Compare Sin Slayers: Meat & Greed prices across 50+ stores and find the best deal. Developed by Goonswarm Games. Published by Goonswarm Games. Released on 9/25/2025. Available on PC. Genres: Indie, RPG, Simulation.

A dark-fantasy dwarf sim that parks itself at the bottom of your screen and quietly does the work for you. Worth two minutes of your attention if the desktop-companion format clicks for you.

I spend a lot of time staring at spreadsheets, so I know exactly what kind of game earns the right to live on my taskbar. Sin Slayers: Meat & Greed is pitching for that slot: a desktop-companion idle miner dressed in the grim, cursed lore of the Sin Slayers franchise, where a lone dwarf chisels his way through haunted crypts and forgotten battlefields one gem at a time. The loop is as old as the genre: resources come in, you spend them on pickaxe upgrades and backpack capacity, new digging zones unlock, repeat. What separates it from a plain browser clicker is the dark-fantasy coat of paint and the fact that it runs pinned to the bottom of your primary monitor while you do actual work. From a systems standpoint, this is incremental gaming at its lightest. The upgrade path covers gear (pickaxes, digging speed), storage capacity, and zone unlocks, and each layer of depth supposedly hides new surprises. The Sin Slayers IP is rooted in a roguelite RPG with meaningful decision-making, but none of that carries over here. Meat & Greed is firmly in the "numbers go up" lane, not the "strategic choices matter" lane. If you came expecting the branching sin-management of the main series, recalibrate now. This is a companion piece, not a sequel in any meaningful mechanical sense. The community feedback after launch is telling. Steam sits at a mixed rating, with players raising two recurring complaints: the manual selling mechanic feels like a leftover from a clicker design that never fully committed to going idle, and the game can vanish from the screen entirely after monitor configuration changes or crashes, with no reliable way to recover the window. That second bug is a real frustration for a title whose core value proposition is sitting quietly in your peripheral vision. There are also requests for multi-monitor support and future content like new dungeon zones or skill systems, which tells you the current content pool runs shallow fairly quickly. For newcomers to the desktop-companion subgenre, the comparison point is Rusty's Retirement, which handles the "runs in the corner while you work" format with more polish and a cleaner idle loop. Meat & Greed gets points for the dark aesthetic and the Sin Slayers franchise DNA, but it does not yet match that bar for stability or mechanical refinement. The system requirements are practically nonexistent, and at its price tier this is a low-stakes experiment. If you already own Sin Slayers: Reign of the 8th and want something to tick away in the background during long sessions of your actual strategy game of choice, the bundle pricing makes it a tolerable add-on. If you are buying purely for the idle experience and expect a tight, bug-free product, the mixed launch reception is worth factoring in before you commit. Diego, Scout Team

Sin Slayers: Meat & Greed
IndieRPGSimulation

Sin Slayers: Meat & Greed

Sep 25, 2025Goonswarm Games
GamerScout Says

A dark-fantasy dwarf sim that parks itself at the bottom of your screen and quietly does the work for you. Worth two minutes of your attention if the desktop-companion format clicks for you.

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About Sin Slayers: Meat & Greed

I spend a lot of time staring at spreadsheets, so I know exactly what kind of game earns the right to live on my taskbar. Sin Slayers: Meat & Greed is pitching for that slot: a desktop-companion idle miner dressed in the grim, cursed lore of the Sin Slayers franchise, where a lone dwarf chisels his way through haunted crypts and forgotten battlefields one gem at a time. The loop is as old as the genre: resources come in, you spend them on pickaxe upgrades and backpack capacity, new digging zones unlock, repeat. What separates it from a plain browser clicker is the dark-fantasy coat of paint and the fact that it runs pinned to the bottom of your primary monitor while you do actual work. From a systems standpoint, this is incremental gaming at its lightest. The upgrade path covers gear (pickaxes, digging speed), storage capacity, and zone unlocks, and each layer of depth supposedly hides new surprises. The Sin Slayers IP is rooted in a roguelite RPG with meaningful decision-making, but none of that carries over here. Meat & Greed is firmly in the "numbers go up" lane, not the "strategic choices matter" lane. If you came expecting the branching sin-management of the main series, recalibrate now. This is a companion piece, not a sequel in any meaningful mechanical sense. The community feedback after launch is telling. Steam sits at a mixed rating, with players raising two recurring complaints: the manual selling mechanic feels like a leftover from a clicker design that never fully committed to going idle, and the game can vanish from the screen entirely after monitor configuration changes or crashes, with no reliable way to recover the window. That second bug is a real frustration for a title whose core value proposition is sitting quietly in your peripheral vision. There are also requests for multi-monitor support and future content like new dungeon zones or skill systems, which tells you the current content pool runs shallow fairly quickly. For newcomers to the desktop-companion subgenre, the comparison point is Rusty's Retirement, which handles the "runs in the corner while you work" format with more polish and a cleaner idle loop. Meat & Greed gets points for the dark aesthetic and the Sin Slayers franchise DNA, but it does not yet match that bar for stability or mechanical refinement. The system requirements are practically nonexistent, and at its price tier this is a low-stakes experiment. If you already own Sin Slayers: Reign of the 8th and want something to tick away in the background during long sessions of your actual strategy game of choice, the bundle pricing makes it a tolerable add-on. If you are buying purely for the idle experience and expect a tight, bug-free product, the mixed launch reception is worth factoring in before you commit. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieDesktop CompanionIncremental ProgressionDark Fantasy IdleGear UpgradesZone UnlockingOffline ProgressFranchise Spin-off

System Requirements

Minimum

OS
Windows 7/8/10/11 (64bit)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GeForce 210 or similar
Processor
CPU 2100 MHz

Recommended

OS
Windows 7/8/10/11 (64bit)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GeForce 420 or similar
Processor
CPU 2400 MHz

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Game Info

Developer
Goonswarm Games
Publisher
Goonswarm Games
Release Date
Sep 25, 2025

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What platforms is Sin Slayers: Meat & Greed available on?

Sin Slayers: Meat & Greed is available on PC.

When was Sin Slayers: Meat & Greed released?

Sin Slayers: Meat & Greed was released on 25 September 2025.

Who developed Sin Slayers: Meat & Greed?

Sin Slayers: Meat & Greed was developed by Goonswarm Games.