Compare SKIPCHASER prices across trusted key stores and find the best deal. Developed by Ponywolf. Published by Ponywolf, LLC. Released on 6/4/2018. Available on PC, Mac. Genres: Action, Indie, RPG.

A micro-budget bounty hunter twin-stick with a weapon smithing system that punches above its weight, sitting on a mixed Steam record that honest players will understand the moment they hit the two-hour mark.

I went into SKIPCHASER expecting a throwaway genre exercise and came out with something more complicated in my head. Ponywolf built this from a Ludum Dare jam prototype, iterated through 40-plus public builds across sixteen months of Early Access, and shipped it as a complete product in June 2018. That scrappy origin story shows in every corner of the game, and that is both its charm and its honest limitation. At its core, this is a top-down twin-stick shooter with dungeon-crawling structure and a contract-based mission loop. You play as a Skipchaser, a paramilitary bounty hunter working for a shadowy corporation called M.O.T.H.E.R., hunting targets across the procedurally generated wastelands and abandoned element mines of a planet called Paterae XI. The story is thin and deliberately pulpy. Do not come here for branching dialogue or a satisfying narrative arc. The premise is more of a coat hook than a story, something to hang the shooting on. What the game actually wants you to care about is the weapon smithing system, and it earns that focus. Rather than dropping whole guns as loot, SKIPCHASER hands you parts. You take those parts back to your ship, snap them together in the smithing screen, and tune a weapon to your needs. Fire rate, damage, and accuracy all shift depending on how you combine components, and then you layer one of three elemental damage types on top: fire, bio, or cryo. Each element has a counter-type among enemies, so there is genuine incentive to build a small arsenal rather than lock onto one gun. In practice, honest community feedback points out that it is fairly easy to find an overpowered combination early and stick with it, which deflates the elemental strategy somewhat. The difficulty balance leans soft for mouse-and-keyboard players, and the signature "skip" mechanic, a short-range bullet-time teleport, ends up feeling optional across most of the campaign. The visual style is where the game earns genuine, uncomplicated goodwill. Luminescent polygon shapes, a palette that feels authentically spacey without borrowing from anything obvious, and lighting effects that land somewhere between neon wasteland and fever dream. The soundtrack is legitimately good, the kind of atmospheric sci-fi score that a game three times this size would be pleased to have. Those two elements do real work in setting a mood that the thin story cannot fully carry on its own. The dungeon layouts, by contrast, are procedurally generated but visibly template-similar after a few runs, and enemy variety stays narrow: robots, humanoids, animals, and a few turret types. The AI is rudimentary, with enemies mostly charging or wandering until they spot you. The full campaign runs roughly two to three hours. There is an endless dungeon mode for players who want to keep optimizing loadouts beyond the credits. Post-launch, the 1.5 update added quality-of-life fixes, a new spider mine enemy type, a dedicated training level for the skip mechanic, and improved soundtrack distribution. The developer stayed transparent and communicative throughout, which counts for something. This is a small, earnest game that never pretends to be otherwise. If you want a tight, low-stakes twin-stick session with a satisfying crafting loop and a killer ambient score, SKIPCHASER delivers that in a compact, honest package. Go in with calibrated expectations and you will not feel let down. Kai, Scout Team

SKIPCHASER

SKIPCHASER

Jun 4, 2018PonywolfPonywolf, LLC
GamerScout Says

A micro-budget bounty hunter twin-stick with a weapon smithing system that punches above its weight, sitting on a mixed Steam record that honest players will understand the moment they hit the two-hour mark.

PCMac
Best Price Available
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Historical low: €6.00

GamerScout Verdict

Best for twin-stick fans who want a two-hour sci-fi loop with satisfying weapon crafting and zero bloat.

