Compare Silver Chains prices across 50+ stores and find the best deal. Developed by Cracked Heads Games. Published by Headup. Released on 8/6/2019. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 51/100.

A slow-burn first-person horror set in a decaying manor, built more on dread and story than scares. Atmosphere over action, for better and worse.

Silver Chains is a first-person horror-exploration game developed by Cracked Heads Games, released in 2019. You play as a man who wakes up alone inside an abandoned Victorian manor with no memory of how he got there. The loop is familiar: hunt for clues, piece together a fragmented backstory, and try not to get caught by whatever is stalking the hallways. If you've played Amnesia or any of its spiritual cousins, you already know the shape of this experience. The manor itself is the game's strongest argument. Cracked Heads clearly put real care into the environment design. Candlelight catches dust motes. Wallpaper peels in plausible patterns. There's a stillness to the rooms that makes every creak feel earned. For the first hour or so, the atmosphere does genuine work, and if you play with headphones and the lights off, Silver Chains builds a quiet, cold unease that plenty of bigger-budget horror games fail to manufacture. The sound design leans into low drones and ambient environmental noise rather than cheap jump-scare stings, and that restraint is appreciated. Where the game stumbles is in the middle stretch. The pacing loses its grip around the two-hour mark. Clue-hunting starts to feel repetitive because the manor, though handsome, isn't large enough to sustain extended exploration, and the puzzle design rarely surprises. The antagonist - a ghostly presence that appears on a schedule - is visually striking the first time you see it and progressively less threatening each subsequent encounter once you learn its patrol patterns. Chase sequences that should feel desperate end up feeling mechanical. The story, which leans on familiar Victorian-occult tropes, resolves itself in a way that's serviceable but not memorable. The setup promises more than the ending delivers. For a certain kind of player, none of that is disqualifying. If you want a compact, moody walking-horror experience that clocks in at roughly three to five hours and doesn't demand combat skill or quick reflexes, Silver Chains fills that niche honestly. It knows what it is. The mixed reception on Steam reflects a real split: players hoping for a sophisticated narrative horror were disappointed, but players who just wanted a quiet night in a spooky house found something worth their time. At its best, this is competent, atmospheric indie horror with a genuinely handcrafted feel. At its worst, it's a bit of a ghost-tour - pretty to walk through, thin on substance. Kai, Scout Team

Silver Chains
AdventureIndie

Silver Chains

Aug 6, 2019Cracked Heads GamesHeadup
GamerScout Says

A slow-burn first-person horror set in a decaying manor, built more on dread and story than scares. Atmosphere over action, for better and worse.

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About Silver Chains

Silver Chains is a first-person horror-exploration game developed by Cracked Heads Games, released in 2019. You play as a man who wakes up alone inside an abandoned Victorian manor with no memory of how he got there. The loop is familiar: hunt for clues, piece together a fragmented backstory, and try not to get caught by whatever is stalking the hallways. If you've played Amnesia or any of its spiritual cousins, you already know the shape of this experience. The manor itself is the game's strongest argument. Cracked Heads clearly put real care into the environment design. Candlelight catches dust motes. Wallpaper peels in plausible patterns. There's a stillness to the rooms that makes every creak feel earned. For the first hour or so, the atmosphere does genuine work, and if you play with headphones and the lights off, Silver Chains builds a quiet, cold unease that plenty of bigger-budget horror games fail to manufacture. The sound design leans into low drones and ambient environmental noise rather than cheap jump-scare stings, and that restraint is appreciated. Where the game stumbles is in the middle stretch. The pacing loses its grip around the two-hour mark. Clue-hunting starts to feel repetitive because the manor, though handsome, isn't large enough to sustain extended exploration, and the puzzle design rarely surprises. The antagonist - a ghostly presence that appears on a schedule - is visually striking the first time you see it and progressively less threatening each subsequent encounter once you learn its patrol patterns. Chase sequences that should feel desperate end up feeling mechanical. The story, which leans on familiar Victorian-occult tropes, resolves itself in a way that's serviceable but not memorable. The setup promises more than the ending delivers. For a certain kind of player, none of that is disqualifying. If you want a compact, moody walking-horror experience that clocks in at roughly three to five hours and doesn't demand combat skill or quick reflexes, Silver Chains fills that niche honestly. It knows what it is. The mixed reception on Steam reflects a real split: players hoping for a sophisticated narrative horror were disappointed, but players who just wanted a quiet night in a spooky house found something worth their time. At its best, this is competent, atmospheric indie horror with a genuinely handcrafted feel. At its worst, it's a bit of a ghost-tour - pretty to walk through, thin on substance. Kai, Scout Team

Tags

steamFirst-Person HorrorAtmospheric ExplorationWalking Sim AdjacentSingle PlaythroughGothic SettingStealth HorrorShort RuntimeEnvironmental Storytelling

System Requirements

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Reviews & Ratings

Metacritic
51
Steam
70%(1,340)

Game Info

Developer
Cracked Heads Games
Publisher
Headup
Release Date
Aug 6, 2019

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