Compare Sizeable prices across 50+ stores and find the best deal. Developed by Business Goose Studios. Published by Business Goose Studios. Released on 3/19/2021. Available on PC. Genres: Casual, Indie.

Tiny dioramas hide secrets you unlock by shrinking and growing objects. Sizeable is the palate cleanser your Steam library desperately needs.

Sizeable is a puzzle game built around a single, satisfying idea: every object in a miniature diorama can be scaled up or down, and changing the size of things reveals hidden items tucked underneath, inside, or behind the world. There are no timers, no fail states, no score. You click, resize, poke around, and slowly uncover everything a scene is hiding. That is the whole game, and it knows exactly what that is worth. Each level is a self-contained diorama, the kind you might find in a museum display case or on a hobbyist's shelf. A tiny campsite. A little beach. A winter village. The art direction leans into that hand-built, model-kit aesthetic without ever tipping into kitsch. Business Goose Studios is a small outfit, and you can feel the care in every scene, the way a particular tree sits just slightly off-center, the way light catches a miniature window. The pixel-adjacent low-poly style is deliberate and clean, not a shortcut. The core mechanic earns its keep because resizing is not just visual novelty. Shrinking a tent might reveal a camping stool beneath it, but growing that same stool might lift a rock beside it, which was covering the last hidden item you needed. The puzzles rarely frustrate because the solution space is intuitive, you just keep asking what happens if I make this bigger or smaller, and the scene rewards curiosity. It is meditative in the truest sense, not the marketing-copy sense. Sessions naturally run ten to twenty minutes before you realize you have been quietly absorbed. The soundtrack is the secret ingredient here. Gentle, looping acoustic music sits under every scene without ever demanding attention. It does what a good film score does for a quiet moment: it tells your nervous system the pacing is safe. If you play Sizeable with headphones on, the combination of scale-shifting sounds and soft music produces something close to ASMR. That is not an accident. The sound design is clearly intentional and it elevates what could have been a simple hidden-object game into something genuinely restful. The honest criticism is brevity and depth. The mechanic, while clever, does not expand much across the runtime. New dioramas bring new objects but not new rules. For players who want escalating complexity, Sizeable will feel like a single good idea stretched across its content without evolution. And if you finish every scene, the total playtime lands somewhere between two and four hours depending on how thorough you are. It knows when to end, which is a genuine virtue, but it does end, and there is no procedurally generated content or community levels to extend the life. Sizeable is the kind of game that earns its 98-percent positive rating not through spectacle but through consistency. Every scene delivers the same small pleasure cleanly. For people dealing with decision fatigue, stress, or just needing something low-stakes and pretty on a Tuesday night, this is close to ideal. For players who need mechanical depth or challenge, it will feel light. Both assessments are correct and neither is a flaw in the game itself, just a question of fit. Kai, Scout Team

Sizeable
CasualIndie

Sizeable

Mar 19, 2021Business Goose Studios
GamerScout Says

Tiny dioramas hide secrets you unlock by shrinking and growing objects. Sizeable is the palate cleanser your Steam library desperately needs.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Sizeable

Sizeable is a puzzle game built around a single, satisfying idea: every object in a miniature diorama can be scaled up or down, and changing the size of things reveals hidden items tucked underneath, inside, or behind the world. There are no timers, no fail states, no score. You click, resize, poke around, and slowly uncover everything a scene is hiding. That is the whole game, and it knows exactly what that is worth. Each level is a self-contained diorama, the kind you might find in a museum display case or on a hobbyist's shelf. A tiny campsite. A little beach. A winter village. The art direction leans into that hand-built, model-kit aesthetic without ever tipping into kitsch. Business Goose Studios is a small outfit, and you can feel the care in every scene, the way a particular tree sits just slightly off-center, the way light catches a miniature window. The pixel-adjacent low-poly style is deliberate and clean, not a shortcut. The core mechanic earns its keep because resizing is not just visual novelty. Shrinking a tent might reveal a camping stool beneath it, but growing that same stool might lift a rock beside it, which was covering the last hidden item you needed. The puzzles rarely frustrate because the solution space is intuitive, you just keep asking what happens if I make this bigger or smaller, and the scene rewards curiosity. It is meditative in the truest sense, not the marketing-copy sense. Sessions naturally run ten to twenty minutes before you realize you have been quietly absorbed. The soundtrack is the secret ingredient here. Gentle, looping acoustic music sits under every scene without ever demanding attention. It does what a good film score does for a quiet moment: it tells your nervous system the pacing is safe. If you play Sizeable with headphones on, the combination of scale-shifting sounds and soft music produces something close to ASMR. That is not an accident. The sound design is clearly intentional and it elevates what could have been a simple hidden-object game into something genuinely restful. The honest criticism is brevity and depth. The mechanic, while clever, does not expand much across the runtime. New dioramas bring new objects but not new rules. For players who want escalating complexity, Sizeable will feel like a single good idea stretched across its content without evolution. And if you finish every scene, the total playtime lands somewhere between two and four hours depending on how thorough you are. It knows when to end, which is a genuine virtue, but it does end, and there is no procedurally generated content or community levels to extend the life. Sizeable is the kind of game that earns its 98-percent positive rating not through spectacle but through consistency. Every scene delivers the same small pleasure cleanly. For people dealing with decision fatigue, stress, or just needing something low-stakes and pretty on a Tuesday night, this is close to ideal. For players who need mechanical depth or challenge, it will feel light. Both assessments are correct and neither is a flaw in the game itself, just a question of fit. Kai, Scout Team

Tags

steamRelaxingDioramaHidden ObjectMinimalistShort GameASMR-FriendlyLow-PolySingle Mechanic

System Requirements

System requirements for Sizeable aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
98%(3,255)

Game Info

Developer
Business Goose Studios
Publisher
Business Goose Studios
Release Date
Mar 19, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert