Compare Sky Noon prices across 50+ stores and find the best deal. Developed by Lunar Rooster. Published by Reverb Triple XP. Released on 12/18/2018. Available on PC. Genres: Action, Single Player, Multiplayer, First Person, Indie.

A no-health FPS brawler where Wild West cowboys use compressed-air guns and grappling hooks to knock each other off floating sky islands. Smash Bros logic, first-person speed.

Sky Noon is the kind of game that needs one sentence to explain and about ten matches to get good at. It is a first-person shooter where nobody has health points. Instead, you and up to seven other players occupy a series of floating islands in a steampunk Wild West sky, and the entire objective is to blast opponents off the edge using compressed-air weapons. Revolvers hit hard at long range with a slow reload. The shotgun is brutal up close. The machine pistol fires in bursts and rewards tight tracking. Dynamite can be thrown at enemies or used to rocket yourself across the map. Every weapon is a physics tool as much as it is a gun, and learning when to push versus when to position is the whole game. The movement system is where Sky Noon genuinely shines above its modest budget. Your grappling hook is a permanent fixture in your left hand, and it doubles as your main locomotion and your last-ditch lifeline when you get blown toward the abyss. A lasso lets you yank enemies toward you, snatch crates mid-air, or redirect the minecart in Cart mode. Jet Boots, teleporters, and jump pads round out the mobility options, and the floating maps - from the saloon rooftops of the base map to the blimp-dotted towers of Hightown and the chaos of the tornado-hazard Whirlwind arena - are all designed around vertical combat. The ceiling also kills you, which creates a genuinely odd tension: going too high is just as fatal as going too low. The mode list covers the basics well. Free For All and Team Deathmatch are the warm-up. King of the Hill and the 1v1 Duel mode add objective focus and pressure. Cart mode - a mine-cart payload variant where the cart only moves when you shoot it, and can be redirected at track intersections - is the standout. It turns every match into a frantic tug-of-war where spatial control matters more than kill count. Custom games let you tweak over 50 server settings, which is a quietly impressive sandbox for private groups. A solo Time Trial mode gives you something to do when lobbies are quiet, and it is legitimately good movement practice. Here is the honest problem: the public player pool is thin. It has been thin for years, and the Steam community has said so plainly. If you cannot coordinate a group of friends or find a Discord session, you may open the game to empty servers. The cosmetic progression - level-gated clothing for your male or female cowboy - is not much of a hook to keep solo players engaged between sessions. Sound design also draws community criticism, with weapon feedback described as underpowered relative to how punchy the gameplay feels visually. These are real limitations. That said, Sky Noon does one thing exceptionally well: the moment you connect a lasso pull into a shotgun blast and watch someone arc off the map, it feels exactly as satisfying as it should. For a group of friends willing to organise a session, this is a tight, well-balanced arena game with a concept that still feels fresh. Alex, Scout Team

Sky Noon
ActionSingle PlayerMultiplayerFirst PersonIndie

Sky Noon

Dec 18, 2018Lunar RoosterReverb Triple XP
GamerScout Says

A no-health FPS brawler where Wild West cowboys use compressed-air guns and grappling hooks to knock each other off floating sky islands. Smash Bros logic, first-person speed.

PC
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About Sky Noon

Sky Noon is the kind of game that needs one sentence to explain and about ten matches to get good at. It is a first-person shooter where nobody has health points. Instead, you and up to seven other players occupy a series of floating islands in a steampunk Wild West sky, and the entire objective is to blast opponents off the edge using compressed-air weapons. Revolvers hit hard at long range with a slow reload. The shotgun is brutal up close. The machine pistol fires in bursts and rewards tight tracking. Dynamite can be thrown at enemies or used to rocket yourself across the map. Every weapon is a physics tool as much as it is a gun, and learning when to push versus when to position is the whole game. The movement system is where Sky Noon genuinely shines above its modest budget. Your grappling hook is a permanent fixture in your left hand, and it doubles as your main locomotion and your last-ditch lifeline when you get blown toward the abyss. A lasso lets you yank enemies toward you, snatch crates mid-air, or redirect the minecart in Cart mode. Jet Boots, teleporters, and jump pads round out the mobility options, and the floating maps - from the saloon rooftops of the base map to the blimp-dotted towers of Hightown and the chaos of the tornado-hazard Whirlwind arena - are all designed around vertical combat. The ceiling also kills you, which creates a genuinely odd tension: going too high is just as fatal as going too low. The mode list covers the basics well. Free For All and Team Deathmatch are the warm-up. King of the Hill and the 1v1 Duel mode add objective focus and pressure. Cart mode - a mine-cart payload variant where the cart only moves when you shoot it, and can be redirected at track intersections - is the standout. It turns every match into a frantic tug-of-war where spatial control matters more than kill count. Custom games let you tweak over 50 server settings, which is a quietly impressive sandbox for private groups. A solo Time Trial mode gives you something to do when lobbies are quiet, and it is legitimately good movement practice. Here is the honest problem: the public player pool is thin. It has been thin for years, and the Steam community has said so plainly. If you cannot coordinate a group of friends or find a Discord session, you may open the game to empty servers. The cosmetic progression - level-gated clothing for your male or female cowboy - is not much of a hook to keep solo players engaged between sessions. Sound design also draws community criticism, with weapon feedback described as underpowered relative to how punchy the gameplay feels visually. These are real limitations. That said, Sky Noon does one thing exceptionally well: the moment you connect a lasso pull into a shotgun blast and watch someone arc off the map, it feels exactly as satisfying as it should. For a group of friends willing to organise a session, this is a tight, well-balanced arena game with a concept that still feels fresh. Alex, Scout Team

Tags

steamNo Health SystemGrappling HookPlatform FighterKnockback MechanicsPhysics-Based CombatParty MultiplayerVertical MovementCustom Game ModesTime Trial

System Requirements

Minimum

Memory
4 GB RAM
Storage
5 GB
Graphics
Nvidia GTX 560
Processor
Quad Core 2Ghz
System requirements
Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
Lunar Rooster
Publisher
Reverb Triple XP
Release Date
Dec 18, 2018

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