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Price History

Historical low
€6.005 Jun 2026
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€5.52€5.84€6.16€6.485 Jun16 Jun28 Jun9 Jul20 Jul
5 Jun — 20 Jul
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Screenshots & Media

About SKIPCHASER

I went into SKIPCHASER expecting a throwaway genre exercise and came out with something more complicated in my head. Ponywolf built this from a Ludum Dare jam prototype, iterated through 40-plus public builds across sixteen months of Early Access, and shipped it as a complete product in June 2018. That scrappy origin story shows in every corner of the game, and that is both its charm and its honest limitation. At its core, this is a top-down twin-stick shooter with dungeon-crawling structure and a contract-based mission loop. You play as a Skipchaser, a paramilitary bounty hunter working for a shadowy corporation called M.O.T.H.E.R., hunting targets across the procedurally generated wastelands and abandoned element mines of a planet called Paterae XI. The story is thin and deliberately pulpy. Do not come here for branching dialogue or a satisfying narrative arc. The premise is more of a coat hook than a story, something to hang the shooting on. What the game actually wants you to care about is the weapon smithing system, and it earns that focus. Rather than dropping whole guns as loot, SKIPCHASER hands you parts. You take those parts back to your ship, snap them together in the smithing screen, and tune a weapon to your needs. Fire rate, damage, and accuracy all shift depending on how you combine components, and then you layer one of three elemental damage types on top: fire, bio, or cryo. Each element has a counter-type among enemies, so there is genuine incentive to build a small arsenal rather than lock onto one gun. In practice, honest community feedback points out that it is fairly easy to find an overpowered combination early and stick with it, which deflates the elemental strategy somewhat. The difficulty balance leans soft for mouse-and-keyboard players, and the signature "skip" mechanic, a short-range bullet-time teleport, ends up feeling optional across most of the campaign. The visual style is where the game earns genuine, uncomplicated goodwill. Luminescent polygon shapes, a palette that feels authentically spacey without borrowing from anything obvious, and lighting effects that land somewhere between neon wasteland and fever dream. The soundtrack is legitimately good, the kind of atmospheric sci-fi score that a game three times this size would be pleased to have. Those two elements do real work in setting a mood that the thin story cannot fully carry on its own. The dungeon layouts, by contrast, are procedurally generated but visibly template-similar after a few runs, and enemy variety stays narrow: robots, humanoids, animals, and a few turret types. The AI is rudimentary, with enemies mostly charging or wandering until they spot you. The full campaign runs roughly two to three hours. There is an endless dungeon mode for players who want to keep optimizing loadouts beyond the credits. Post-launch, the 1.5 update added quality-of-life fixes, a new spider mine enemy type, a dedicated training level for the skip mechanic, and improved soundtrack distribution. The developer stayed transparent and communicative throughout, which counts for something. This is a small, earnest game that never pretends to be otherwise. If you want a tight, low-stakes twin-stick session with a satisfying crafting loop and a killer ambient score, SKIPCHASER delivers that in a compact, honest package. Go in with calibrated expectations and you will not feel let down.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardscloud-savestier:indieTwin-Stick ShooterWeapon CraftingBounty HunterElemental CombatShort CampaignRoguelite Dungeon CrawlSci-Fi AtmosphereController-Unfriendly

System Requirements

Minimum

OS
Windows 10, Windows 8, Windows 7, Vista, or XP Service Pack 3
Memory
1 GB RAM
Storage
100 MB available space
Graphics
OpenGL 2.1 or higher (available in most modern Windows systems)
Processor
1 GHz

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
100 MB available space
Graphics
OpenGL 2.1 or higher (available in most modern Windows systems)
Processor
1.5 GHz processor

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Reviews & Ratings

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Game Info

Developer
Ponywolf
Publisher
Ponywolf, LLC
Release Date
Jun 4, 2018

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Frequently asked questions about SKIPCHASER

How much does SKIPCHASER cost?

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What platforms is SKIPCHASER available on?

SKIPCHASER is available on PC, Mac.

When was SKIPCHASER released?

SKIPCHASER was released on 4 June 2018.

Who developed SKIPCHASER?

SKIPCHASER was developed by Ponywolf and published by Ponywolf, LLC.