Compare SIMULACRA prices across trusted key stores and find the best deal. Developed by Kaigan Games OÜ. Published by Another Indie. Released on 10/26/2017. Available on PC, Xbox. Genres: Adventure, Indie, Simulation. Metacritic score: 69/100.

You find a stranger's phone. She's missing. What's on it will unsettle you more than any jump scare.

SIMULACRA is a found-phone horror game from Kaigan Games that puts you inside the smartphone of a woman named Anna, who has gone missing. The entire experience is built around a fake Android interface - fake apps, fake texts, fake social media feeds, fake dating profiles - and your job is to piece together what happened to her by digging through every corner of that digital life. It is intimate in a way most horror games simply are not. The dread here does not come from monsters in hallways. It comes from reading a conversation thread and feeling like you should not be reading it. The craft on display for what was clearly a small team is genuinely impressive. The UI simulation is convincing enough that some players have reported momentary confusion about whether they were in the game or their own phone. The FMV elements - short, grainy video clips embedded in the fake apps - are used sparingly and are much more effective for it. Kaigan Games understood that restraint is the whole trick with this genre. One distorted video in a chat history hits harder than ten minutes of monster footage. The sound design carries a low, persistent unease that I would describe as a dial tone from somewhere you cannot locate. Where SIMULACRA shows its budget is in some of the acting in the FMV segments, which ranges from serviceable to slightly stiff, and in the branching logic of certain dialogue choices that can feel a little arbitrary. The story has multiple endings but the differences between paths are not always as meaningful as you hope. The game also leans on its creepypasta-style supernatural layer in the final act in a way that not every player will find satisfying - those who prefer the psychological, mundane horror of the earlier acts may feel the landing is a gear-shift they did not ask for. At roughly three to four hours for a single playthrough, SIMULACRA is built to be completed and it knows when to stop. That economy of design is something I genuinely respect. There is no padding here. Every app on Anna's phone exists because it tells you something. The Simulacra dating app at the center of the mystery is an especially clever piece of design, using the swipe mechanic as both gameplay and as a commentary on how we reduce people to surfaces. For a 2017 indie release, that subtext holds up. This is a game for people who find real horror in the ordinary digital textures of modern life - the read receipt, the deleted photo, the account set to private. It rewards attention and a tolerance for slow revelation. If you bounced off Her Story or found Device 6 too abstract, SIMULACRA sits somewhere in between: more legible than either, more genuinely scary than most. The 90% positive rating on Steam is not an accident. Small team, focused vision, delivers what it promises. Kai, Scout Team

SIMULACRA

SIMULACRA

Oct 26, 2017Kaigan Games OÜAnother Indie
GamerScout Says

You find a stranger's phone. She's missing. What's on it will unsettle you more than any jump scare.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €0.51

GamerScout Verdict

A focused, unsettling found-phone mystery that gets more out of three hours than most horror games get out of ten.

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About SIMULACRA

SIMULACRA is a found-phone horror game from Kaigan Games that puts you inside the smartphone of a woman named Anna, who has gone missing. The entire experience is built around a fake Android interface - fake apps, fake texts, fake social media feeds, fake dating profiles - and your job is to piece together what happened to her by digging through every corner of that digital life. It is intimate in a way most horror games simply are not. The dread here does not come from monsters in hallways. It comes from reading a conversation thread and feeling like you should not be reading it. The craft on display for what was clearly a small team is genuinely impressive. The UI simulation is convincing enough that some players have reported momentary confusion about whether they were in the game or their own phone. The FMV elements - short, grainy video clips embedded in the fake apps - are used sparingly and are much more effective for it. Kaigan Games understood that restraint is the whole trick with this genre. One distorted video in a chat history hits harder than ten minutes of monster footage. The sound design carries a low, persistent unease that I would describe as a dial tone from somewhere you cannot locate. Where SIMULACRA shows its budget is in some of the acting in the FMV segments, which ranges from serviceable to slightly stiff, and in the branching logic of certain dialogue choices that can feel a little arbitrary. The story has multiple endings but the differences between paths are not always as meaningful as you hope. The game also leans on its creepypasta-style supernatural layer in the final act in a way that not every player will find satisfying - those who prefer the psychological, mundane horror of the earlier acts may feel the landing is a gear-shift they did not ask for. At roughly three to four hours for a single playthrough, SIMULACRA is built to be completed and it knows when to stop. That economy of design is something I genuinely respect. There is no padding here. Every app on Anna's phone exists because it tells you something. The Simulacra dating app at the center of the mystery is an especially clever piece of design, using the swipe mechanic as both gameplay and as a commentary on how we reduce people to surfaces. For a 2017 indie release, that subtext holds up. This is a game for people who find real horror in the ordinary digital textures of modern life - the read receipt, the deleted photo, the account set to private. It rewards attention and a tolerance for slow revelation. If you bounced off Her Story or found Device 6 too abstract, SIMULACRA sits somewhere in between: more legible than either, more genuinely scary than most. The 90% positive rating on Steam is not an accident. Small team, focused vision, delivers what it promises.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamFound-Phone HorrorFMVAtmospheric HorrorShort PlaytimeMultiple EndingsMystery InvestigationPsychological HorrorUI SimulationInteractive FictionFMV ElementsBranching Narrative

System Requirements

Minimum

Processor
Intel Core i3, Ryzen 3 or equivalent
Memory
4 GB RAM
Graphics
nVidia GeForce 8800 GT, AMD Radeon HD 2400, Intel HD or any graphics card / APUs released from 2012 onwards
DirectX
Version 9.0c Stor…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Metacritic
69
Steam
90%(4,632)

Game Info

Developer
Kaigan Games OÜ
Publisher
Another Indie
Release Date
Oct 26, 2017

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Frequently asked questions about SIMULACRA

How much does SIMULACRA cost?

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What platforms is SIMULACRA available on?

SIMULACRA is available on PC, Xbox.

When was SIMULACRA released?

SIMULACRA was released on 26 October 2017.

Who developed SIMULACRA?

SIMULACRA was developed by Kaigan Games OÜ and published by Another Indie.

Is SIMULACRA worth buying?

SIMULACRA holds a Metacritic score of 69/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.