
Ski Jumping Pro VR
Mostly Negative on Steam, a paper-thin VR sports sim with 62 events across 19 venues that runs out of ideas long before it runs out of slopes. Worth a look only at a steep discount.
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About Ski Jumping Pro VR
I went in expecting a sim with at least some decision-making depth, and what I got felt closer to a ported mobile rhythm game wearing a ski suit. That framing is literally accurate: Ski Jumping Pro VR started life as a free-to-play mobile title, and the DNA shows. The core loop across both Career and Quick Jump modes is a sequence of timed controller gestures: push off at the countdown, keep your controllers steady on the in-run to maintain balance, lift them into a V-shape at the ramp lip for the takeoff, then nail the telemark landing position. Your score is graded across five criteria covering launch, in-run, flight, landing, and style. That is the entire mechanical vocabulary of the game, repeated across every venue. Career mode wraps this loop in a light progression layer. You earn two currencies, in-event money and stars awarded based on results, which you spend on gear that grants stat bonuses in specific jump phases. Helmets improve focus on the in-run, gloves help your launch timing, jackets influence flight aerodynamics, boots sharpen your landing, and skis affect takeoff score. There are 62 events spread across 19 venues worldwide, with Continental and World Cup divisions to work through, and failing to place in the top 30 on your first attempt means no second jump and a trip back to the menus. The no-retry structure sounds punishing but the career can be cleared in a single long sitting, which says a lot about the content ceiling. The hardware situation deserves a clear warning. The PC build is designed for HTC Vive controllers specifically. Valve Index users have reported zero input recognition, with community posts from 2020 noting the developer acknowledged the issue but never shipped a fix, effectively abandoning that headset segment. Oculus Rift S users can get the game running but face unresponsive trigger timing that actively tanks scores through no fault of their own. If you are not on a Vive or Vive Pro, your experience is a lottery. Where the game earns some credit is in the VR staging. The height sensation at the top of each ramp is genuinely effective, and the varied venue backgrounds, day and night cycles, and changing weather conditions give the locations visual personality even if the jump itself demands you stare straight ahead the whole time. The replay camera after each jump is a small but satisfying touch, letting you watch a clean landing or a spectacular wipeout from multiple angles. The seated or standing play option is also a practical accessibility call. The problem is that the tutorial does not explain the wind meter timing mechanic, which is one of the first things the game actually requires you to understand, and the coaching feedback when you fail a phase is vague enough to feel arbitrary. For a strategy-minded player looking for systems to optimize, there is almost nothing here beyond the gear upgrade loop, which flattens out fast. The repetition sets in around the third or fourth venue, and the Steam community rating of Mostly Negative at 38 percent positive from a small review pool reflects a game that fails to hold interest past the initial novelty. Short bursts work better than marathon sessions, and that is really the honest ceiling for what this title offers. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 1080 or better
- Processor
- Intel Core i5-4590 (AMD FX 8350) or better
- VR Support
- SteamVR or Oculus PC
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Game Info
- Developer
- Yippee Entertainment
- Publisher
- Kalypso Media Digital
- Release Date
- Dec 6, 2019