
Skyscraper Simulator
With a 14% positive rating on Steam and a community that compares it to watching paint dry, skip this one unless you genuinely have nothing else installed.
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About Skyscraper Simulator
I went in hoping for something in the vein of a lightweight tycoon or construction manager, and what I found was a game that community reviewers have accurately described as skyscraper construction on rails. The core loop is this: pick a plot, set some sliders for building height and space mix, lease excavators to dig, concrete mixers to lay a foundation, then watch a generic tower rise while you wait for a timer to count down. That is the entire game. There is no meaningful resource chain to optimize, no AI to outmaneuver, no branching tech tree to plan around. As a strategy-and-sim player who tracks patch notes and mod ecosystems, I found nothing here to sink my teeth into. The specific mechanics that do exist are broken in ways that compound the boredom. You can hire additional engineers, but there are no tasks to assign them to, which reviewers have pointed to as evidence of development that stopped mid-production. The tutorial feeds you information about features that were apparently never finished. A documented crash bug triggers automatically when you purchase two machines with the same name and then demolish one, which happens at the end of every build cycle. Running the game on modern Windows hardware has required players to strip out PhysX installations, disable multiple audio devices, and in some cases remove OS-level security settings just to get a stable launch. None of this has been patched. On the surface, the promise of managing contracts, worker rosters, materials supply, and machinery upgrades across escalating skyscraper projects sounds like it could scratch a project-management itch. The reality is that the economic simulation has no teeth. Renting out a building generates income regardless of occupancy, and it is possible to collect rent on an unfinished steel skeleton. Running out of money is essentially not possible once you understand that maximizing the rent price on your first build is the single winning strategy. Reviewers with backgrounds in management sims note that no decision after that first one carries any real consequence. Visually, the game shipped with graphics that were already dated by the standards of its original 2010 release, let alone the 2013 Steam launch. Average playtime data sits around five and a half hours, and that figure likely includes players who left the application running while doing something else. There is no mod support, no post-launch content, and no active developer presence on the forums. If you are the kind of player looking for a chill, low-stakes city or construction sim to wind down with, there are better options in this price range. If you want genuine construction management depth, Anno or the Workers and Resources series will give you actual decisions to make. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP / Vista / 7
- Memory
- 1024 MB RAM
- DirectX
- Version 9.0c
- Storage
- 750 MB available space
- Graphics
- Geforce ® ATI Radeon ® up from 128 MB
- Processor
- Intel or AMD up from 2.0 GHz
- Sound Card
- DirectX 9.0c or higher
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Actalogic
- Publisher
- Libredia
- Release Date
- Oct 21, 2013



