Compare Sir Lovelot prices across trusted key stores and find the best deal. Developed by pixel games SARL-S. Published by pixel games SARL-S. Released on 3/3/2021. Available on PC, Xbox. Genres: Action, Indie.

Tight jumps, charming pixel art, and a knight who can't commit to just one princess - Sir Lovelot lands comfortably in 'pleasant afternoon' territory, not 'white-knuckle gauntlet'.

I came to Sir Lovelot expecting the genre to bite back the way Super Meat Boy does, and what I found instead was something gentler and, honestly, more comfortable in its own skin. This is a single-player 2D precision platformer from Luxembourg-based solo shop pixel games, built across four worlds - Jungleland, Swampland, Spookyland, and Volcanoland - with over 40 hand-crafted levels to clear. The setup is deliberately threadbare: collect the required gift, dodge the hazards, climb the tower on your princess's hair, and move on. No dialogue boxes, no upgrade trees, no skill unlocks. The game just trusts the running and jumping to carry the whole thing, and for the most part, that trust is earned. The movement holds up where it counts. You get a standard jump, a double jump, a dash usable on the ground or midair (though not off a double jump - a small restriction worth knowing up front), rope climbing, wall sliding, and a shooting ability that feels oddly out of place on a medieval knight but works fine mechanically. One hit kills you, but respawns are instant and anything you collected before dying stays collected, so the loop stays fluid rather than punishing. What actually poses a challenge is going for full completion: finding the gems and golden-egg-guarding geese tucked behind secret walls, keeping your death count low, and beating the in-game timer. Casual runs through a level take a couple of minutes; squeezing out every optional objective adds real friction and makes the game feel twice as long for completionists. Where the community is split is on difficulty tuning and level design originality. Critics who wanted a Super Meat Boy-tier challenge found the base game too forgiving, with the first world especially easy to breeze through. Others, myself included as a reader of this genre, found the moderate pitch refreshing - not a grind, not a cakewalk, somewhere in the middle that lets the aesthetics breathe. Each new world does introduce a fresh mechanic (bounce pads, air gusts, water swimming) but the water sections are the one consistent weak point across virtually every review: movement in water feels slow and disconnected from the crisp, snappy momentum the rest of the game builds. It is a real mood-breaker whenever the game dips below the surface. The pixel art is the headline achievement here and it deserves the attention. Bright, deeply saturated environments with enough shading to feel textured rather than flat, tiny enemy sprites that animate with genuine personality, and a knight protagonist who is somehow both stoic and absurd at the same time. The soundtrack by Alexander Falinski - whose credits include Cut the Rope - leans into a medieval-fairytale energy that stays light on its feet without becoming irritating on loop. For a game this short, the audiovisual craft feels punching above its weight class. The honest limitation is runtime. Most players will finish the main path in two to three hours. That is not a disqualifier for the right buyer, but it is the number you need to hold in mind against the price. If the chase sequence at the end of each world and the optional collectible hunting squeeze another hour or two out of you, that is a good outcome. If you are hoping for the depth of level design you get in Celeste or the relentless escalation of difficulty in Super Meat Boy, Sir Lovelot will not scratch that itch. What it will do is give you a warm, well-made, honestly unpretentious little platformer that knows what it is and ends before it overstays its welcome. Kai, Scout Team

Sir Lovelot

Sir Lovelot

Mar 3, 2021pixel games SARL-S
GamerScout Says

Tight jumps, charming pixel art, and a knight who can't commit to just one princess - Sir Lovelot lands comfortably in 'pleasant afternoon' territory, not 'white-knuckle gauntlet'.

