, leaping between floating platforms and rooftop obstacles high above an unnamed city, chased by a private military company called Mortech after your scientist protagonist steals a reactor core to power a time machine. The story is delivered in a single brief cutscene, and that is genuinely all you get. If you came here for narrative, redirect your attention elsewhere. The two mechanical pillars are time-slowing and a throwable wrench. Hold down the time-slow input and everything crawls, letting you line up jumps across larger gaps or dodge incoming fire. The wrench functions like a boomerang: throw it at a turret, press the same button again, and it returns to your hand. One hit takes out a turret. It is a compact, readable loop, and when the game is working it produces genuine small moments of satisfaction, that particular pleasure of slowing the world, arcing a throw, catching the wrench mid-air, and sprinting into the green zone before time runs out. Each of the nine levels can be cleared in a flat rush or with a side objective of destroying every turret along the route, which adds a tiny layer of replayability for the completionist types. But the cracks show up fast. Level progression has a documented bug where stages re-lock after completion, meaning some players end up cycling the same early levels. Visually, every stage pulls from the same grey-and-blue rooftop palette, so there is very little sense of journey or escalation across the run. Direction is not always obvious, and without settings menus there is no way to adjust visuals or controls to compensate. The voice acting in the opening is thin to the point of distraction. Critics have been blunt about these problems, and with Steam sitting at a mixed user score, the honest answer is that the community noticed the same friction. Who is this actually for? Players who want a pure, short, first-person obstacle run with a time-manipulation gimmick might find just enough here to fill an lunch break. Speedrunning-minded folks will find the timer-based clear structure gives them something to chase. Everyone else, especially players coming in hoping for the polish of the games it references, will feel the gap between the concept and the execution almost immediately. SkyTime knows exactly what it wants to be. Whether it gets there is the honest question this page cannot answer for you. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7+
- Memory
- 512 MB RAM
- DirectX
- Version 11
- Storage
- 500 MB available space
- Graphics
- any graphics card made in the last couple years with 1 GB vram
- Processor
- any multicore processor with 2GHz speed
Reviews & Ratings
No ratings available
Game Info
- Developer
- Alexey Khazov
- Publisher
- Sometimes You
- Release Date
- Dec 2, 2016