PCXbox
ProtonDB Platinum
Best Price Available
€2.09
at Kinguin
Lowest tracked: €2.07
Track this price

GamerScout Verdict

Best for casual platformer fans who want a polished two-hour ride - skip if you need Celeste-level challenge or depth.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.09
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€2.073 Aug 2026
Current best
€2.09
Keyshops
€2.05€2.13€2.21€2.295 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Sir Lovelot

I came to Sir Lovelot expecting the genre to bite back the way Super Meat Boy does, and what I found instead was something gentler and, honestly, more comfortable in its own skin. This is a single-player 2D precision platformer from Luxembourg-based solo shop pixel games, built across four worlds - Jungleland, Swampland, Spookyland, and Volcanoland - with over 40 hand-crafted levels to clear. The setup is deliberately threadbare: collect the required gift, dodge the hazards, climb the tower on your princess's hair, and move on. No dialogue boxes, no upgrade trees, no skill unlocks. The game just trusts the running and jumping to carry the whole thing, and for the most part, that trust is earned. The movement holds up where it counts. You get a standard jump, a double jump, a dash usable on the ground or midair (though not off a double jump - a small restriction worth knowing up front), rope climbing, wall sliding, and a shooting ability that feels oddly out of place on a medieval knight but works fine mechanically. One hit kills you, but respawns are instant and anything you collected before dying stays collected, so the loop stays fluid rather than punishing. What actually poses a challenge is going for full completion: finding the gems and golden-egg-guarding geese tucked behind secret walls, keeping your death count low, and beating the in-game timer. Casual runs through a level take a couple of minutes; squeezing out every optional objective adds real friction and makes the game feel twice as long for completionists. Where the community is split is on difficulty tuning and level design originality. Critics who wanted a Super Meat Boy-tier challenge found the base game too forgiving, with the first world especially easy to breeze through. Others, myself included as a reader of this genre, found the moderate pitch refreshing - not a grind, not a cakewalk, somewhere in the middle that lets the aesthetics breathe. Each new world does introduce a fresh mechanic (bounce pads, air gusts, water swimming) but the water sections are the one consistent weak point across virtually every review: movement in water feels slow and disconnected from the crisp, snappy momentum the rest of the game builds. It is a real mood-breaker whenever the game dips below the surface. The pixel art is the headline achievement here and it deserves the attention. Bright, deeply saturated environments with enough shading to feel textured rather than flat, tiny enemy sprites that animate with genuine personality, and a knight protagonist who is somehow both stoic and absurd at the same time. The soundtrack by Alexander Falinski - whose credits include Cut the Rope - leans into a medieval-fairytale energy that stays light on its feet without becoming irritating on loop. For a game this short, the audiovisual craft feels punching above its weight class. The honest limitation is runtime. Most players will finish the main path in two to three hours. That is not a disqualifier for the right buyer, but it is the number you need to hold in mind against the price. If the chase sequence at the end of each world and the optional collectible hunting squeeze another hour or two out of you, that is a good outcome. If you are hoping for the depth of level design you get in Celeste or the relentless escalation of difficulty in Super Meat Boy, Sir Lovelot will not scratch that itch. What it will do is give you a warm, well-made, honestly unpretentious little platformer that knows what it is and ends before it overstays its welcome.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:indiePrecision PlatformerBite-SizedCompletionist CollectiblesOne-Hit DeathsInstant RespawnMedieval SettingScore AttackShort Runtime

System Requirements

Minimum

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 10
Storage
300 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

Keep exploring

Community Discussion

Be the first to comment on Sir Lovelot.

Reviews & Ratings

No ratings available

Game Info

Developer
pixel games SARL-S
Publisher
pixel games SARL-S
Release Date
Mar 3, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€2.09
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from pixel games SARL-S

Buy smarter: helpful guides

Looking for more? See games like Sir Lovelot →

Frequently asked questions about Sir Lovelot

How much does Sir Lovelot cost?

As of 7 September 2026, the cheapest in-stock offer for Sir Lovelot is €2.09 at Kinguin, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sir Lovelot cheapest?

The lowest in-stock price we track for Sir Lovelot is €2.09 at Kinguin (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sir Lovelot available on?

Sir Lovelot is available on PC, Xbox.

When was Sir Lovelot released?

Sir Lovelot was released on 3 March 2021.

Who developed Sir Lovelot?

Sir Lovelot was developed by pixel games SARL-S.